Ranger
Rangers are able to use distance weapons with great precision, but are also patient students of magic. The main strengths of a ranger lie with combining magical and physical distance attacks; using magic to alter the power and to imbue projectiles to cause extra damage or disorientate their enemies. Rangers also have a good appreciation of the natural world, which they may often use to their advantage, especially in encouraging wild creatures to do their bidding.
Abilities and Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Price |
---|---|---|---|---|---|---|
Light | ![]() |
10 + 0.1/s | Support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1 | 500 |
Pebble Missile | ![]() |
15 | Nature | Raise a pebble from the ground and propel it towards an enemy. | 2 | 500 |
Swift Strike | ![]() |
20 | Melee (Global) | Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. | 4 | Cannot be purchased (Automatically learned). |
Quickshot | ![]() |
20 | Distance (Global) | Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. | 6 | Cannot be purchased (Automatically learned). |
Overdraw | ![]() |
25 | Distance (Global) | Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%). | 6 | 500 |
Sprint | ![]() |
30 | Support | Increased movement speed (+25%) for 6s. | 24 | Cannot be purchased (Automatically learned). |
Fire Fist | ![]() |
30 | Destruction | Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. | 4 | 500 |
Precision | ![]() |
30 + 5 MP/shot | Support | Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP). | 10 | 500 |
Glacial Imbue | ![]() |
30 + 5/shot | Nature | Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 7s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. | 8 | 1000 |
Deflect | ![]() |
40 | Defense | Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | 20 | 500 |
Homing Shot | ![]() |
40 | Distance | Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences. | 7 | 1000 |
Penetrating Strike | ![]() |
40 | Melee (Global) | Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters. | 14 | 500 |
Magic Shield | ![]() |
50 | Protection | Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. | 10 | 500 |
Cursed Ground | ![]() |
50 | Nature, Destruction | Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. | 20 | 500 |
Berserk | ![]() |
50 + 1 MP/s. | Support | Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduced shield defence (-50%). | 10 | 500 |
Barkskin | ![]() |
50 +2/s | Protection, Nature | Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. | 20 | 1000 |
Static Shot | ![]() |
60 | Support | Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. | 8 | 1000 |
Heal | ![]() |
60 | Protection | Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. | 6 | 500 |
Tracker's Mark | ![]() |
80 | Distance (Global) | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. | 30 | 1000 |

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