Difference between revisions of "Knight"
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Revision as of 15:07, 5 August 2019
Whether as a calm, steadfast tank, or a volatile, raging juggernaut; the knight's ability with melee combat is second-to-none. With a great number of melee feats at their disposal, knights overcome their enemies through strength and fearless resilience. The knight's main weakness lies in their inability to comprehend more than the very simplest of magics; knights are restricted to using mainly buff spells to aid their effectiveness with melee combat.
Knight Spells
Name | Sprite | Mana | Type | Description | Cooldown |
---|---|---|---|---|---|
Armament | 90 | defense (global) | Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 33% of your total health. | 40s | |
Heroic Strike | 60 | melee (global) | Deal high damage to a single target and lesser damage to all three sqm in the facing direction. | 18s |
Spells inherited from Page
Spells inherited from Citizen