Updates/2018

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2018-04-28

  • Multitarget system fixes which should make it clearer when multiple targets are selected (via multishot ability). It should also fix the bug with monsters appearing to be targeted before the player sees them (let us know if you still experience this).
  • Adjusted some of the text colours used by damage, healing and potion HP/MP regeneration
  • Added support for physical damage over time effects (bleeding)
  • Added support for fire damage over time effects
  • New Ability: Flurry (Rogue) - Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. If 3 auto-attacks are made by the caster during this time, the 3rd will deal bonus damage equal to the average damage from the first two hits.
  • New Ability: Disembowel (Rogue) - Instant melee damage plus a big bleed effect
  • New Ability: Barbarous Throw (Rogue) - Deals instant ranged damage, slows target movement speed (-30%) for 2s, and then causes moderate bleeding on removal of the slow. [Cooldown: 15s]
  • New Ability: Volley (Marksman) - A volley of arrows fired at the same time; each arrow lands on a different square on and around the selected target.
  • New Ability: Tracker's Mark (Ranger) - Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances.
  • New Ability: Barkskin (Ranger) - 20-35% (based on wisdom & protection skill) reduced incoming damage for 7s.
  • Acute Frenzy attack speed bonus increased from 10% to 16%
  • Acute Frenzy duration reduced from 10s to 7s
  • Fury damage buff now directly boosts melee damage dealt (instead of strength)
  • Fury defence debuff now affects shielding value with a 60% reduction, instead of the flat 25% across all defence
  • Fury instant cost reduced from 75MP to 40MP (ability will still drain MP/s)
  • Protectorate graphic updated
  • Volent Brod graphic updated
  • Quagwyrm graphic updated
  • Lucenfly corpse updated
  • Hand axe sprite updated (woo!)
  • Fixed bug relating to monster poison damage
  • Minor adjustments to ability prices
  • Various minor map bug fixes

2018-03-31

  • Monster levels are now displayed ingame by 'looking at' characters
  • Support for limiting ability target range (not used by any old abilities yet)
  • Various minor 'quality of life' changes for new players in Timar
  • Minor increase to some low level monster levels
  • Minor increase to some low level monster experience
  • Minor adjustments to low level monster health stats
  • Minor adjustments to low level monster defence stats
  • Wirathistle corpse loot slot count increased from 6 to 9
  • Heal Other ability will now also heal the caster a small amount
  • Heal Other ability now gives a minor movement speed increase to both caster and target
  • Heal Other ability renamed to "Restoration"
  • New Ability: Smite (Cleric) - A single strike of great force upon a single target within a radius of 2 sqm, with a lesser effect on squares adjacent to that target. The caster is healed 15% of all damage inflicted. [Cooldown: 18s]
  • There is now an option to highlight the current target(s) more clearly with a circle (Settings > Controls > Gameplay > Show targeting circle)
  • Smart-casting bug fix
  • Stacking/container bug fix

2018-03-10

  • Various changes made to the skill learning formulas. Your current character skill levels will not be affected by this.
  • The combined effect of these changes will have the following effects on skill learning rates:
    • Citizen - Minor increase in low-end (all).
    • Page - Minor reduction in low-end physical learning. Slight increase in mid/high-end learning (all).
    • Apprentice - Minor reduction in low-end magic learning. Slight increase in mid/high-end learning (all).
    • Knight - Minor reduction in low-end physical learning. Minor increase in high-end learning (all, except daggers).
    • Marksman - Major increase in high-end archery and firearm learning. Moderate increase in throwing learning.
    • Rogue - Moderate increase in dagger and throwing learning. Minor increase in high-end defence learning.
    • Ranger - Minor reduction in low-end nature and support learning. Minor increase in high-end archery learning.
    • Cleric - Minor reduction in magic learning.
    • Shaman - Moderate increase in high-end nature and support magic learning.
    • Wizard - Moderate increase in high-end destruction magic learning.
    • Sorcerer - Moderate increase in high-end nature and destruction magic learning.
  • Condemn ability will now do slightly less damage
  • Condemn ability now has a hard damage cap of 500
  • Condemn spell scroll icon updated
  • Virulence damage timers reduced so that damage is done more quickly (and ability duration is reduced)
  • Fixed Shaman outfit bug when facing/walking west
  • Mountain Troll level increased from 43 to 45
  • Various minor map fixes
  • Human 'quest corpses' are now unmovable (in fact, so are most other human map-placed corpses; consider this 'stage 1')
  • Fixed bug relating to rendering of alpha-transparency

