Whether as a calm, steadfast tank, or a volatile, raging juggernaut; the knight's ability with melee combat is second-to-none. With a great number of melee feats at their disposal, knights overcome their enemies through strength and fearless resilience. The knight's main weakness lies in their inability to comprehend more than the very simplest of magics; knights are restricted to using mainly buff spells to aid their effectiveness with melee combat.
|Deflect||20||defense (global)||Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.||20s|
|Armament||90||defense (global)||Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 33% of your total health.||40s|
|Berserk||40 + 1/s||support||Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate.||10s|
|Power Strike||File:Power Strike.png||40||melee (global)||Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target.||15s|
|Heroic Strike||File:Heroic Strike.png||60||melee (global)||Deal high damage to a single target and lesser damage to all three sqm in the facing direction.||18s|
|Swift Strike||20||melee (global)||You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped.||4s|
|Charge||35||support||Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of +60% bonus speed after 1s.||14s|