Difference between revisions of "Shaman"
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| For , targets damaged by the caster are marked. Every marked target that dies in that time grants the caster bonus HP/MP regen (+4/s) for 5s. If the caster has full HP or MP, the bonus regen is instead put into a small magic shield.
Revision as of 23:10, 6 October 2019
Shamen are natural magicians with a focus on witchcraft and curses. While they may not have such a huge arsenal of attack spells as the wizard and sorcerer, shamen more than make up for it with a impressive selection of supportive spells to drain and weaken enemies to bring them to their knees. Shamen exploit the power of nature and are able to bend it to their will, even allowing them to control the minds of other creatures. Some unspeakable black magics may also be used as the tools of the shaman, making them formidable opponents indeed.
|Restoration||150||protection|| Restores a large amount of health to a
target and a small amount to the caster as well. A movement speed buff lasting 4s will be applied to both target (+8%) and caster (+5%).
|Absorb||60||protection||Caster absorbs 5-25% of damage taken (% based on caster Wisdom and Protection) for 12 seconds.||15s|
|Ensnare||80||nature||Coax a tangle of roots torise up from the ground at a targeted area, slowing movement(max -45%) for 3s and inflicting damage on any within that area.||25s|
|Curse||65||support||You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds).||10s|
|Virulence||80||nature||You conjure a deathly concoction of pathogens and unleash them upon a target. Affected individuals will temporarily suffer a small amount of damage over time and slowed movement (-25%). For 2 seconds after the spell is cast, the effect is infectious to any individuals within 2 sqm.||10s|
|Pillar of Fire||80||destruction||A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and adjacent to the target tile.||10s|
|Swarm||50||nature||Conjure up a swarm ofinsects to surround and attack a single target for several seconds,dealing damage to that target.||8s|
Spells inherited from Apprentice
Spells inherited from Citizen
Pending Shaman Spells - DUE IN NEXT PATCH
|Doom||80||support||Doom a target by reducing their defences (-30%), power of protective abilities (-30%), and hit chance of attacks they make (-30%), for 4s. The target's enfeebled state also causes them to suffer damage when moving.||16s|
|Ensnare||80||nature||Coax a tangle of roots to rise up from the ground at a targeted area, slowing movement (max -45%) for 3s and inflicting damage on any within that area.||24s|
|Harvest||50||support||For 10s, targets damaged by the caster are marked. Every marked target that dies in that time grants the caster bonus HP/MP regen (+4/s) for 5s. If the caster has full HP or MP, the bonus regen is instead put into a small magic shield.||30s|
|Swarm||50||nature||Conjure up a swarm of insects to surround and deal damage to a single target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health target within 1 sqm.||8s|
|Virulence||80||nature||Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. Any affected are dealt damage for 12s, and suffer reduced move speed (-18%) and reduced damage output (-10%) for 6s.||16s|