Difference between revisions of "Rogue"

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[[Category:Classes]]
 
[[Category:Classes]]
 
Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.
 
Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.
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'''Rogue Spells'''
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{| class="wikitable sortable" style="text-align: center;"
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! Name !! Sprite !! Mana !! Type !! Description !! Cooldown
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|-
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| [[Swift Strike]]
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| [[File:Swift_Strike.png]]
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| 20
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| melee (global)
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| You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped.
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| 4s
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|-
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| [[Quickshot]]
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| [[File:Quickshot.png]]
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| 20
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| distance (global)
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| You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped.
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| 2s
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|-
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| [[Charge]]
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| [[File:Charge.png]]
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| 35
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| support
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| Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s.
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| 14s
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|-
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| [[Double Shot]]
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| [[File:W_shot.png]]
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| 20
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| distance (global)
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| Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%).
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| 2s
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|-
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| [[Multishot]]
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| [[File:Multi_shot.png]]
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| 80 +2/s
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| support
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| Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate.
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| 20s
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|-
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| [[Acute Frenzy]]
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| [[File:Acute_frenzy.png]]
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| 40
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| distance (global)
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| For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s.
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| 25s
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|-
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| [[Precision]]
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| [[File:Precision.png]]
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| 60 +1/s
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| support
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| Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate.
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| 10s
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|-
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| [[Berserk]]
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| [[File:Fury.png]]
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| 40 +1/s
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| support
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| Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate.
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| 10s
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|-
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| [[Power Strike]]
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| [[File:Crippling_strike.png]]
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| 40
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| melee (global)
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| Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target.
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| 15s
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|-
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| [[Deflect]]
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| [[File:Deflect.png]]
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| 40
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| defense
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| Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
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| 20s
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|-
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| [[Flurry]]
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| [[File:Flurry.png]]
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| 50
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| melee (global)
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| Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration.
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| 9s
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| [[Rogue]]
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|-
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| [[Disembowel]]
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| [[File:Disembowell.png]]
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| 75
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| melee (global)
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| Inflict melee damage to a single target, followed by severe bleeding.
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| 11s
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|-
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| [[Barbarous Throw]]
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| [[File:Barbarous_throw.png]]
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| 65
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| distance (global)
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| Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow.
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| 15s

Revision as of 03:09, 3 August 2019

Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.


Rogue Spells

Name Sprite Mana Type Description Cooldown
Swift Strike Swift Strike.png 20 melee (global) You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. 4s
Quickshot Quickshot.png 20 distance (global) You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. 2s
Charge Charge.png 35 support Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. 14s
Double Shot W shot.png 20 distance (global) Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). 2s
Multishot Multi shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. 25s
Precision Precision.png 60 +1/s support Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. 10s
Berserk Fury.png 40 +1/s support Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate. 10s
Power Strike Crippling strike.png 40 melee (global) Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. 15s
Deflect Deflect.png 40 defense Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. 20s
Flurry Flurry.png 50 melee (global) Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. 9s Rogue
Disembowel Disembowell.png 75 melee (global) Inflict melee damage to a single target, followed by severe bleeding. 11s
Barbarous Throw Barbarous throw.png 65 distance (global) Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. 15s