Difference between revisions of "Spells"
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− | + | '''Physical Spells''' | |
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown !! Used By | ! Name !! Sprite !! Mana !! Type !! Description !! Cooldown !! Used By | ||
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| 2s | | 2s | ||
| Citizen, [[Apprentice]], [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | | Citizen, [[Apprentice]], [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]] | ||
+ | |- | ||
+ | | [[Double Shot]] | ||
+ | | [[File:W_shot.png]] | ||
+ | | 20 | ||
+ | | distance (global) | ||
+ | | Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). | ||
+ | | 2s | ||
+ | | [[Page]], [[Rogue]], [[Marksman]], [[Ranger]] | ||
+ | |- | ||
+ | | [[Multishot]] | ||
+ | | [[File:Multi_shot.png]] | ||
+ | | 80 +2/s | ||
+ | | support | ||
+ | | Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. | ||
+ | | 20s | ||
+ | | [[Rogue]], [[Marksman]] | ||
+ | |- | ||
+ | | [[Acute Frenzy]] | ||
+ | | [[File:Acute_frenzy.png]] | ||
+ | | 40 | ||
+ | | distance (global) | ||
+ | | For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. | ||
+ | | 25s | ||
+ | | [[Rogue]], [[Marksman]], [[Ranger]] | ||
+ | |- | ||
+ | | [[Precision]] | ||
+ | | [[File:Precision.png]] | ||
+ | | 60 +1/s | ||
+ | | support | ||
+ | | Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. | ||
+ | | 10s | ||
+ | | [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]] | ||
+ | |- | ||
+ | | [[Power Strike]] | ||
+ | | [[File:Crippling_strike.png]] | ||
+ | | 40 | ||
+ | | melee (global) | ||
+ | | Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. | ||
+ | | 15s | ||
+ | | [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]] | ||
+ | |- | ||
+ | | [[Deflect]] | ||
+ | | [[File:Deflect.png]] | ||
+ | | 40 | ||
+ | | defense | ||
+ | | Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | ||
+ | | 20s | ||
+ | | [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]] | ||
+ | |- | ||
+ | | [[Flurry]] | ||
+ | | [[File:Flurry.png]] | ||
+ | | 50 | ||
+ | | melee (global) | ||
+ | | Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. | ||
+ | | 9s | ||
+ | | [[Rogue]] | ||
+ | |- | ||
+ | | [[Disembowel]] | ||
+ | | [[File:Disembowell.png]] | ||
+ | | 75 | ||
+ | | melee (global) | ||
+ | | Inflict melee damage to a single target, followed by severe bleeding. | ||
+ | | 11s | ||
+ | | [[Rogue]] | ||
+ | |- | ||
+ | | [[Barbarous Throw]] | ||
+ | | [[File:Barbarous_throw.png]] | ||
+ | | 65 | ||
+ | | distance (global) | ||
+ | | Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. | ||
+ | | 15s | ||
+ | | [[Rogue]] | ||
+ | |- | ||
+ | | [[Crippling Shot]] | ||
+ | | [[File:Crippling_shot.png]] | ||
+ | | 35 | ||
+ | | distance (global) | ||
+ | | Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). [Cooldown: 2s]) | ||
+ | | 2s | ||
+ | | [[Marksman]] | ||
+ | |- | ||
+ | | [[Volley]] | ||
+ | | [[File:Volley.png]] | ||
+ | | 55 | ||
+ | | distance (global) | ||
+ | | A volley of projectiles fired at the same time; each landing on a different square on and around the selected target. | ||
+ | | 8s | ||
+ | | [[Marksman]] | ||
+ | |- | ||
+ | | [[Smite]] | ||
+ | | [[File:Smite.png]] | ||
+ | | 80 | ||
+ | | melee (global) | ||
+ | | A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted. | ||
+ | [Cooldown: 18s]) | ||
+ | | 18s | ||
+ | | [[Cleric]] | ||
+ | |- | ||
+ | | [[Tracker's Mark]] | ||
+ | | [[File:Tracker's_Mark.png]] | ||
+ | | 80 | ||
+ | | distance (global) | ||
+ | | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. | ||
+ | | 60s | ||
+ | | [[Ranger]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Magical Spells''' | ||
+ | {| class="wikitable sortable" style="text-align: center;" | ||
+ | ! Name !! Sprite !! Mana !! Type !! Description !! Cooldown !! Used By | ||
|- | |- | ||
| [[Minor Healing]] | | [[Minor Healing]] | ||
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| 14s | | 14s | ||
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]] | | [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]] | ||
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| [[Berserk]] | | [[Berserk]] | ||
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| 10s | | 10s | ||
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]] | | [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]] | ||
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| [[Condemn]] | | [[Condemn]] | ||
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| 12s | | 12s | ||
| [[Sorcerer]] | | [[Sorcerer]] | ||
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| [[Barkskin]] | | [[Barkskin]] | ||
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| Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. | | Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. | ||
| 14s | | 14s | ||
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| [[Ranger]] | | [[Ranger]] | ||
|- | |- |
Revision as of 02:58, 27 September 2019
Spells are magical attacks which cost mana to be performed. They can be assigned to the F keys (F1 - F12). If you are using push to talk mode, the 1-12 keys will produce the same effect.