2018-03-06

  • Fixed server crashing bug relating to banishment duration

2018-03-04

  • Fire Fist icon changed
  • Choice of Page/Apprentice no longer affects ability options for hybrid classes
  • Fixed bug relating to rendering of alpha-transparency
  • Auto-casting of aimed abilities (option in settings). When this is enabled you just need to hover your mouse over the target and press the hotkey.
  • Client now remembers which global chat windows (World, Trade, Help) you had open and reopens them
  • Friends list now alphabetically reorders list when a new friend is added
  • Friends list now allows you to hide offline friends
  • Friends list now allows you to open conversations by left-clicking an online friend
  • When increasing Wisdom the notification message now correctly states this
  • Increased size of spell list
  • Spell description popups now auto-resize correctly

2018-03-03

  • Fixed a server crashing bug relating to unfriending
  • Fixed a server crashing bug relating to moving containers

2018-02-20

  • Fixed several bugs relating to banks

2018-02-18

  • Party level-restrictions removed
  • New Ability: Crippling Shot (Marksman) - Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). We need some new ranged combat ability icons…
  • Improved implementation of spell and effect targeting (allowing more ability options, including the above)
  • Aggressive abilities should no longer train any skills when used on yourself
  • Double Shot ability damage modifier increased from +60% to +80%
  • Double Shot cooldown increased from 2s to 6s
  • Double Shot mana cost increased from 20MP to 25MP
  • Mordrir now has a small chance of targeting the lowest HP player in view
  • If Mordrir retargets based on the highest damage dealer, she now has a chance of resetting the 'fire breath' ability cooldown
  • Mordrir's mega-"CHOMP" will heal her a lot more if it kills the target
  • Mordrir's mega-"CHOMP" will now make her say "CHOMP CHOMP!", just to give you that warm fuzzy feeling of knowing that you were within milliseconds of death

2018-02-17

  • New Ability: Flash Frost (Sorcerer) - The ground under a target will become blighted with a severe and immediate frost, slowing the target's movement (-25%) for 1.8s and dealing damage to them
  • Ensnare ability (Shaman) is now an aimed AoE ability, so also affects sqm adjacent to the primary target
  • Condemn scroll description added
  • Condemn given unique icon
  • Various minor graphical fixes
  • Page outfit glitch fixed
  • Cave Troll updated graphic
  • Mountain Troll updated graphic
  • Fixed Precision animation
  • Fixed Crippling Strike animation
  • Updated charge animation
  • Updated acute frenzy animation
  • Protectorate Knights no longer walk away from a target they're next to
  • Cave Troll no longer walk away from a target they're next to
  • Mountain Troll combat delay fixed
  • Mountain Troll movement speed reduced by 5%
  • Mordrir now slightly more likely to change target if current target is not on low HP
  • Temporary route to Mordrir opened

2018-02-11

  • Small new area with mountain trolls
  • Various minor map fixes
  • New ability: Condemn (Wizard) - Mark a target, after 3 seconds damage will be done to that target equal to 15-30% of their current HP.
  • Wirathistle melee minimum damage reduced
  • Quagwyrm "CHOMP!" warning time increased to 800ms
  • Fixed certain cave walls which weren't blocking projectiles
  • Protectorate Knights 'defensive pose' no long affects incoming ranged and magical damage
  • Protectorate Knight will no longer heal if a potential target is onscreen
  • Volent now has a chance to change target to lower-HP targets within 2 sqm

2018-02-06

  • Fixed a server crashing bug related to selling items

2018-02-02

  • Wirathistle melee max hit increased significantly, but is also much more variable
  • Wirathistle 'cling' ability adjusted; this ability is now much stronger but also avoidable
  • Wirathistle ranged attack increased slightly
  • Wiralof damage increase slightly
  • Wiralof behaviour is now much less predictable. Its movement speed will adjust depending on whether it's chasing a new target. It may also switch targets to a lower HP player if available
  • Lord Volent's critical strike fixed
  • Protectorate Knight critical strike fixed
  • Most ranged monsters may now try to chase you if you get out of LOS (some already did this): Ferorn, Goblin Witchmaster, Goblin Summoner, Helina Floretty, Nysandra, Orc Bowman, Orc Hunter, Orc Magus, Outlaw Hunter, Outlaw Thief, Skeleton Archer
  • Reduced loot rate on all of the high-end equipment; other loot values have been adjusted to maintain average loot levels
  • Witchhazel now gives flowers when picked
  • Fixed a few minor map bugs
  • Fixed bug with guilds assigning the first page/apprentice quest to players
  • Added description to coins to remind players how much they're worth

