Marksman
Marksmen are unsurpassed experts in the various forms of distance combat; using bows, crossbows and firearms to bring down their enemies in the blink of an eye. A number of different feats are available to the adroit marksmen, ranging from fearsome barrages to deadly poisoned precision shots. As quick, nimble warriors, marksmen tend to stay on the edge of the fray - utilising hit-and-run tactics or exploiting their speed to put distance between themselves and their enemies. Although even when in a close combat situation, marksmen still have a few tricks up their sleeves.
Abilities and Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Price |
---|---|---|---|---|---|---|
Quickshot | 20 | Distance (Global) | Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. | 6 | Cannot be purchased (Automatically learned). | |
Swift Strike | 20 | Melee (Global) | Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. | 4 | Cannot be purchased (Automatically learned). | |
Overdraw | 25 | Distance (Global) | Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%). | 6 | 500 | |
Sprint | 30 | Support | Increased movement speed (+25%) for 6s. | 24 | Cannot be purchased (Automatically learned). | |
Cripple | 30 | Support | Focus on the weak points in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's move speed (-20%), cause bleeding, and cancel the ability. | 10 | 1000 | |
Precision | 30 + 5 MP/shot | Support | Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP). | 10 | 500 | |
Deflect | 40 | Defense | Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | 20 | 500 | |
Penetrating Strike | 40 | Melee (Global) | Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters. | 14 | 500 | |
Acute Frenzy | 40 | Distance (Global) | For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. | 25 | 1000 | |
Power Shot | 50 | Distance (Global) | Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target. | 8 | 1000 | |
Berserk | 50 + 1 MP/s. | Support | Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduced shield defence (-50%). | 10 | 500 | |
Volley | 55 | Distance (Global) | A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile. | 8 | 1000 | |
Multishot | 80 +2/s | Support | Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. | 20 | 1000 |
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