Difference between revisions of "Apprentice"

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[[Category:Classes]]
 
[[Category:Classes]]
Students of magic and wisdom. The art of magic is heralded from the point of admission into the Apprentice's guild. Apprentices are taught from the early stages to harness and focus their energies into both offensive and defensive magic. During fearsome battles, apprentices are able to stand back and let magical energies fly, decimating anything in their paths, while easily curving their magic clear of allies in team battles or protecting themselves with a range of defensive enchantments.
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Students of [[Attributes and Skills|magic and wisdom]]. The art of magic is heralded from the point of admission into the Apprentice's Guild. Apprentices are taught from the early stages to harness and focus their energies into both offensive and defensive magic. During fearsome battles, apprentices are able to stand back and let magical energies fly, decimating anything in their paths, while easily curving their magic clear of allies in team battles or protecting themselves with a range of defensive enchantments.
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As a Tier II [[Classes|class]], Apprentices can be promoted to one of five Tier III classes: [[Sorcerer]], [[Wizard]], [[Shaman]], [[Cleric]] or [[Ranger]].
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Revision as of 04:05, 17 January 2019

Students of magic and wisdom. The art of magic is heralded from the point of admission into the Apprentice's Guild. Apprentices are taught from the early stages to harness and focus their energies into both offensive and defensive magic. During fearsome battles, apprentices are able to stand back and let magical energies fly, decimating anything in their paths, while easily curving their magic clear of allies in team battles or protecting themselves with a range of defensive enchantments.

As a Tier II class, Apprentices can be promoted to one of five Tier III classes: Sorcerer, Wizard, Shaman, Cleric or Ranger.