Shaman
Shamen are natural magicians with a focus on witchcraft and curses. While they may not have such a huge arsenal of attack spells as the wizard and sorcerer, shamen more than make up for it with a impressive selection of supportive spells to drain and weaken enemies to bring them to their knees. Shamen exploit the power of nature and are able to bend it to their will, even allowing them to control the minds of other creatures. Some unspeakable black magics may also be used as the tools of the shaman, making them formidable opponents indeed.
Abilities and Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Price |
---|---|---|---|---|---|---|
Light | 10 + 0.1/s | Support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1 | 500 | |
Pebble Missile | 15 | Nature | Raise a pebble from the ground and propel it towards an enemy. | 2 | 500 | |
Swift Strike | 20 | Melee (Global) | Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. | 4 | Cannot be purchased (Automatically learned). | |
Quickshot | 20 | Distance (Global) | Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. | 6 | Cannot be purchased (Automatically learned). | |
Sprint | 30 | Support | Increased movement speed (+25%) for 6s. | 24 | Cannot be purchased (Automatically learned). | |
Fire Fist | 30 | Destruction | Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. | 4 | 500 | |
Magic Shield | 50 | Protection | Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. | 10 | 500 | |
Cursed Ground | 50 | Nature, Destruction | Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. | 20 | 500 | |
Swarm | 50 | Nature | Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s. | 8 | 1000 | |
Harvest | 50 | Support | For 8s, harvest a portion of the damage dealt by the caster to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield. | 30 | 1000 | |
Heal | 60 | Protection | Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. | 6 | 500 | |
Doom | 60 | Support | Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-27%), damage output (-27%), and hit chance of attacks they make (-27%), for 4s. | 16 | 1000 | |
Ensnare | 70 | Nature | Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre. | 24 | 1000 | |
Virulence | 80 | Nature | Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 15s, targets suffer damage based partly on max HP, slowed movement (-15%), and reduced damage output (-5-10%). | 16 | 1000 |
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