Rogue
Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.
Abilities and Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Price |
---|---|---|---|---|---|---|
Swift Strike | 20 | Melee (Global) | Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. | 4 | Cannot be purchased (Automatically learned). | |
Quickshot | 20 | Distance (Global) | Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. | 6 | Cannot be purchased (Automatically learned). | |
Overdraw | 25 | Distance (Global) | Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%). | 6 | 500 | |
Sprint | 30 | Support | Increased movement speed (+25%) for 6s. | 24 | Cannot be purchased (Automatically learned). | |
Precision | 30 + 5 MP/shot | Support | Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP). | 10 | 500 | |
Deflect | 40 | Defense | Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | 20 | 500 | |
Penetrating Strike | 40 | Melee (Global) | Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters. | 14 | 500 | |
Barbarous Throw | 40 | Distance (Global) | Hurl a throwing weapon at a single target, dealing damage and slowing that target (-25%) for 2s. The throwing weapon can in a hand slot, or taken directly from the quiver. If taken from the quiver, then the auto-attack timer is reset. | 15 | 1000 | |
Flurry | 50 | Melee (Global) | Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration. | 10 | 1000 | |
Impale | 50 | Melee (Global) | Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-45%), and reducing their physical defence (-25%) for 2.5s. | 20 | 1000 | |
Berserk | 50 + 1 MP/s. | Support | Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduced shield defence (-50%). | 10 | 500 | |
Bloodlust | 60 | Support | For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over. | 20 | 1000 | |
Disembowel | 60 | Melee (Global) | Inflict melee damage on a single target, followed by severe bleeding for 3s. For 6s, attacks against the target reset the bleed duration, and caster auto-attacks against the target increase the bleed damage (max: 2x base, diminishing). | 12 | 1000 |
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