Shaman

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Shamen are natural magicians with a focus on witchcraft and curses. While they may not have such a huge arsenal of attack spells as the wizard and sorcerer, shamen more than make up for it with a impressive selection of supportive spells to drain and weaken enemies to bring them to their knees. Shamen exploit the power of nature and are able to bend it to their will, even allowing them to control the minds of other creatures. Some unspeakable black magics may also be used as the tools of the shaman, making them formidable opponents indeed.


Shaman Spells

Name Sprite Mana Type Description Cooldown
Ensnare Ensnare.png 70 nature Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre. 24s
Virulence Virulence.PNG 80 nature Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 10s, targets suffer damage (based on max HP), slowed movement (-15%), and reduced damage output (-10%). 30s
Swarm Swarm.png 50 nature Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s. 8s
Doom Doom.png 60 support Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-30%), damage output (-30%), and hit chance of attacks they make (-30%), for 4s. 16s
Harvest Harvest.png 50 support For 10s, harvest a portion of the damage dealt by the caster (20%, adjusted by target level) to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield. 30s


Spells inherited from Apprentice:


Spells inherited from Citizen: