Knight

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Whether as a calm, steadfast tank, or a volatile, raging juggernaut; the knight's ability with melee combat is second-to-none. With a great number of melee feats at their disposal, knights overcome their enemies through strength and fearless resilience. The knight's main weakness lies in their inability to comprehend more than the very simplest of magics; knights are restricted to using mainly buff spells to aid their effectiveness with melee combat.


Knight Spells

Name Sprite Mana Type Description Cooldown
Armament Armament.png 90 defense (global) Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 33% of your total health. 40s
Heroic Strike HeroicStrike.png 60 melee (global) Deal high damage to a single target and lesser damage to all three sqm in the facing direction. 18s


Spells inherited from Page


Spells inherited from Citizen