Sorcerer
Sorcerers are masters of the elements, and their knowledge of them is the greatest of all the classes. Practised sorcerers may form all manner of elemental forces to hurl at their enemies; from blazing fireballs to bitter-freezing waves of ice, from bolts of lightning to earth-shattering quakes. However, a sorcerer's focus is largely aggressive, making them particularly vulnerable to attack themselves, even more so perhaps than the other magical classes.
Abilities and Spells
Name | Sprite | Mana | Type | Description | Cooldown(s) | Price |
---|---|---|---|---|---|---|
Light | ![]() |
10 + 0.1/s | Support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1 | 500 |
Elemental Missile | ![]() |
5 | Nature, Destruction | Hurl a missile formed of destructive and nature elemental energy at the current target. | 2 | 1000 |
Pebble Missile | ![]() |
15 | Nature | Raise a pebble from the ground and propel it towards an enemy. | 2 | 500 |
Swift Strike | ![]() |
20 | Melee (Global) | Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. | 4 | Cannot be purchased (Automatically learned). |
Quickshot | ![]() |
20 | Distance (Global) | Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. | 6 | Cannot be purchased (Automatically learned). |
Sprint | ![]() |
30 | Support | Increased movement speed (+25%) for 6s. | 24 | Cannot be purchased (Automatically learned). |
Fire Fist | ![]() |
30 | Destruction | Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. | 4 | 500 |
Magic Shield | ![]() |
50 | Protection | Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. | 10 | 500 |
Cursed Ground | ![]() |
50 | Nature, Destruction | Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. | 20 | 500 |
Flash Frost | ![]() |
50 | Nature | Blight the targeted ground with a wall of severe frost for 3s, dealing damage and slowing the movement speed (-40%) of any walking through the effected tiles. | 16 | 1000 |
Lightning Bomb | ![]() |
50 | Destruction | After a 0.5s delay, conjure an orb of lightning energy on a tile. If a creature moves into the orb within 8s, it will explode, damaging tiles within 2 sqm. | 18 | 1000 |
Heal | ![]() |
60 | Protection | Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. | 6 | 500 |
Pillar of Fire | ![]() |
60 | Destruction | A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, dealing instant damage and burning all enemies on and surrounding the target tile. | 10 | 1000 |
Meteor | ![]() |
70 | Nature, Destruction | Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles. | 14 | 1000 |

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