Nature

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Name Sprite Mana Description Cooldown(s) Price Can Learn
Pebble Missile Pebble missile.png 15 Raise a pebble from the ground and propel it towards an enemy. 2 500 Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Glacial Imbue Ice shard.png 30 + 5/shot Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 7s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. 8 1000 Ranger
Elemental Missile Elemental missile.png 5 Hurl a missile formed of destructive and nature elemental energy at the current target. 2 1000 Sorcerer
Cursed Ground CursedGround.png 50 Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. 20 500 Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Flash Frost Flash frost.png 50 Blight the targeted ground with a wall of severe frost for 3s, dealing damage and slowing the movement speed (-40%) of any walking through the effected tiles. 16 1000 Sorcerer
Swarm Swarm.png 50 Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s. 8 1000 Shaman
Barkskin Barkskin.png 50 +2/s Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. 20 1000 Ranger
Meteor Meteor.png 70 Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles. 14 1000 Sorcerer
Ensnare Ensnare.png 70 Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre. 24 1000 Shaman
Virulence Virulence.png 80 Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 15s, targets suffer damage based partly on max HP, slowed movement (-15%), and reduced damage output (-5-10%). 16 1000 Shaman