Spells
Spells are magical attacks which cost mana to be performed. They can be bought at the NPCs located at the Guilds of Learning, in Empo Sar.
Spells can be assigned to the F keys (F1 - F12). If you are using push to talk mode, the 1-12 keys will produce the same effect.
Physical Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Price(cc) | Can Learn |
---|---|---|---|---|---|---|---|
Swift Strike | 20 | Melee (Global) | Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. | 4 | Cannot be purchased (Automatically learned). | Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Quickshot | 20 | Distance (Global) | Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. | 6 | Cannot be purchased (Automatically learned). | Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Overdraw | 25 | Distance (Global) | Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%). | 6 | 500 | Page, Rogue, Knight, Ranger, Marksman, Cleric | |
Deflect | 40 | Defense | Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | 20 | 500 | Page, Rogue, Knight, Ranger, Marksman, Cleric | |
Penetrating Strike | 40 | Melee (Global) | Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters. | 14 | 500 | Page, Rogue, Knight, Ranger, Marksman, Cleric | |
Barbarous Throw | 40 | Distance (Global) | Hurl a throwing weapon at a single target, dealing damage and slowing that target (-25%) for 2s. The throwing weapon can in a hand slot, or taken directly from the quiver. If taken from the quiver, then the auto-attack timer is reset. | 15 | 1000 | Rogue | |
Homing Shot | 40 | Distance | Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences. | 7 | 1000 | Ranger | |
Acute Frenzy | 40 | Distance (Global) | For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. | 25 | 1000 | Marksman | |
Impale | 50 | Melee (Global) | Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-45%), and reducing their physical defence (-25%) for 2.5s. | 20 | 1000 | Rogue | |
Smite | 50 | Melee (Global) | A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage is applied to adjacent squares. On re-casting the ability, heal all surrouding players based on the damage inflicted. | 15 | 1000 | Cleric | |
Power Shot | 50 | Distance (Global) | Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target. | 8 | 1000 | Marksman | |
Flurry | 50 | Melee (Global) | Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration. | 10 | 1000 | Rogue | |
Riposte | 50 | Defense | The next attack against the caster, if the aggressor is within 1sqm, is blocked. The damage is dealt back to the aggressor, plus bonus damage, reducing the aggressor's move speed (-25%) for 2s. | 10 | 1000 | Knight | |
Volley | 55 | Distance (Global) | A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile. | 8 | 1000 | Marksman | |
Disembowel | 60 | Melee (Global) | Inflict melee damage on a single target, followed by severe bleeding for 3s. For 6s, attacks against the target reset the bleed duration, and caster auto-attacks against the target increase the bleed damage (max: 2x base, diminishing). | 12 | 1000 | Rogue | |
Heroic Strike | 60 | Melee (Global) | Deal high damage to a single target and lesser damage to all three sqm in the facing direction. | 15 | 1000 | Knight | |
Armament | 70 | Defense | Adopt a defensive posture for 10s, boosting your defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). At the end of the ability, recoup 10:35 HP based on total HP and damage taken. | 25 | 1000 | Knight | |
Tracker's Mark | 80 | Distance (Global) | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. | 30 | 1000 | Ranger |
Magical Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Price(cc) | Can Learn |
---|---|---|---|---|---|---|---|
Light | 10 + 0.1/s | Support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1 | 500 | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Elemental Missile | 5 | Nature, Destruction | Hurl a missile formed of destructive and nature elemental energy at the current target. | 2 | 1000 | Sorcerer | |
Pebble Missile | 15 | Nature | Raise a pebble from the ground and propel it towards an enemy. | 2 | 500 | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Sprint | 30 | Support | Increased movement speed (+25%) for 6s. | 24 | Cannot be purchased (Automatically learned). | Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Fire Fist | 30 | Destruction | Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. | 4 | 500 | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Taunt | 30 | Support | Force all monsters within 2 sqm to target you for a few seconds. Taunted creatures deal reduced damage (-10%) to enemies that aren't the taunter. Not staying close to a taunted monster may cause the effect to wear off. | 12 | 1000 | Knight | |
Cripple | 30 | Support | Focus on the weak points in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's move speed (-20%), cause bleeding, and cancel the ability. | 10 | 1000 | Marksman | |
Precision | 30 + 5 MP/shot | Support | Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP). | 10 | 500 | Page, Rogue, Knight, Ranger, Marksman, Cleric | |
Glacial Imbue | 30 + 5/shot | Nature | Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 7s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. | 8 | 1000 | Ranger | |
Mark of Augur | 40 + 3/s | Support | For as long as the ability is active, damaging auto-attacks and abilities mark targets for 2s. Any damage dealt to a marked target consumes the mark to deal bonus magic damage. | 10 | 1000 | Cleric | |
Swarm | 50 | Nature | Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s. | 8 | 1000 | Shaman | |
