Difference between revisions of "Rogue"

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[[Category:Classes]]
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{{Class
Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.
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| Name    = Rogue
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| Tier = 3
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| MaleSprite = Male_Rogue.png
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| FemaleSprite = Female_Rogue.png
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| Description = Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.
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|}}
  
 
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==Abilities and Spells==
'''Rogue Spells'''
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<dpl>
{| class="wikitable sortable" style="text-align: center;"
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  category      = Magical_Spell|Physical_Spell
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown  
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  includematch  =/Used By\s*=\s*[^|]*[Rr]ogue/s
|-
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  addpagecounter = true
| [[Swift Strike]]
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  tablesortcol  = 3
| [[File:Swift_Strike.png]]
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  include        = {Spells}:FileName:Mana:Type:Description:Cooldown:Price
| 20
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  format        = ,,,
| melee (global)
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  table          = class="wikitable sortable" style="text-align: center;",Name,Sprite,Mana,Type,Description,Cooldown(s),Price
| You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped.
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  tablerow      = [[Image:%%.png]],%%,%%,%%,%%,%%
| 4s
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</dpl>
|-
 
| [[Quickshot]]
 
| [[File:Quickshot.png]]
 
| 20
 
| distance (global)
 
| You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped.
 
| 2s
 
|-
 
| [[Charge]]
 
| [[File:Charge.png]]
 
| 35
 
| support
 
| Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s.
 
| 14s
 
|-
 
| [[Double Shot]]
 
| [[File:W_shot.png]]
 
| 20
 
| distance (global)
 
| Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%).
 
| 2s
 
|-
 
| [[Multishot]]
 
| [[File:Multi_shot.png]]
 
| 80 +2/s
 
| support
 
| Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate.
 
| 20s
 
|-
 
| [[Acute Frenzy]]
 
| [[File:Acute_frenzy.png]]
 
| 40
 
| distance (global)
 
| For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s.
 
| 25s
 
|-
 
| [[Precision]]
 
| [[File:Precision.png]]
 
| 60 +1/s
 
| support
 
| Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate.
 
| 10s
 
|-
 
| [[Berserk]]
 
| [[File:Fury.png]]
 
| 40 +1/s
 
| support
 
| Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate.
 
| 10s
 
|-
 
| [[Power Strike]]
 
| [[File:Crippling_strike.png]]
 
| 40
 
| melee (global)
 
| Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target.
 
| 15s
 
|-
 
| [[Deflect]]
 
| [[File:Deflect.png]]
 
| 40
 
| defense
 
| Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
 
| 20s
 
|-
 
| [[Flurry]]
 
| [[File:Flurry.png]]
 
| 50
 
| melee (global)
 
| Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration.
 
| 9s
 
| [[Rogue]]
 
|-
 
| [[Disembowel]]
 
| [[File:Disembowell.png]]
 
| 75
 
| melee (global)
 
| Inflict melee damage to a single target, followed by severe bleeding.
 
| 11s
 
|-
 
| [[Barbarous Throw]]
 
| [[File:Barbarous_throw.png]]
 
| 65
 
| distance (global)
 
| Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow.
 
| 15s
 

Latest revision as of 13:20, 12 August 2022

Female Rogue.png Male Rogue.png
Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.

Abilities and Spells

Name Sprite Mana Type Description Cooldown(s) Price
Swift Strike Swift Strike.png 20 Melee (Global) Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. 4 Cannot be purchased (Automatically learned).
Quickshot Quickshot.png 20 Distance (Global) Quickly shoot 2 ranged auto-attacks at the current target (within 0.5s), temporarily ignoring weapon attack speed. 6 Cannot be purchased (Automatically learned).
Overdraw Overdraw.png 25 Distance (Global) Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%). 6 500
Sprint Sprint.png 30 Support Increased movement speed (+25%) for 6s. 24 Cannot be purchased (Automatically learned).
Precision Precision.png 30 + 5 MP/shot Support Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP). 10 500
Deflect Deflect.png 40 Defense Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. 20 500
Penetrating Strike Crippling strike.png 40 Melee (Global) Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters. 14 500
Barbarous Throw Barbarous throw.png 40 Distance (Global) Hurl a throwing weapon at a single target, dealing damage and slowing that target (-25%) for 2s. The throwing weapon can in a hand slot, or taken directly from the quiver. If taken from the quiver, then the auto-attack timer is reset. 15 1000
Flurry Flurry.png 50 Melee (Global) Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration. 10 1000
Impale Impale.png 50 Melee (Global) Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-45%), and reducing their physical defence (-25%) for 2.5s. 20 1000
Berserk Berserk.png 50 + 1 MP/s. Support Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduced shield defence (-50%). 10 500
Bloodlust Bloodlust.png 60 Support For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over. 20 1000
Disembowel Disembowell.png 60 Melee (Global) Inflict melee damage on a single target, followed by severe bleeding for 3s. For 6s, attacks against the target reset the bleed duration, and caster auto-attacks against the target increase the bleed damage (max: 2x base, diminishing). 12 1000