Ranger

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Rangers are able to use distance weapons with great precision, but are also patient students of magic. The main strengths of a ranger lie with combining magical and physical distance attacks; using magic to alter the power and to imbue projectiles to cause extra damage or disorientate their enemies. Rangers also have a good appreciation of the natural world, which they may often use to their advantage, especially in encouraging wild creatures to do their bidding.


Ranger Spells

Name Sprite Mana Type Description Cooldown
Glacial Imbue Ice shard.png 30 + 10/shot nature Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. 8s
Homing Shot HomingShot.png 40 distance Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences. 7s
Barkskin Barkskin.png 50 +2/s protection Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. 20s
Tracker's Mark Tracker's Mark.png 80 distance (global) Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. 30s
Static Shot Static Shot.png 60 support Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. 8s


Spells inherited from Page)

Spells inherited from Apprentice


Spells inherited from Citizen)



Pending Ranger Spells - DUE IN NEXT PATCH

Name Sprite Mana Type Description Cooldown
Barkskin Barkskin.png 50 + 2/s (whilst regenerating) protection Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. 20
Glacial Imbue Ice shard.png 30 + 10/shot nature Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%) for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. 10s
Static Shot Static Shot.png 60 support Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. 8s
Tracker's Mark Tracker's Mark.png 80 distance Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. 60s
Homing Shot HomingShot.png 40 distance Shoot out a projectile in the direction of the target tile, damaging any that the projectile passes through. After a 0.75s delay, recall the projectile, with damage ignoring 50% of creature defences. 7s