Updates/2017
< Updates
Contents
2017-02-23
- Fixed server crashing bug related to monster pathfinding/targeting.
2017-02-10
- Fixed client kicks caused by too much data being sent between server and client
- Forest Imp slow reduced but duration increased
- Zombie Plaguebearer desiccation aura increased in damage and reduced in duration
- Zombie Plaguebearer auto-attack speed variation and damage increased
- Zombie Plaguebearer walk speed increased
- Skeleton Warrior minimum damage increased
- Skeleton Warrior attacks speed is now slightly random
- Blow Bug physical/magical defence increased
- Pisaura poison duration reduced
- Orc Magus healing rate decreased
- Various minor map bugs and fixes
- Various item stacking bugs fixed
2017-01-27
- Adjusted monster loot
- Archenaid
- Badger
- Bear
- Beetle
- Boar
- Cave Troll
- Forest Imp
- Goblin Summoner
- Goblin Witchmaster
- Huntsman
- Maned Trow
- Orc Beastmaster
- Orc Bowman
- Orc Brute
- Orc Hunter
- Orc Legionnaire
- Orc Savage
- Outlaw Bandit
- Outlaw Hunter
- Outlaw Thief
- Pisaura
- Predator
- Rhodosus
- Rioters (all)
- Skeleton Archer
- Skeleton
- Skeleton Warrior
- Snake
- Soil Golem
- Spiderling
- Warg
- Webweaver
- Wolf
- Zombie
- Zombie Fiend
- Adjusted monster behaviour
- Snake movement speed reduced
- Warthog movement speed increased
- Outlaw Thief now less passive
- Orc Hunter level increased, damage increased, close range chance of poison increased
- Sal Cotton heal bug fixed, increased damage, increased level/experience
- Archenaid armor reduced
- Hill giant magic defence reduced
- Giant armor reduced
- Cave troll armor reduced
- Orc Bowman level and damage increased
- Forest Imp now has a slowing ability
- Cave Troll attack speed adjusted
- Giant health regen reduced, damage minimum increased
- Orc Brute attack speed slightly increased
- Many items given a magical defence rating
- Fury ability defence debuff increased from -20% to -25%
- Melee attack calculation adjusted to improve scaling based on attack rating
- Melee defence calculation adjusted to increase the impact and scaling of the defence skill
- Adjusted projectile-throwing rules with mountain walls
- Map holes visually tweaked to make 'trap holes' fairer. Trap holes should now also have descriptions added to them to make it clear that they are one-way.
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