Difference between revisions of "Spells"

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| [[Elemental Missile]]
 
| [[Elemental Missile]]
 
| [[File:Elemental_missile.PNG]]
 
| [[File:Elemental_missile.PNG]]
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| nature, destruction
 
| nature, destruction
 
| Hurl a missile formed of destructive and nature elemental energy at the current target.
 
| Hurl a missile formed of destructive and nature elemental energy at the current target.

Revision as of 14:44, 13 June 2019

Spells are magical attacks which cost mana to be performed. They can be assigned to the F keys (F1 - F12). If you are using push to talk mode, the 1-12 keys will produce the same effect.


Name Sprite Mana Type Description Cooldown Used By
Swift Strike Quickshot.png 10 melee (global) You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. 2s Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman
Quickshot Quickshot.png 10 distance (global) You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. 2s Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman
Minor Healing Minor healing.png 50 protection You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. 5s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Moderate Healing Moderate healing.PNG 100 protection You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. 7.5s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Heal other Heal other.png 150 protection You channel your healing magic to cleanse the body of another of serious physical wounds and injuries, instantly regenerating a lost amount of health. 7.5s Cleric, Sorcerer, Wizard, Shaman
Absorb Absorb.PNG 60 protection Caster absorbs 5-25% of damage taken (% based on caster Wisdom and Protection) for 12 seconds. 15s Sorcerer, Wizard, Shaman
Magic Shield Magic shield.PNG 70 protection Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). 18s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Pebble Missile Pebble missile.PNG 15 nature Will raise a pebble from the ground and propel it towards an enemy. 2s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Ice Shard Ice shard.png 25 nature You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. 2s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Fire Fist Fire fist.PNG 30 destruction A ball of fire swarms around your fist to be hurled at a nearby enemy. 4s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Ensnare Ensnare.png 60 nature [placeholder for the proper Ensnare ability which will be AoE and use another spell animation] Ensnare a single target in a tangle of roots rising up from the ground, slowing their movement (-50%) and inflicting a moderate amount of damage. 20s Shaman
Elemental Missile Elemental missile.PNG 5 nature, destruction Hurl a missile formed of destructive and nature elemental energy at the current target. 2s Sorcerer
Curse Curse.PNG 65 support You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). 10s Ranger, Cleric, Sorcerer, Wizard, Shaman
Virulence Virulence.PNG 80 destruction You conjure a deathly concoction of pathogens and unleash them upon a target. Affected individuals will temporarily suffer a small amount of damage over time and slowed movement (-25%). For 2 seconds after the spell is cast, the effect is infectious to any individuals within 2 sqm. 10s Sorcerer, Wizard, Shaman
Fire Aura Pillar of Fire.png 100 destruction A flaming aura of fire explodes out from you, burning all enemies in a nearby radius. 5s Cleric, Sorcerer, Wizard, Shaman
Light Light.PNG 10 support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Antidote Antidote.PNG 40 protection You cleanse your body from natural poisons and aliments. 8s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Charge Charge.png 35 support Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. 14s Page, Knight, Rogue, Marksman, Ranger, Cleric
Double Shot Double shot.png 20 distance (global) Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). 2s Page, Rogue, Marksman, Ranger
Multishot Double shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s Rogue, Marksman
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 10%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 10s. 25s Rogue, Marksman, Ranger
Precision Precision.png 60 +1/s support Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. 10s Page, Knight, Rogue, Marksman, Ranger, Cleric
Fury Fury.png 75 +1/s support You concentrate and redirect your anger to transform yourself into a raging juggernaut; causing attack speed (+25%) and strength (+10%) to increase for as long as the ability is active. However your defense will be lowered (-25%) for the duration of the ability. Press hotkey once to activate, press again to deactivate. 10s Page, Knight, Rogue, Marksman, Ranger, Cleric
Crippling Strike Crippling strike.png 30 melee (global) Deal a single melee hit to a target, crippling that target and slowing their movement (-30%) for 2s. 15s Knight, Rogue, Marksman, Ranger, Cleric
Deflect Deflect.png 25 defense You focus your strength and agility to increase the chance of blocking any physical attacks against you (+50%) for the next 4s. Your movement is slightly slowed (-15%) for the duration of the spell. 16s Page, Knight, Rogue, Marksman, Ranger, Cleric
Condemn Condemn.png 90 destruction Mark a target and after 3 seconds deal damage equal to a percentage (15-30%) of the current HP of the target. 16s Wizard
Flash Frost Flash frost.png 50 nature The ground under a target will become blighted with a severe and immediate frost, slowing the target's movement (-25%) for 1.8s and dealing damage to them. 12s Sorcerer
Flurry Flurry.png 50 melee (global) Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. 9s Rogue
Disembowel Disembowell.png 75 melee (global) Inflict melee damage to a single target, followed by severe bleeding. 11s Rogue
Barbarous Throw Acute frenzy.png 65 distance (global) Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. 15s Rogue
Crippling Shot Double shot.png 35 distance (global) Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). [Cooldown: 2s]) 2s Marksman
Volley Double shot.png 55 distance (global) A volley of projectiles fired at the same time; each landing on a different square on and around the selected target. 8s Marksman
Smite Smite.png 80 melee (global) A single strike of great force upon a single target within a radius of 2 sqm, with a lesser effect on squares adjacent to that target. The caster is healed 15% of all damage inflicted. 18s Cleric
Barkskin Barkskin.png 55 protection Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. 14s Ranger
Tracker's Mark Tracker's Mark.png 80 distance (global) Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. 60s Ranger