Difference between revisions of "Ranger"
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! Name !! Sprite !! Mana !! Type !! Description !! Cooldown | ! Name !! Sprite !! Mana !! Type !! Description !! Cooldown | ||
|- | |- | ||
− | | [[ | + | | [[Glacial Imbue]] |
− | | [[File: | + | | [[File:Ice_shard.png]] |
+ | | 30 + 10/shot | ||
+ | | nature | ||
+ | | Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. | ||
+ | | 8s | ||
+ | |- | ||
+ | | [[Homing Shot]] | ||
+ | | [[File:HomingShot.png]] | ||
| 40 | | 40 | ||
− | | distance | + | | distance |
− | | | + | | Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences. |
− | | | + | | 7s |
|- | |- | ||
| [[Barkskin]] | | [[Barkskin]] | ||
| [[File:Barkskin.png]] | | [[File:Barkskin.png]] | ||
− | | | + | | 50 +2/s |
| protection | | protection | ||
− | | | + | | Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. |
− | | | + | | 20s |
|- | |- | ||
| [[Tracker's Mark]] | | [[Tracker's Mark]] | ||
Line 26: | Line 33: | ||
| distance (global) | | distance (global) | ||
| Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. | | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. | ||
− | | | + | | 30s |
|- | |- | ||
| [[Static Shot]] | | [[Static Shot]] | ||
| [[File:Static Shot.png]] | | [[File:Static Shot.png]] | ||
− | | | + | | 60 |
| support | | support | ||
| Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. | | Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. | ||
− | | | + | | 8s |
|} | |} | ||
− | '''Spells inherited from [[Page]]''' | + | '''Spells inherited from [[Page]])''' |
− | * [[ | + | * [[Penetrating Strike]] |
* [[Berserk]] | * [[Berserk]] | ||
* [[Deflect]] | * [[Deflect]] | ||
− | |||
− | |||
* [[Precision]] | * [[Precision]] | ||
− | + | * [[Overdraw]] | |
'''Spells inherited from [[Apprentice]]''' | '''Spells inherited from [[Apprentice]]''' | ||
* [[Light]] | * [[Light]] | ||
* [[Pebble Missile]] | * [[Pebble Missile]] | ||
− | |||
* [[Fire Fist]] | * [[Fire Fist]] | ||
− | * [[ | + | * [[Cursed Ground]] |
− | * [[ | + | * [[Heal]] |
− | |||
* [[Magic Shield]] | * [[Magic Shield]] | ||
− | |||
− | '''Spells inherited from [[Citizen]]''' | + | '''Spells inherited from [[Citizen]])''' |
* [[Swift Strike]] | * [[Swift Strike]] | ||
* [[Quickshot]] | * [[Quickshot]] | ||
+ | * [[Sprint]] | ||
Revision as of 23:15, 25 April 2020
Rangers are able to use distance weapons with great precision, but are also patient students of magic. The main strengths of a ranger lie with combining magical and physical distance attacks; using magic to alter the power and to imbue projectiles to cause extra damage or disorientate their enemies. Rangers also have a good appreciation of the natural world, which they may often use to their advantage, especially in encouraging wild creatures to do their bidding.
Ranger Spells
Name | Sprite | Mana | Type | Description | Cooldown |
---|---|---|---|---|---|
Glacial Imbue | 30 + 10/shot | nature | Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. | 8s | |
Homing Shot | 40 | distance | Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences. | 7s | |
Barkskin | 50 +2/s | protection | Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. | 20s | |
Tracker's Mark | 80 | distance (global) | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. | 30s | |
Static Shot | 60 | support | Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. | 8s |
Spells inherited from Page)
Spells inherited from Apprentice
Spells inherited from Citizen)
Pending Ranger Spells - DUE IN NEXT PATCH
Name | Sprite | Mana | Type | Description | Cooldown |
---|---|---|---|---|---|
Barkskin | 50 + 2/s (whilst regenerating) | protection | Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. | 20 | |
Glacial Imbue | 30 + 10/shot | nature | Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%) for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. | 10s | |
Static Shot | 60 | support | Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. | 8s | |
Tracker's Mark | 80 | distance | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. | 60s | |
Homing Shot | 40 | distance | Shoot out a projectile in the direction of the target tile, damaging any that the projectile passes through. After a 0.75s delay, recall the projectile, with damage ignoring 50% of creature defences. | 7s |