Difference between revisions of "Knight"
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+ | '''Knight Spells (inherited from [[Citizen]])''' | ||
+ | * [[Swift Strike]] | ||
+ | * [[Quickshot]] | ||
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+ | '''Knight Spells (inherited from [[Page]])''' | ||
+ | * [[Power Strike]] | ||
+ | * [[Berserk]] | ||
+ | * [[Deflect]] | ||
+ | * [[Charge]] | ||
+ | * [[Double Shot]] | ||
+ | * [[Precision]] | ||
'''Knight Spells''' | '''Knight Spells''' | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown | ! Name !! Sprite !! Mana !! Type !! Description !! Cooldown | ||
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| [[Armament]] | | [[Armament]] | ||
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| Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 33% of your total health. | | Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 33% of your total health. | ||
| 40s | | 40s | ||
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| [[Heroic Strike]] | | [[Heroic Strike]] | ||
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| Deal high damage to a single target and lesser damage to all three sqm in the facing direction. | | Deal high damage to a single target and lesser damage to all three sqm in the facing direction. | ||
| 18s | | 18s | ||
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Revision as of 13:35, 5 August 2019
Whether as a calm, steadfast tank, or a volatile, raging juggernaut; the knight's ability with melee combat is second-to-none. With a great number of melee feats at their disposal, knights overcome their enemies through strength and fearless resilience. The knight's main weakness lies in their inability to comprehend more than the very simplest of magics; knights are restricted to using mainly buff spells to aid their effectiveness with melee combat.
Knight Spells (inherited from Citizen)
Knight Spells (inherited from Page)
Knight Spells
Name | Sprite | Mana | Type | Description | Cooldown |
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Armament | 90 | defense (global) | Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 33% of your total health. | 40s | |
Heroic Strike | 60 | melee (global) | Deal high damage to a single target and lesser damage to all three sqm in the facing direction. | 18s |