Difference between revisions of "Rogue"

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{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown  
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown  
|-
 
| [[Swift Strike]]
 
| [[File:Swift_Strike.png]]
 
| 20
 
| melee (global)
 
| You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped.
 
| 4s
 
|-
 
| [[Quickshot]]
 
| [[File:Quickshot.png]]
 
| 20
 
| distance (global)
 
| You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped.
 
| 2s
 
|-
 
| [[Charge]]
 
| [[File:Charge.png]]
 
| 35
 
| support
 
| Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s.
 
| 14s
 
|-
 
| [[Double Shot]]
 
| [[File:W_shot.png]]
 
| 20
 
| distance (global)
 
| Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%).
 
| 2s
 
 
|-
 
|-
 
| [[Multishot]]
 
| [[Multishot]]
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| For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s.
 
| For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s.
 
| 25s
 
| 25s
|-
 
| [[Precision]]
 
| [[File:Precision.png]]
 
| 60 +1/s
 
| support
 
| Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate.
 
| 10s
 
|-
 
| [[Berserk]]
 
| [[File:Fury.png]]
 
| 40 +1/s
 
| support
 
| Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate.
 
| 10s
 
|-
 
| [[Power Strike]]
 
| [[File:Crippling_strike.png]]
 
| 40
 
| melee (global)
 
| Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target.
 
| 15s
 
|-
 
| [[Deflect]]
 
| [[File:Deflect.png]]
 
| 40
 
| defense
 
| Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
 
| 20s
 
 
|-
 
|-
 
| [[Flurry]]
 
| [[Flurry]]

Revision as of 14:39, 5 August 2019

Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.


Rogue Spells

Name Sprite Mana Type Description Cooldown
Multishot Multi shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. 25s
Flurry Flurry.png 50 melee (global) Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. 9s Rogue
Disembowel Disembowell.png 75 melee (global) Inflict melee damage to a single target, followed by severe bleeding. 11s
Barbarous Throw Barbarous throw.png 65 distance (global) Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. 15s


Spells inherited from Page)


Spells inherited from Citizen)