Difference between revisions of "Rogue"
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[[Category:Classes]] | [[Category:Classes]] | ||
Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat. | Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat. | ||
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+ | '''Rogue Spells''' | ||
+ | {| class="wikitable sortable" style="text-align: center;" | ||
+ | ! Name !! Sprite !! Mana !! Type !! Description !! Cooldown | ||
+ | |- | ||
+ | | [[Swift Strike]] | ||
+ | | [[File:Swift_Strike.png]] | ||
+ | | 20 | ||
+ | | melee (global) | ||
+ | | You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. | ||
+ | | 4s | ||
+ | |- | ||
+ | | [[Quickshot]] | ||
+ | | [[File:Quickshot.png]] | ||
+ | | 20 | ||
+ | | distance (global) | ||
+ | | You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. | ||
+ | | 2s | ||
+ | |- | ||
+ | | [[Charge]] | ||
+ | | [[File:Charge.png]] | ||
+ | | 35 | ||
+ | | support | ||
+ | | Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. | ||
+ | | 14s | ||
+ | |- | ||
+ | | [[Double Shot]] | ||
+ | | [[File:W_shot.png]] | ||
+ | | 20 | ||
+ | | distance (global) | ||
+ | | Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). | ||
+ | | 2s | ||
+ | |- | ||
+ | | [[Multishot]] | ||
+ | | [[File:Multi_shot.png]] | ||
+ | | 80 +2/s | ||
+ | | support | ||
+ | | Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. | ||
+ | | 20s | ||
+ | |- | ||
+ | | [[Acute Frenzy]] | ||
+ | | [[File:Acute_frenzy.png]] | ||
+ | | 40 | ||
+ | | distance (global) | ||
+ | | For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. | ||
+ | | 25s | ||
+ | |- | ||
+ | | [[Precision]] | ||
+ | | [[File:Precision.png]] | ||
+ | | 60 +1/s | ||
+ | | support | ||
+ | | Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. | ||
+ | | 10s | ||
+ | |- | ||
+ | | [[Berserk]] | ||
+ | | [[File:Fury.png]] | ||
+ | | 40 +1/s | ||
+ | | support | ||
+ | | Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate. | ||
+ | | 10s | ||
+ | |- | ||
+ | | [[Power Strike]] | ||
+ | | [[File:Crippling_strike.png]] | ||
+ | | 40 | ||
+ | | melee (global) | ||
+ | | Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. | ||
+ | | 15s | ||
+ | |- | ||
+ | | [[Deflect]] | ||
+ | | [[File:Deflect.png]] | ||
+ | | 40 | ||
+ | | defense | ||
+ | | Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | ||
+ | | 20s | ||
+ | |- | ||
+ | | [[Flurry]] | ||
+ | | [[File:Flurry.png]] | ||
+ | | 50 | ||
+ | | melee (global) | ||
+ | | Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. | ||
+ | | 9s | ||
+ | | [[Rogue]] | ||
+ | |- | ||
+ | | [[Disembowel]] | ||
+ | | [[File:Disembowell.png]] | ||
+ | | 75 | ||
+ | | melee (global) | ||
+ | | Inflict melee damage to a single target, followed by severe bleeding. | ||
+ | | 11s | ||
+ | |- | ||
+ | | [[Barbarous Throw]] | ||
+ | | [[File:Barbarous_throw.png]] | ||
+ | | 65 | ||
+ | | distance (global) | ||
+ | | Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. | ||
+ | | 15s |
Revision as of 03:09, 3 August 2019
Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.
Rogue Spells
Name | Sprite | Mana | Type | Description | Cooldown | |
---|---|---|---|---|---|---|
Swift Strike | 20 | melee (global) | You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. | 4s | ||
Quickshot | 20 | distance (global) | You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. | 2s | ||
Charge | 35 | support | Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. | 14s | ||
Double Shot | 20 | distance (global) | Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). | 2s | ||
Multishot | 80 +2/s | support | Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. | 20s | ||
Acute Frenzy | 40 | distance (global) | For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. | 25s | ||
Precision | 60 +1/s | support | Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. | 10s | ||
Berserk | 40 +1/s | support | Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate. | 10s | ||
Power Strike | 40 | melee (global) | Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. | 15s | ||
Deflect | 40 | defense | Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | 20s | ||
Flurry | 50 | melee (global) | Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. | 9s | Rogue | |
Disembowel | 75 | melee (global) | Inflict melee damage to a single target, followed by severe bleeding. | 11s | ||
Barbarous Throw | 65 | distance (global) | Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. | 15s |