Difference between revisions of "Apprentice"
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As a Tier II [[Classes|class]], Apprentices can be promoted to one of five Tier III classes: [[Sorcerer]], [[Wizard]], [[Shaman]], [[Cleric]] or [[Ranger]]. | As a Tier II [[Classes|class]], Apprentices can be promoted to one of five Tier III classes: [[Sorcerer]], [[Wizard]], [[Shaman]], [[Cleric]] or [[Ranger]]. | ||
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'''Apprentice Spells''' | '''Apprentice Spells''' |
Revision as of 23:25, 25 April 2020
Students of magic and wisdom. The art of magic is heralded from the point of admission into the Apprentice's Guild. Apprentices are taught from the early stages to harness and focus their energies into both offensive and defensive magic. During fearsome battles, apprentices are able to stand back and let magical energies fly, decimating anything in their paths, while easily curving their magic clear of allies in team battles or protecting themselves with a range of defensive enchantments.
As a Tier II class, Apprentices can be promoted to one of five Tier III classes: Sorcerer, Wizard, Shaman, Cleric or Ranger.
Apprentice Spells
Name | Sprite | Mana | Type | Description | Cooldown |
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Light | 10 +0.1/s | support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1s | |
Pebble Missile | 15 | nature | Raise a pebble from the ground and propel it towards an enemy. | 2s | |
Fire Fist | 30 | destruction | Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. | 4s | |
Heal | 60 | protection | Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. | 6s | |
Magic Shield | 50 | protection | Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. | 10s | |
Cursed Ground | 50 | nature, destruction | Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. | 20s |
Spells inherited from Citizen