Marksman
Marksmen are unsurpassed experts in the various forms of distance combat; using bows, crossbows and firearms to bring down their enemies in the blink of an eye. A number of different feats are available to the adroit marksmen, ranging from fearsome barrages to deadly poisoned precision shots. As quick, nimble warriors, marksmen tend to stay on the edge of the fray - utilising hit-and-run tactics or exploiting their speed to put distance between themselves and their enemies. Although even when in a close combat situation, marksmen still have a few tricks up their sleeves.
Marksman Spells
Name | Sprite | Mana | Type | Description | Cooldown |
---|---|---|---|---|---|
Multishot | 80 +2/s | support | Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. | 20s | |
Acute Frenzy | 40 | distance (global) | For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Changing target resets the stack. | 25s | |
Cripple | 30 | support | Focus on the weak points in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's move speed (-20%), cause bleeding, and cancel the ability. | 10s | |
Volley | 55 | distance (global) | A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile. | 8s | |
Power Shot | 50 | distance (global) | Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target. | 8s |
Spells inherited from Page:
Spells inherited from Citizen:
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