Difference between revisions of "Ranger"

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{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown  
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown  
|-
 
| [[Swift Strike]]
 
| [[File:Swift_Strike.png]]
 
| 20
 
| melee (global)
 
| You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped.
 
| 4s
 
|-
 
| [[Quickshot]]
 
| [[File:Quickshot.png]]
 
| 20
 
| distance (global)
 
| You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped.
 
| 2s
 
|-
 
| [[Minor Healing]]
 
| [[File:Minor_healing.png]]
 
| 50
 
| protection
 
| You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health.
 
| 5s
 
|-
 
| [[Moderate Healing]]
 
| [[File:Moderate_healing.PNG]]
 
| 100
 
| protection
 
| You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health.
 
| 7.5s
 
|-
 
| [[Magic Shield]]
 
| [[File:Magic_shield.PNG]]
 
| 70
 
| protection
 
| Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster [[Wisdom]] and [[Protection]]).
 
| 18s
 
|-
 
| [[Pebble Missile]]
 
| [[File:Pebble_missile.PNG]]
 
| 15
 
| nature
 
| Will raise a pebble from the ground and propel it towards an enemy.
 
| 2s
 
|-
 
| [[Ice Shard]]
 
| [[File:Ice_shard.png]]
 
| 25
 
| nature
 
| You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s.
 
| 2s
 
|-
 
| [[Fire Fist]]
 
| [[File:Fire_fist.PNG]]
 
| 30
 
| destruction
 
| Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds.
 
| 4s
 
|-
 
| [[Curse]]
 
| [[File:Curse.PNG]]
 
| 65
 
| support
 
| You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds).
 
| 10s
 
|-
 
| [[Light]]
 
| [[File:Light.PNG]]
 
| 10
 
| support
 
| A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate.
 
| 1s
 
|-
 
| [[Antidote]]
 
| [[File:Antidote.PNG]]
 
| 40
 
| protection
 
| You cleanse your body from natural poisons and aliments.
 
| 8s
 
|-
 
| [[Charge]]
 
| [[File:Charge.png]]
 
| 35
 
| support
 
| Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s.
 
| 14s
 
|-
 
| [[Double Shot]]
 
| [[File:W_shot.png]]
 
| 20
 
| distance (global)
 
| Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%).
 
| 2s
 
 
|-
 
|-
 
| [[Acute Frenzy]]
 
| [[Acute Frenzy]]
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| For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s.
 
| For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s.
 
| 25s
 
| 25s
|-
 
| [[Precision]]
 
| [[File:Precision.png]]
 
| 60 +1/s
 
| support
 
| Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate.
 
| 10s
 
|-
 
| [[Berserk]]
 
| [[File:Fury.png]]
 
| 40 +1/s
 
| support
 
| Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate.
 
| 10s
 
|-
 
| [[Power Strike]]
 
| [[File:Crippling_strike.png]]
 
| 40
 
| melee (global)
 
| Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target.
 
| 15s
 
|-
 
| [[Deflect]]
 
| [[File:Deflect.png]]
 
| 40
 
| defense
 
| Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
 
| 20s
 
 
|-
 
|-
 
| [[Barkskin]]
 
| [[Barkskin]]
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| 80
 
| 80
 
| distance (global)
 
| distance (global)
| Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances.
+
| Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s.
 
| 60s
 
| 60s
 +
|-
 +
| [[Static Shot]]
 +
| [[File:Static Shot.png]]
 +
| 50
 +
| support
 +
| Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares.
 +
| 14s
 +
|}
 +
 +
 +
'''Spells inherited from [[Page]]'''
 +
* [[Power Strike]]
 +
* [[Berserk]]
 +
* [[Deflect]]
 +
* [[Charge]]
 +
* [[Double Shot]]
 +
* [[Precision]]
 +
 +
 +
'''Spells inherited from [[Apprentice]]'''
 +
* [[Light]]
 +
* [[Pebble Missile]]
 +
* [[Ice Shard]]
 +
* [[Fire Fist]]
 +
* [[Minor Healing]]
 +
* [[Moderate Healing]]
 +
* [[Antidote]]
 +
* [[Magic Shield]]
 +
* [[Curse]]
 +
 +
 +
'''Spells inherited from [[Citizen]]'''
 +
* [[Swift Strike]]
 +
* [[Quickshot]]

Revision as of 22:49, 10 August 2019

Rangers are able to use distance weapons with great precision, but are also patient students of magic. The main strengths of a ranger lie with combining magical and physical distance attacks; using magic to alter the power and to imbue projectiles to cause extra damage or disorientate their enemies. Rangers also have a good appreciation of the natural world, which they may often use to their advantage, especially in encouraging wild creatures to do their bidding.


Ranger Spells

Name Sprite Mana Type Description Cooldown
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. 25s
Barkskin Barkskin.png 55 protection Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. 14s
Tracker's Mark Tracker's Mark.png 80 distance (global) Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. 60s
Static Shot Static Shot.png 50 support Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. 14s


Spells inherited from Page


Spells inherited from Apprentice


Spells inherited from Citizen