Ranger

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Rangers are able to use distance weapons with great precision, but are also patient students of magic. The main strengths of a ranger lie with combining magical and physical distance attacks; using magic to alter the power and to imbue projectiles to cause extra damage or disorientate their enemies. Rangers also have a good appreciation of the natural world, which they may often use to their advantage, especially in encouraging wild creatures to do their bidding.


Ranger Spells

Name Sprite Mana Type Description Cooldown
Swift Strike Swift Strike.png 20 melee (global) You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. 4s
Quickshot Quickshot.png 20 distance (global) You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. 2s
Minor Healing Minor healing.png 50 protection You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. 5s
Moderate Healing Moderate healing.PNG 100 protection You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. 7.5s
Magic Shield Magic shield.PNG 70 protection Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). 18s
Pebble Missile Pebble missile.PNG 15 nature Will raise a pebble from the ground and propel it towards an enemy. 2s
Ice Shard Ice shard.png 25 nature You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. 2s
Fire Fist Fire fist.PNG 30 destruction Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds. 4s
Curse Curse.PNG 65 support You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). 10s
Light Light.PNG 10 support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1s
Antidote Antidote.PNG 40 protection You cleanse your body from natural poisons and aliments. 8s
Charge Charge.png 35 support Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. 14s
Double Shot W shot.png 20 distance (global) Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). 2s
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. 25s
Precision Precision.png 60 +1/s support Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. 10s
Berserk Fury.png 40 +1/s support Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate. 10s
Power Strike Crippling strike.png 40 melee (global) Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. 15s
Deflect Deflect.png 40 defense Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. 20s
Barkskin Barkskin.png 55 protection Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. 14s
Tracker's Mark Tracker's Mark.png 80 distance (global) Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. 60s