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| » Posted on June 25th, 2008 |
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Teaser - Level Cap |
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This time, we would like to present to you an important feature which will greatly affect the gameplay; in a positive way.

For those of you who are new to MMOs, a level cap is a fixed maximum level. For example, if the level cap is set to 20, a player won't be able to gain levels above 20.
In Phobos we'll start with a level cap of 50.
In order to avoid having a lot of players who have the maximum level, the level cap will occasionally rise, making it possible to gain more levels.
Some of you might be thinking "BUT WHY? OH WHY!?", but the answer is pretty simple; we encourage roleplay and teamwork. You will require the help of your friends in order to hunt the stronger creatures and that again requires trust and loyalty.
The fact that a lot of people will reach the same level eventually is inevitable, which is why you will still be able to advance your skills without limitations. In Phobos, the skills and weapons will be much more important than the level you have.
Moreover, there will be an additional level cap for Timar Valley, which will put to 20.
We chose to use a level cap because it is a countermeasure to power abuse and botting, but more importantly because it increases the value of roleplay, teamwork and supplies. You won't be able to simply reach a higher level than anyone else, but you will still be able to become the strongest.
Regards,
Myth Entertainment |
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» Posted on June 22nd, 2008 |
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Teaser - Arferniel |
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Another small preview of what's to come. Here we present to you the town Arferniel, along with a short description of the town.
Click on the image to see a normal sized screenshot.
Across the river Florus, to the east of Empo Sar, lies the prosperous little town of Arferniel. Arferniel deals with various objects of skilled labour, from armours to furniture, much of which is sold in Empo Sar, to which Arferniel swears allegiance. Additionally the town is often used by travellers as a base to explore further north to the nearby mines or east to the coast.
Most Arferniel citizens tend to keep out of trouble, although it has in the past been linked to the Empo Sar lower city gangs and illegal smuggling. However these claims have never been proven and remain one-off incidents.
Of course the town's location and affluence has made its houses particularly desirable, so those wanting to buy might need to save. Or for those with smaller purses, the local tavern, The Golden Roe, offers beds for a few nights at a reasonable price.
Regards,
Myth Entertainment
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» Posted on June 22nd, 2008 |
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Teaser - Mines of the Hilafo Range |
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Just another small preview of what's to come. Here we present to you the entrance to the Mines of Gryld, along with a short description of the area.
Click on the image to see a normal sized screenshot.
Three mines exist on the southern slopes of the Hilafo Range: of Nilkas, Hethen and Gryld. As human constructions, they lack both the finesse and grandeur of Dwarven mines, and as the mountain's supplies of ore dried up, Nilkas and Hethen mines were abandoned. Although both have since become inhabited by various peoples; including packs of vicious wolves and bands of outlaws.
Only the mines of Gryld continue to be mined, although even these have become shrouded in mystery after the unexplained disappearances of several miners and a search party from the lower levels. The Emposian Kingdom, which owns the mines, denied claims that the mines had become overrun by some terrible creature, though have since shut off many areas.
What might lie behind the blockades is a favourite topic in nearby settlements, though it's still unsure whether the tales are simply the chatter of enthusiastic barmen, or if there is in fact some truth behind them.
Regards,
Myth Entertainment
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Copyright by Myth Entertainment. All rights reserved.
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