Difference between revisions of "Rogue"
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− | | For 5s, every damaging auto-attack dealt increases the caster's HP regen and movement speed for 5s. Half the damage taken by the caster is deferred until after the effect is over. | + | | For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over. |
| 20s | | 20s | ||
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Revision as of 16:52, 24 April 2020
Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.
Rogue Spells
Name | Sprite | Mana | Type | Description | Cooldown |
---|---|---|---|---|---|
Flurry | 50 | melee (global) | Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration. | 10s | |
Bloodlust | 60 | support | For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over. | 20s | |
Disembowel | 75 | melee (global) | Inflict melee damage to a single target, followed by severe bleeding for 5s (based on target max HP). Every subsequent caster auto-attack on the target extends the duration of the bleeding (+0.5s). | 12s | |
Impale | 60 | melee (global) | Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-50%), and reducing their physical defence (-30%) for 2.5s. | 20s | |
Barbarous Throw | 65 | distance (global) | Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. | 15s |
Spells inherited from Page
Spells inherited from Citizen