Difference between revisions of "Apprentice"
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As a Tier II [[Classes|class]], Apprentices can be promoted to one of five Tier III classes: [[Sorcerer]], [[Wizard]], [[Shaman]], [[Cleric]] or [[Ranger]]. | As a Tier II [[Classes|class]], Apprentices can be promoted to one of five Tier III classes: [[Sorcerer]], [[Wizard]], [[Shaman]], [[Cleric]] or [[Ranger]]. | ||
<br /><br /> | <br /><br /> | ||
+ | |||
+ | '''Page Spells (inherited from [[Citizen]])''' | ||
+ | * [[Swift Strike]] | ||
+ | * [[Quickshot]] | ||
+ | |||
+ | |||
+ | '''Apprentice Spells''' | ||
+ | {| class="wikitable sortable" style="text-align: center;" | ||
+ | ! Name !! Sprite !! Mana !! Type !! Description !! Cooldown | ||
+ | |- | ||
+ | | [[Light]] | ||
+ | | [[File:Light.PNG]] | ||
+ | | 10 | ||
+ | | support | ||
+ | | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | ||
+ | | 1s | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Pebble Missile]] | ||
+ | | [[File:Pebble_missile.PNG]] | ||
+ | | 15 | ||
+ | | nature | ||
+ | | Will raise a pebble from the ground and propel it towards an enemy. | ||
+ | | 2s | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Ice Shard]] | ||
+ | | [[File:Ice_shard.png]] | ||
+ | | 25 | ||
+ | | nature | ||
+ | | You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. | ||
+ | | 2s | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Fire Fist]] | ||
+ | | [[File:Fire_fist.PNG]] | ||
+ | | 30 | ||
+ | | destruction | ||
+ | | Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds. | ||
+ | | 4s | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Minor Healing]] | ||
+ | | [[File:Minor_healing.png]] | ||
+ | | 50 | ||
+ | | protection | ||
+ | | You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. | ||
+ | | 5s | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Moderate Healing]] | ||
+ | | [[File:Moderate_healing.PNG]] | ||
+ | | 100 | ||
+ | | protection | ||
+ | | You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. | ||
+ | | 7.5s | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Antidote]] | ||
+ | | [[File:Antidote.PNG]] | ||
+ | | 40 | ||
+ | | protection | ||
+ | | You cleanse your body from natural poisons and aliments. | ||
+ | | 8s | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Magic Shield]] | ||
+ | | [[File:Magic_shield.PNG]] | ||
+ | | 70 | ||
+ | | protection | ||
+ | | Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster [[Wisdom]] and [[Protection]]). | ||
+ | | 18s | ||
+ | | [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Curse]] | ||
+ | | [[File:Curse.PNG]] | ||
+ | | 65 | ||
+ | | support | ||
+ | | You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). | ||
+ | | 10s | ||
+ | | [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- |
Revision as of 14:21, 5 August 2019
Students of magic and wisdom. The art of magic is heralded from the point of admission into the Apprentice's Guild. Apprentices are taught from the early stages to harness and focus their energies into both offensive and defensive magic. During fearsome battles, apprentices are able to stand back and let magical energies fly, decimating anything in their paths, while easily curving their magic clear of allies in team battles or protecting themselves with a range of defensive enchantments.
As a Tier II class, Apprentices can be promoted to one of five Tier III classes: Sorcerer, Wizard, Shaman, Cleric or Ranger.
Page Spells (inherited from Citizen)
Apprentice Spells
Name | Sprite | Mana | Type | Description | Cooldown | ||
---|---|---|---|---|---|---|---|
Light | 10 | support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | ||
Pebble Missile | 15 | nature | Will raise a pebble from the ground and propel it towards an enemy. | 2s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Ice Shard | 25 | nature | You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. | 2s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | ||
Fire Fist | 30 | destruction | Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds. | 4s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | ||
Minor Healing | 50 | protection | You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. | 5s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | ||
Moderate Healing | 100 | protection | You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. | 7.5s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | ||
Antidote | 40 | protection | You cleanse your body from natural poisons and aliments. | 8s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | ||
Magic Shield | 70 | protection | Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). | 18s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | ||
Curse | 65 | support | You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). | 10s | Ranger, Cleric, Sorcerer, Wizard, Shaman |