Rangers are able to use distance weapons with great precision, but are also patient students of magic. The main strengths of a ranger lie with combining magical and physical distance attacks; using magic to alter the power and to imbue projectiles to cause extra damage or disorientate their enemies. Rangers also have a good appreciation of the natural world, which they may often use to their advantage, especially in encouraging wild creatures to do their bidding.
|Acute Frenzy||40||distance (global)||For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s.||25s|
|Barkskin||55||protection||Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds.||14s|
|Tracker's Mark||80||distance (global)||Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s.||60s|
|Static Shot||50||support||Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares.||14s|
Spells inherited from Page
Spells inherited from Apprentice
Spells inherited from Citizen