Rogue

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Rogues are followers of the mid- and close-combat disciplines; able to sneakily weave their way through a group of enemies and throw a knife with astounding accuracy upon one target before disembowelling the next with a light melee weapon before the enemy knows what has hit them. Rogues are especially adept at incapacitating their enemies with a few well-aimed blows before finishing them off with a single final attack. Though not as deadly from a distance as a marksman, nor as tough or forceful as a knight, rogues are well practised in both distance and light-weapon melee combat, making them formidable opponents in both close and mid-distance combat.


Rogue Spells

Name Sprite Mana Type Description Cooldown
Multishot Multi shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. 25s
Flurry Flurry.png 50 melee (global) Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. 9s Rogue
Disembowel Disembowell.png 75 melee (global) Inflict melee damage to a single target, followed by severe bleeding. 11s
Impale Impale.png 60 melee (global) Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-50%), and reducing their physical defence (-30%) for 2.5s. 20s
Barbarous Throw Barbarous throw.png 65 distance (global) Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. 15s


Spells inherited from Page


Spells inherited from Citizen