Difference between revisions of "Marksman"

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| For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Non-damaging attacks do not contribute to the stack. Changing target resets the stack.
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| For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Changing target resets the stack.
 
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Revision as of 23:29, 9 November 2019

Marksmen are unsurpassed experts in the various forms of distance combat; using bows, crossbows and firearms to bring down their enemies in the blink of an eye. A number of different feats are available to the adroit marksmen, ranging from fearsome barrages to deadly poisoned precision shots. As quick, nimble warriors, marksmen tend to stay on the edge of the fray - utilising hit-and-run tactics or exploiting their speed to put distance between themselves and their enemies. Although even when in a close combat situation, marksmen still have a few tricks up their sleeves.


Marksman Spells

Name Sprite Mana Type Description Cooldown
Multishot Multi shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. 25s
Crippling Shot Crippling shot.png 35 distance (global) Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). [Cooldown: 2s]) 2s
Volley Volley.png 55 distance (global) A volley of projectiles fired at the same time; each landing on a different square on and around the selected target. 8s


Spells inherited from Page)


Spells inherited from Citizen)



Pending Marksman Spells - DUE IN NEXT PATCH

Name Sprite Mana Type Description Cooldown
Acute Frenzy Acute frenzy.png 40 support For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Changing target resets the stack. 25s
Cripple Cripple.png 30 support Focus on the weakpoints in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's movement speed (-20%), cause bleeding, and cancel the spell. 8s
Multishot Multi shot.png 80 + 2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s
Power Shot Power shot.png 50 distance Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target. 8s
Volley Volley.png 55 distance A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile. 8s