Destruction

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Name Sprite Mana Description Cooldown(s) Price Can Learn
Elemental Missile Elemental missile.png 5 Hurl a missile formed of destructive and nature elemental energy at the current target. 2 1000 Sorcerer
Fire Fist Fire fist.png 30 Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. 4 500 Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Cursed Ground CursedGround.png 50 Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. 20 500 Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Channel Energy ChannelEnergy.png 50 For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted. 10 1000 Wizard
Lightning Bomb LightningBomb.png 50 After a 0.5s delay, conjure an orb of lightning energy on a tile. If a creature moves into the orb within 8s, it will explode, damaging tiles within 2 sqm. 18 1000 Sorcerer
Pillar of Fire Pillar of Fire.png 60 A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, dealing instant damage and burning all enemies on and surrounding the target tile. 10 1000 Sorcerer
Condemn Condemn.png 60 Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP). 20 1000 Wizard
Orb Pulse OrbPulse.png 70 Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s. 10 1000 Wizard
Meteor Meteor.png 70 Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles. 14 1000 Sorcerer
Absorb Absorbb.png 70 Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster. 15 1000 Wizard