Apprentice

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Female Apprentice.png Male Apprentice.png
Students of magic and wisdom. The art of magic is heralded from the point of admission into the Apprentice's Guild. Apprentices are taught from the early stages to harness and focus their energies into both offensive and defensive magic. During fearsome battles, apprentices are able to stand back and let magical energies fly, decimating anything in their paths, while easily curving their magic clear of allies in team battles or protecting themselves with a range of defensive enchantments.

As a Tier II class, Apprentices can be promoted to one of five Tier III classes: Sorcerer, Wizard, Shaman, Cleric or Ranger.

Abilities and Spells

Name Sprite Mana Type Description Cooldown(s) Price
Light Light.png 10 + 0.1/s Support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1 500
Pebble Missile Pebble missile.png 15 Nature Raise a pebble from the ground and propel it towards an enemy. 2 500
Swift Strike Swift Strike.png 20 Melee (Global) Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. 4 Cannot be purchased (Automatically learned).
Quickshot Quickshot.png 20 Distance (Global) Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. 6 Cannot be purchased (Automatically learned).
Sprint Sprint.png 30 Support Increased movement speed (+25%) for 6s. 24 Cannot be purchased (Automatically learned).
Fire Fist Fire fist.png 30 Destruction Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. 4 500
Magic Shield Magic Shield.png 50 Protection Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. 10 500
Cursed Ground CursedGround.png 50 Nature, Destruction Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. 20 500
Heal Heal.png 60 Protection Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. 6 500