Ranger
Rangers are able to use distance weapons with great precision, but are also patient students of magic. The main strengths of a ranger lie with combining magical and physical distance attacks; using magic to alter the power and to imbue projectiles to cause extra damage or disorientate their enemies. Rangers also have a good appreciation of the natural world, which they may often use to their advantage, especially in encouraging wild creatures to do their bidding.
Ranger Spells
Name | Sprite | Mana | Type | Description | Cooldown |
---|---|---|---|---|---|
Swift Strike | 20 | melee (global) | You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. | 4s | |
Quickshot | 20 | distance (global) | You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. | 2s | |
Minor Healing | 50 | protection | You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. | 5s | |
Moderate Healing | 100 | protection | You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. | 7.5s | |
Magic Shield | 70 | protection | Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). | 18s | |
Pebble Missile | 15 | nature | Will raise a pebble from the ground and propel it towards an enemy. | 2s | |
Ice Shard | 25 | nature | You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. | 2s | |
Fire Fist | 30 | destruction | Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds. | 4s | |
Curse | 65 | support | You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). | 10s | |
Light | 10 | support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1s | |
Antidote | 40 | protection | You cleanse your body from natural poisons and aliments. | 8s | |
Charge | 35 | support | Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. | 14s | |
Double Shot | 20 | distance (global) | Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). | 2s | |
Acute Frenzy | 40 | distance (global) | For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. | 25s | |
Precision | 60 +1/s | support | Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. | 10s | |
Berserk | 40 +1/s | support | Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate. | 10s | |
Power Strike | 40 | melee (global) | Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. | 15s | |
Deflect | 40 | defense | Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | 20s | |
Barkskin | 55 | protection | Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. | 14s | |
Tracker's Mark | 80 | distance (global) | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. | 60s |
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