Difference between revisions of "Apprentice"

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| A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate.
 
| A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate.
 
| 1s
 
| 1s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Pebble Missile]]
 
| [[Pebble Missile]]
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| Will raise a pebble from the ground and propel it towards an enemy.
 
| Will raise a pebble from the ground and propel it towards an enemy.
 
| 2s
 
| 2s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Ice Shard]]
 
| [[Ice Shard]]
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| You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s.
 
| You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s.
 
| 2s
 
| 2s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Fire Fist]]
 
| [[Fire Fist]]
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| Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds.
 
| Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds.
 
| 4s
 
| 4s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Minor Healing]]
 
| [[Minor Healing]]
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| You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health.
 
| You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health.
 
| 5s
 
| 5s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Moderate Healing]]
 
| [[Moderate Healing]]
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| You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health.
 
| You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health.
 
| 7.5s
 
| 7.5s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Antidote]]
 
| [[Antidote]]
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| You cleanse your body from natural poisons and aliments.
 
| You cleanse your body from natural poisons and aliments.
 
| 8s
 
| 8s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Magic Shield]]
 
| [[Magic Shield]]
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| Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster [[Wisdom]] and [[Protection]]).
 
| Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster [[Wisdom]] and [[Protection]]).
 
| 18s
 
| 18s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Curse]]
 
| [[Curse]]
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| You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds).
 
| You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds).
 
| 10s
 
| 10s
| [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|}
 
|}
  

Revision as of 15:59, 5 August 2019

Students of magic and wisdom. The art of magic is heralded from the point of admission into the Apprentice's Guild. Apprentices are taught from the early stages to harness and focus their energies into both offensive and defensive magic. During fearsome battles, apprentices are able to stand back and let magical energies fly, decimating anything in their paths, while easily curving their magic clear of allies in team battles or protecting themselves with a range of defensive enchantments.

As a Tier II class, Apprentices can be promoted to one of five Tier III classes: Sorcerer, Wizard, Shaman, Cleric or Ranger.


Apprentice Spells

Name Sprite Mana Type Description Cooldown
Light Light.PNG 10 support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1s
Pebble Missile Pebble missile.PNG 15 nature Will raise a pebble from the ground and propel it towards an enemy. 2s
Ice Shard Ice shard.png 25 nature You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. 2s
Fire Fist Fire fist.PNG 30 destruction Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds. 4s
Minor Healing Minor healing.png 50 protection You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. 5s
Moderate Healing Moderate healing.PNG 100 protection You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. 7.5s
Antidote Antidote.PNG 40 protection You cleanse your body from natural poisons and aliments. 8s
Magic Shield Magic shield.PNG 70 protection Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). 18s
Curse Curse.PNG 65 support You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). 10s


Spells inherited from Citizen