Difference between revisions of "Citizen"
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| You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. | | You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. | ||
| 2s | | 2s | ||
− | | | + | |} |
Revision as of 13:31, 5 August 2019
The starting point for all players is the citizen.
Citizens are very limited in their ability to fight, and know only two abilities that are pre-learned on character creation: Swift Strike and Quickshot. They are not able to learn any further abilities.
Being the only Tier I class, citizens must soon make the choice of whether to become a Page or an Apprentice, in order to progress their training.
Citizen Spells
Name | Sprite | Mana | Type | Description | Cooldown |
---|---|---|---|---|---|
Swift Strike | 20 | melee (global) | You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. | 4s | |
Quickshot | 20 | distance (global) | You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. | 2s |