Cleric
Clerics seek a balance between the ferocity of melee and the fascinations of magic. Whilst not as physically attuned as knights may be, clerics are able to utilise their magical knowledge and combine their abilities in order to execute various devastating melee feats, spells and enchantments. By combining their knowledge, clerics may enchant their weapons and perform dazzling feats even the most skilled of knights would not usually be able to. Of course, not specialising in magic alone, clerics are not as talented magicians as shamen, wizards, or sorcerers. Nonetheless, clerics may protect and heal their fellow warriors, making them crucial team members in group battles.
Abilities and Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Price |
---|---|---|---|---|---|---|
Light | 10 + 0.1/s | Support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1 | 500 | |
Pebble Missile | 15 | Nature | Raise a pebble from the ground and propel it towards an enemy. | 2 | 500 | |
Quickshot | 20 | Distance (Global) | Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. | 6 | Cannot be purchased (Automatically learned). | |
Swift Strike | 20 | Melee (Global) | Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. | 4 | Cannot be purchased (Automatically learned). | |
Overdraw | 25 | Distance (Global) | Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%). | 6 | 500 | |
Sprint | 30 | Support | Increased movement speed (+25%) for 6s. | 24 | Cannot be purchased (Automatically learned). | |
Fire Fist | 30 | Destruction | Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. | 4 | 500 | |
Precision | 30 + 5 MP/shot | Support | Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP). | 10 | 500 | |
Penetrating Strike | 40 | Melee (Global) | Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters. | 14 | 500 | |
Deflect | 40 | Defense | Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | 20 | 500 | |
Mark of Augur | 40 + 3/s | Support | For as long as the ability is active, damaging auto-attacks and abilities mark targets for 2s. Any damage dealt to a marked target consumes the mark to deal bonus magic damage. | 10 | 1000 | |
Smite | 50 | Melee (Global) | A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage is applied to adjacent squares. On re-casting the ability, heal all surrouding players based on the damage inflicted. | 15 | 1000 | |
Cursed Ground | 50 | Nature, Destruction | Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. | 20 | 500 | |
Magic Shield | 50 | Protection | Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. | 10 | 500 | |
Mirror Shield | 90 | Protection | For 4s, the caster blocks a percentage of all incoming damage (10-50%) and reflects that blocked damage onto the two tiles in the facing direction. | 16 | 1000 | |
Restoration | 120 | Protection | Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target based on their missing HP every 0.5s; granting immunity to poison, burning and bleeding. | 15 | 1000 | |
Berserk | 50 + 1 MP/s. | Support | Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduced shield defence (-50%). | 10 | 500 | |
Heal | 60 | Protection | Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. | 6 | 500 | |
Dispel | 80 | Protection | Instantly removes any active negative timed effects from a target, including poison, bleeding, burning, curses, and any active movement speed buffs and debuffs. | 16 | 1000 |
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