2018-02-01

  • Fixed server crashing bug
  • Various map bugs fixed
  • Orc Brute no longer has an aggro range

2018-01-30

  • Slow monster movement by 30% if they're fleeing
  • Orc Legionnaire no longer flees
  • Corpses now only have slot counts that are divisible by 3 (with a few exceptions)
  • Corpses no longer be usable as backpacks (really?!)
  • Fixed bug with player pathing in swamps and around stairholes
  • Ranger outfit glitch fix
  • Adjustment to Sirl's corpse; it is now regular corpse that decays at a much quicker rate (3s in total)
  • Haste spell re-aligned to be over the player
  • Fixed a server crashing bug relating to the combat report

2018-01-27

  • New map areas (Wirafal Basin)
  • Monsters now path correctly around holes and stairs instead of getting stuck on them.
  • Monster targeting has been adjusted to make it fairer; it now uses the same logic as players to determine whether an attack may be landed.
  • Tweaked the behaviour of a lot of monsters (see below), and added support for a few completely new behaviours. More specifically, this includes more control of when and how monsters change target, support for adjusting base monster defence/dodge chance during combat, and more.
  • Various monsters may now attempt to flee or change their behaviour slightly based on HP
  • Goblin now has a chance of dealing a critical strike
  • Rats have chance of doing an extra attack
  • All skeletons physical defence lowered considerably
  • Skeletons now have a chance of dealing a critical strike
  • Skeleton Warrior magic defence increased slightly
  • Skeleton Warriors now have a 'frenzy' ability
  • Reduced walking speed of Outlaw Bandit
  • Orc Savage will now preferentially target the player with the lowest HP
  • Orc Magus will now get 'enraged' if the targeted player is closer; reducing the frequency of healing spells and increasing the frequency of aggressive attacks (melee attacks still have a minor life-steal effect)
  • Cave Troll now has an aggro range (poor eyesight!) and its combat behaviour will change slightly with its health.
  • Hill Giants will now aggro on the player doing most damage to them, and they will get more angry as they loses HP (increasing damage, but reducing defence). They also have a very occasional heavy attack now. Some of you are going to die. Sorry (not sorry).
  • Probably others we forgot
  • New ability (Shaman): Ensnare - [placeholder for the proper Ensnare ability which will be AoE and use another spell animation] Ensnare a single target in a tangle of roots rising up from the ground, slowing their movement (-50%) and inflicting a moderate amount of damage.
  • New ability (Sorcerer): Elemental Missile - low-mana destructive/nature missile ability auto-aimed at current target. This should make hunting with the sorcerer class much less tedious and wasteful.
  • Acute Frenzy now also counts non-damaging hits towards the attack speed buff
  • Adjusted Swift Strike damage formula to make it scale better
  • Adjusted Crippling Strike damage formula to make it scale better
  • Adjusted Pebble Missile damage formula to scale slightly better
  • Deflect cooldown increased from 10s -> 16s and self-slow increased from 10% -> 15% (this ability really needs to be completely redone, and will be at some point, don't get comfortable!)
  • Charge ability duration increased from 2.5s -> 3.5s and cooldown reduced from 20s -> 14s
  • Many new weapons/armors available, particularly at the higher-end
  • Increased attack rating of almost all 2H weapons by between 6% and 10%
  • Added small melee damage modifier to high-end gauntlets
  • Increased magic buff stats on all wands by 100% [this change will be reverted when wand stats are changed to affect damage output rather than just adjusting skills]
  • Increased melee attack rating of all wands by 20%
  • Fixed various item names/descriptions
  • Added missing stats to 40+ items
  • Adjusted various stats of 20+ items
  • Item price balancing on 70+ items
  • Items may no longer be placed on holes (where previously they would appear to hover)
  • Temporarily increased damage stat of venom arrows, later they will actually cause poison damage
  • Added new bolt type, broadhead quarrel
  • Increase quiver slot size from 6 to 12
  • Tier-3 class outfits now all have sitting poses!
  • Most class outfits have been updated with improvements
  • Player pathfinding in marsh areas now works properly
  • Increased in-game play area by 1sqm
  • Removed the 'moral choice' of stealing from Melius. It was always a pretty lazy implementation and it probably doesn't belong in Phobos MMO anyway
  • New console command "online list" allows players to see a list of other players currently online