Difference between revisions of "Citizen"

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[[Category:Classes]]
 
[[Category:Classes]]
The starting point for all players is the citizen. Citizens are very limited in their ability to fight, and are unable to learn any [[spells]] or feats. Being the only Tier I [[Classes|class]], Citizens must soon make the choice of whether to become a [[Page]] or an [[Apprentice]], in order to progress their training.
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The starting point for all players is the citizen.
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Citizens are very limited in their ability to fight, and know only two abilities that are pre-learned on character creation: [[Swift Strike]] and [[Quickshot]]. They are not able to learn any further [[spells|abilities]].
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Being the only Tier I [[Classes|class]], citizens must soon make the choice of whether to become a [[Page]] or an [[Apprentice]], in order to progress their training.
 
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'''Citizen Spells'''
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{| class="wikitable sortable" style="text-align: center;"
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! Name !! Sprite !! Mana !! Type !! Description !! Cooldown
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|-
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| [[Swift Strike]]
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| [[File:Swift_Strike.png]]
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| 20
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| melee (global)
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| You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped.
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| 4s
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|-
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| [[Quickshot]]
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| [[File:Quickshot.png]]
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| 20
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| distance (global)
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| You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped.
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| 2s
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|-

Revision as of 14:02, 5 August 2019

The starting point for all players is the citizen.

Citizens are very limited in their ability to fight, and know only two abilities that are pre-learned on character creation: Swift Strike and Quickshot. They are not able to learn any further abilities.

Being the only Tier I class, citizens must soon make the choice of whether to become a Page or an Apprentice, in order to progress their training.

Citizen Spells

Name Sprite Mana Type Description Cooldown
Swift Strike Swift Strike.png 20 melee (global) You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. 4s
Quickshot Quickshot.png 20 distance (global) You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. 2s