Lightning Bomb | 50 | Destruction | After a 0.5s delay, conjure an orb of lightning energy on a tile. If a creature moves into the orb within 8s, it will explode, damaging tiles within 2 sqm. | 18 | 1000 | Sorcerer | |
Channel Energy | 50 | Destruction | For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted. | 10 | 1000 | Wizard | |
Flash Frost | 50 | Nature | Blight the targeted ground with a wall of severe frost for 3s, dealing damage and slowing the movement speed (-40%) of any walking through the effected tiles. | 16 | 1000 | Sorcerer | |
Harvest | 50 | Support | For 8s, harvest a portion of the damage dealt by the caster to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield. | 30 | 1000 | Shaman | |
Cursed Ground | 50 | Nature, Destruction | Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. | 20 | 500 | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Charge | 50 | Support | Gain bonus move speed for 4s (+50% max) after 1s. If caster attacks anyone in this time the effect is cancelled, but the hit is granted bonus melee damage (+25%) and hit chance (+100%), and applies a movement speed debuff (-12%) for 2s. | 20 | 1000 | Knight | |
Magic Shield | 50 | Protection | Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. | 10 | 500 | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Berserk | 50 + 1 MP/s. | Support | Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduced shield defence (-50%). | 10 | 500 | Page, Rogue, Knight, Ranger, Marksman, Cleric | |
Barkskin | 50 +2/s | Protection, Nature | Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. | 20 | 1000 | Ranger | |
Doom | 60 | Support | Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-27%), damage output (-27%), and hit chance of attacks they make (-27%), for 4s. | 16 | 1000 | Shaman | |
Heal | 60 | Protection | Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. | 6 | 500 | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Static Shot | 60 | Support | Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. | 8 | 1000 | Ranger | |
Pillar of Fire | 60 | Destruction | A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, dealing instant damage and burning all enemies on and surrounding the target tile. | 10 | 1000 | Sorcerer | |
Enrage | 60 | Support | For 5s, any attack against the caster and any damaging attack by the caster, adds a stack of enrage. Each stack of enrage lasts for 6s, granting the caster increased melee damage (+5%, max 50%), but reduced defence (-2%, max -20%). | 20 | 1000 | Knight | |
Condemn | 60 | Destruction | Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP). | 20 | 1000 | Wizard | |
Bloodlust | 60 | Support | For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over. | 20 | 1000 | Rogue | |
Retribution | 70 | Support | For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay. | 16 | 1000 | Wizard | |
Meteor | 70 | Nature, Destruction | Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles. | 14 | 1000 | Sorcerer | |
Ensnare | 70 | Nature | Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre. | 24 | 1000 | Shaman | |
Orb Pulse | 70 | Destruction | Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s. | 10 | 1000 | Wizard | |
Absorb | 70 | Protection, Destruction | Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster. | 15 | 1000 | Wizard | |
Dispel | 80 | Protection | Instantly removes any active negative timed effects from a target, including poison, bleeding, burning, curses, and any active movement speed buffs and debuffs. | 16 | 1000 | Cleric | |
Virulence | 80 | Nature | Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 15s, targets suffer damage based partly on max HP, slowed movement (-15%), and reduced damage output (-5-10%). | 16 | 1000 | Shaman | |
Mirror Shield | 90 | Protection | For 4s, the caster blocks a percentage of all incoming damage (10-50%) and reflects that blocked damage onto the two tiles in the facing direction. | 16 | 1000 | Cleric | |
Restoration | 120 | Protection | Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target based on their missing HP every 0.5s; granting immunity to poison, burning and bleeding. | 15 | 1000 | Cleric | |
Multishot | 80 +2/s | Support | Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. | 20 | 1000 | Marksman |
Removed Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Could Learn | Removed | Replacement |
---|---|---|---|---|---|---|---|---|
Ice Shard | File:Ice Shard.png | 25 | Nature | You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. | 2 | 2020-03-21 update | ||
Antidote | 40 | Protection | You cleanse your body from natural poisons and ailments. | 8 | 2020-03-21 update | Antidote Elixir | ||
Siphon | 50 | Destruction | Inflict high magical damage on a target within 3 sqm. If the ability kills the target then the caster is refunded half the MP cost of the ability, plus MP equal to 3x the target's level. | 12 | Wizard | 2020-03-21 update |
Phobos About The Game · Basics · Starter's Guide · FAQ · Game Rules · Noble Account · Servers · Updates · Fansites |
Library Library · Creatures · Bosses · Flora · World Map · Towns · Spells · Classes · Attributes and Skills · Brewing Potions · NPCs · Emposian Kingdom · The Genesis · Screenshot Gallery | ||
Weapons Swords · Daggers · Polearms · Hammers · Wands · Archery · Throwing · Firearms · Ammunition |
Misc Info Rankings · Experience Formula · Loot Reduction · Console · Curiosities | ||
Equipment Shields · Helmets · Armors · Leggings · Boots · Gauntlets · Amulets · Rings · Quivers |
Official Channels Official Website · Myth Entertainment · Discord · Facebook · Twitter · Youtube Channel | ||
Misc Items Tools · Containers · Foods · Potions · Consumables · Minerals · Creature Products · Plant Products · Keys · Miscellaneous · Quest Items · Awards |