Difference between revisions of "Cleric"

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[[Category:Classes]]
 
[[Category:Classes]]
 
Clerics seek a balance between the ferocity of melee and the fascinations of magic. Whilst not as physically attuned as knights may be, clerics are able to utilise their magical knowledge and combine their abilities in order to execute various devastating melee feats, spells and enchantments. By combining their knowledge, clerics may enchant their weapons and perform dazzling feats even the most skilled of knights would not usually be able to. Of course, not specialising in magic alone, clerics are not as talented magicians as shamen, wizards, or sorcerers. Nonetheless, clerics may protect and heal their fellow warriors, making them crucial team members in group battles.
 
Clerics seek a balance between the ferocity of melee and the fascinations of magic. Whilst not as physically attuned as knights may be, clerics are able to utilise their magical knowledge and combine their abilities in order to execute various devastating melee feats, spells and enchantments. By combining their knowledge, clerics may enchant their weapons and perform dazzling feats even the most skilled of knights would not usually be able to. Of course, not specialising in magic alone, clerics are not as talented magicians as shamen, wizards, or sorcerers. Nonetheless, clerics may protect and heal their fellow warriors, making them crucial team members in group battles.
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'''Cleric Spells'''
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{| class="wikitable sortable" style="text-align: center;"
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! Name !! Sprite !! Mana !! Type !! Description !! Cooldown
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|-
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| [[Swift Strike]]
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| [[File:Swift_Strike.png]]
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| 20
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| melee (global)
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| You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped.
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| 4s
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|-
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| [[Quickshot]]
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| [[File:Quickshot.png]]
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| 20
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| distance (global)
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| You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped.
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| 2s
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|-
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| [[Minor Healing]]
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| [[File:Minor_healing.png]]
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| 50
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| protection
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| You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health.
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| 5s
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|-
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| [[Moderate Healing]]
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| [[File:Moderate_healing.PNG]]
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| 100
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| protection
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| You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health.
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| 7.5s
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|-
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| [[Restoration]]
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| [[File:Heal_other.png]]
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| 150
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| protection
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| Restores a large amount of health to a target and a small amount to the caster as well. A movement speed buff lasting 4s will be applied to both target (+8%) and caster (+5%).
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| 7.5s
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|-
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| [[Magic Shield]]
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| [[File:Magic_shield.PNG]]
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| 70
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| protection
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| Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster [[Wisdom]] and [[Protection]]).
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| 18s
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|-
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| [[Pebble Missile]]
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| [[File:Pebble_missile.PNG]]
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| 15
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| nature
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| Will raise a pebble from the ground and propel it towards an enemy.
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| 2s
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|-
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| [[Ice Shard]]
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| [[File:Ice_shard.png]]
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| 25
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| nature
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| You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s.
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| 2s
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|-
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| [[Fire Fist]]
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| [[File:Fire_fist.PNG]]
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| 30
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| destruction
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| Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds.
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| 4s
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|-
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| [[Curse]]
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| [[File:Curse.PNG]]
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| 65
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| support
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| You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds).
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| 10s
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|-
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| [[Pillar of Fire]]
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| [[File:Fire_aura.PNG]]
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| 80
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| destruction
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| A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and adjacent to the target tile.
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| 10s
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|-
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| [[Light]]
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| [[File:Light.PNG]]
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| 10
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| support
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| A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate.
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| 1s
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|-
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| [[Antidote]]
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| [[File:Antidote.PNG]]
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| 40
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| protection
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| You cleanse your body from natural poisons and aliments.
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| 8s
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|-
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| [[Charge]]
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| [[File:Charge.png]]
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| 35
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| support
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| Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s.
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| 14s
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|-
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| [[Precision]]
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| [[File:Precision.png]]
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| 60 +1/s
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| support
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| Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate.
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| 10s
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|-
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| [[Berserk]]
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| [[File:Fury.png]]
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| 40 +1/s
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| support
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| Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate.
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| 10s
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|-
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| [[Power Strike]]
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| [[File:Crippling_strike.png]]
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| 40
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| melee (global)
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| Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target.
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| 15s
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|-
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| [[Deflect]]
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| [[File:Deflect.png]]
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| 40
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| defense
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| Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
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| 20s

Revision as of 04:02, 3 August 2019

Clerics seek a balance between the ferocity of melee and the fascinations of magic. Whilst not as physically attuned as knights may be, clerics are able to utilise their magical knowledge and combine their abilities in order to execute various devastating melee feats, spells and enchantments. By combining their knowledge, clerics may enchant their weapons and perform dazzling feats even the most skilled of knights would not usually be able to. Of course, not specialising in magic alone, clerics are not as talented magicians as shamen, wizards, or sorcerers. Nonetheless, clerics may protect and heal their fellow warriors, making them crucial team members in group battles.


Cleric Spells

Name Sprite Mana Type Description Cooldown
Swift Strike Swift Strike.png 20 melee (global) You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. 4s
Quickshot Quickshot.png 20 distance (global) You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. 2s
Minor Healing Minor healing.png 50 protection You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. 5s
Moderate Healing Moderate healing.PNG 100 protection You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. 7.5s
Restoration Heal other.png 150 protection Restores a large amount of health to a target and a small amount to the caster as well. A movement speed buff lasting 4s will be applied to both target (+8%) and caster (+5%). 7.5s
Magic Shield Magic shield.PNG 70 protection Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). 18s
Pebble Missile Pebble missile.PNG 15 nature Will raise a pebble from the ground and propel it towards an enemy. 2s
Ice Shard Ice shard.png 25 nature You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. 2s
Fire Fist Fire fist.PNG 30 destruction Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds. 4s
Curse Curse.PNG 65 support You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). 10s
Pillar of Fire Pillar of Fire.png 80 destruction A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and adjacent to the target tile. 10s
Light Light.PNG 10 support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1s
Antidote Antidote.PNG 40 protection You cleanse your body from natural poisons and aliments. 8s
Charge Charge.png 35 support Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. 14s
Precision Precision.png 60 +1/s support Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. 10s
Berserk Fury.png 40 +1/s support Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate. 10s
Power Strike Crippling strike.png 40 melee (global) Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. 15s
Deflect Deflect.png 40 defense Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. 20s