Physical Spells
Name | Sprite | Mana | Type | Description | Cooldown | Used By |
---|---|---|---|---|---|---|
Swift Strike | 20 | melee (global) | You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. | 4s | Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Quickshot | 20 | distance (global) | You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. | 2s | Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Double Shot | 20 | distance (global) | Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). | 2s | Page, Rogue, Marksman, Ranger | |
Multishot | 80 +2/s | support | Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. | 20s | Rogue, Marksman | |
Acute Frenzy | 40 | distance (global) | For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. | 25s | Rogue, Marksman, Ranger | |
Precision | 60 +1/s | support | Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. | 10s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Power Strike | 40 | melee (global) | Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. | 15s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Deflect | 40 | defense | Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. | 20s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Flurry | 50 | melee (global) | Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. | 9s | Rogue | |
Disembowel | 75 | melee (global) | Inflict melee damage to a single target, followed by severe bleeding. | 11s | Rogue | |
Barbarous Throw | 65 | distance (global) | Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. | 15s | Rogue | |
Crippling Shot | 35 | distance (global) | Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). [Cooldown: 2s]) | 2s | Marksman | |
Volley | 55 | distance (global) | A volley of projectiles fired at the same time; each landing on a different square on and around the selected target. | 8s | Marksman | |
Smite | 80 | melee (global) | A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted.
[Cooldown: 18s]) |
18s | Cleric | |
Tracker's Mark | 80 | distance (global) | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. | 60s | Ranger |
Magical Spells
Name | Sprite | Mana | Type | Description | Cooldown | Used By |
---|---|---|---|---|---|---|
Minor Healing | 50 | protection | You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. | 5s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Moderate Healing | 100 | protection | You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. | 7.5s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Restoration | 150 | protection | Restores a large amount of health to a
target and a small amount to the caster as well. A movement speed buff lasting 4s will be applied to both target (+8%) and caster (+5%). |
7.5s | Cleric, Sorcerer, Wizard, Shaman | |
Absorb | 60 | protection | Caster absorbs 5-25% of damage taken (% based on caster Wisdom and Protection) for 12 seconds. | 15s | Sorcerer, Wizard, Shaman | |
Magic Shield | 70 | protection | Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). | 18s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Pebble Missile | 15 | nature | Will raise a pebble from the ground and propel it towards an enemy. | 2s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Ice Shard | 25 | nature | You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. | 2s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Fire Fist | 30 | destruction | Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds. | 4s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Ensnare | 80 | nature | Coax a tangle of roots torise up from the ground at a targeted area, slowing movement(max -45%) for 3s and inflicting damage on any within that area. | 25s | Shaman | |
Elemental Missile | 5 | nature, destruction | Hurl a missile formed of destructive and nature elemental energy at the current target. | 2s | Sorcerer | |
Curse | 65 | support | You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). | 10s | Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Virulence | 80 | nature | You conjure a deathly concoction of pathogens and unleash them upon a target. Affected individuals will temporarily suffer a small amount of damage over time and slowed movement (-25%). For 2 seconds after the spell is cast, the effect is infectious to any individuals within 2 sqm. | 10s | Sorcerer, Wizard, Shaman | |
Pillar of Fire | 80 | destruction | A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and adjacent to the target tile. | 10s | Cleric, Sorcerer, Wizard, Shaman | |
Light | 10 | support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Antidote | 40 | protection | You cleanse your body from natural poisons and aliments. | 8s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Charge | 35 | support | Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. | 14s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Berserk | 40 +1/s | support | Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate. | 10s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Condemn | 90 | destruction | Mark a target andafter 3 seconds deal damage equal to a percentage (15-30%) of thecurrent HP of the target, up to a maximum of 500 damage. | 25s | Wizard | |
Flash Frost | 50 | nature | The ground under a target will become blighted with a severe and immediate frost, slowing the target's movement (-25%) for 1.8s and dealing damage to them. | 12s | Sorcerer | |
Barkskin | 55 | protection | Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. | 14s | Ranger | |
Meteor | 100 | nature | Call a meteor intoexistence above a targeted area, where it falls andexplodes on impact, dealing huge damage to the central tileand lesser damage to surrounding tiles. | 16s | Sorcerer | |
Siphon | 50 | destruction | Inflict high magicaldamage on a target within 3 sqm. If the ability kills the target thenthe caster is refunded half the MP cost of the ability, plus MP equal to 3x the target's level. | 12s | Wizard | |
Swarm | 50 | nature | Conjure up a swarm ofinsects to surround and attack a single target for several seconds,dealing damage to that target. | 8s | Shaman |