Difference between revisions of "Marksman"

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(Added list of pending spells for next update)
Line 57: Line 57:
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown
 
|-
 
|-
| [[Power Shot]]
+
| [[Acute Frenzy]]
| [[File:Power_shot.png]]
+
| [[File:Acute_frenzy.png]]
| {mana}
+
| 40
| distance (global)
+
| support
| {description}
+
| For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%) and movement speed (+2%). Non-damaging attacks do not contribute to the stack. Changing target resets the stack.
| {cooldown}
+
| 25s
 
|-
 
|-
| [[Volley]]
+
| [[Cripple]]
| [[File:Volley.png]]
+
| [[File:Cripple.png]]
| {mana}
+
| 30
| distance (global)
+
| support
| {description}
+
| Focus on the weakpoints in your enemy's defenses for 2s. Hitting a target with three unique damaging attacks within that time will cripple the target's movement speed (-20%), and cause bleeding.
| {cooldown}
+
| 10s
 
|-
 
|-
 
| [[Multishot]]
 
| [[Multishot]]
 
| [[File:Multi_shot.png]]
 
| [[File:Multi_shot.png]]
| {mana}
+
| 80 + 2/s
 
| support
 
| support
| {description}
+
| Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate.
| {cooldown}
+
| 20s
 
|-
 
|-
| [[Acute Frenzy]]
+
| [[Power Shot]]
| [[File:Acute_frenzy.png]]
+
| [[File:Power_shot.png]]
| {mana}
+
| 50
| support
+
| distance
| {description}
+
| High damage hit, long cooldown. If there are any creatures behind the target of a the shot, then apply some splash damage to them also.
| {cooldown}
+
| 8s
 
|-
 
|-
| [[Cripple]]
+
| [[Volley]]
| [[File:Cripple.png]]
+
| [[File:Volley.png]]
| {mana}
+
| 55
| distance (global)
+
| distance
| {description}
+
| A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile.
| {cooldown}
+
| 8s
 
|}
 
|}

Revision as of 00:02, 28 September 2019

Marksmen are unsurpassed experts in the various forms of distance combat; using bows, crossbows and firearms to bring down their enemies in the blink of an eye. A number of different feats are available to the adroit marksmen, ranging from fearsome barrages to deadly poisoned precision shots. As quick, nimble warriors, marksmen tend to stay on the edge of the fray - utilising hit-and-run tactics or exploiting their speed to put distance between themselves and their enemies. Although even when in a close combat situation, marksmen still have a few tricks up their sleeves.


Marksman Spells

Name Sprite Mana Type Description Cooldown
Multishot Multi shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. 25s
Crippling Shot Crippling shot.png 35 distance (global) Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). [Cooldown: 2s]) 2s
Volley Volley.png 55 distance (global) A volley of projectiles fired at the same time; each landing on a different square on and around the selected target. 8s


Spells inherited from Page)


Spells inherited from Citizen)



Pending Marksman Spells - DUE IN NEXT PATCH

Name Sprite Mana Type Description Cooldown
Acute Frenzy Acute frenzy.png 40 support For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%) and movement speed (+2%). Non-damaging attacks do not contribute to the stack. Changing target resets the stack. 25s
Cripple Cripple.png 30 support Focus on the weakpoints in your enemy's defenses for 2s. Hitting a target with three unique damaging attacks within that time will cripple the target's movement speed (-20%), and cause bleeding. 10s
Multishot Multi shot.png 80 + 2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s
Power Shot Power shot.png 50 distance High damage hit, long cooldown. If there are any creatures behind the target of a the shot, then apply some splash damage to them also. 8s
Volley Volley.png 55 distance A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile. 8s