Difference between revisions of "Spells"

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| 20
 
| 20
 
| melee (global)
 
| melee (global)
| You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped.  
+
| Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer.
 
| 4s
 
| 4s
| Citizen, [[Apprentice]], [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Quickshot]]
 
| [[Quickshot]]
Line 18: Line 17:
 
| 20
 
| 20
 
| distance (global)
 
| distance (global)
| You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped.
+
| Deal a single ranged hit to your current combat target with slightly increased damage (+10%). This ability resets the auto-attack timer.
 
| 3s
 
| 3s
| Citizen, [[Apprentice]], [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
| [[Double Shot]]
+
| [[Deflect]]
| [[File:W_shot.png]]
+
| [[File:Deflect.png]]
| 20
+
| 40
| distance (global)
+
| defense (global)
| Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%).
+
| Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
| 2s
 
| [[Page]], [[Rogue]], [[Marksman]], [[Ranger]]
 
|-
 
| [[Multishot]]
 
| [[File:Multi_shot.png]]
 
| 80 +2/s
 
| support
 
| Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate.
 
 
| 20s
 
| 20s
| [[Rogue]], [[Marksman]]
 
 
|-
 
|-
| [[Acute Frenzy]]
+
| [[Overdraw]]
| [[File:Acute_frenzy.png]]
+
| [[File:Overdraw.png]]
| 40
+
| 25
 
| distance (global)
 
| distance (global)
| For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s.
+
| Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%).
| 25s
+
| 6s
| [[Rogue]], [[Marksman]], [[Ranger]]
 
|-
 
| [[Precision]]
 
| [[File:Precision.png]]
 
| 60 +1/s
 
| support
 
| Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate.
 
| 10s
 
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
 
 
|-
 
|-
| [[Power Strike]]
+
| [[Penetrating Strike]]
 
| [[File:Crippling_strike.png]]
 
| [[File:Crippling_strike.png]]
 
| 40
 
| 40
 
| melee (global)
 
| melee (global)
| Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target.
+
| Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters.
 
| 15s
 
| 15s
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
 
 
|-
 
|-
| [[Deflect]]
+
| [[Homing Shot]]
| [[File:Deflect.png]]
+
| [[File:HomingShot.png]]
 
| 40
 
| 40
 +
| distance
 +
| Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences.
 +
| 7s
 +
|-
 +
| [[Tracker's Mark]]
 +
| [[File:Tracker's_Mark.png]]
 +
| 80
 +
| distance (global)
 +
| Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s.
 +
| 30s
 +
|-
 +
| [[Armament]]
 +
| [[File:Armament.png]]
 +
| 90
 
| defense
 
| defense
| Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
+
| Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 25% of your total health.
| 20s
+
| 40s
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
+
|-
 +
| [[Heroic Strike]]
 +
| [[File:Heroic_strike.PNG]]
 +
| 60
 +
| melee
 +
| Deal high damage to a single target and lesser damage to all three sqm in the facing direction.
 +
| 18s
 +
|-
 +
| [[Riposte]]
 +
| [[File:Riposte.png]]
 +
| 50
 +
| defense
 +
| The next melee attack against the caster within 3s is blocked. The blocked damage is dealt back to the aggressor, plus bonus damage, reducing the aggressor's move speed (-25%) and granting the caster increased move speed (+25%), for 2s.
 +
| 10s
 
|-
 
|-
 
| [[Flurry]]
 
| [[Flurry]]
Line 75: Line 81:
 
| melee (global)
 
| melee (global)
 
| Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration.
 
| Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration.
| 9s
+
| 10s
| [[Rogue]]
 
 
|-
 
|-
 
| [[Disembowel]]
 
| [[Disembowel]]
Line 84: Line 89:
 
| Inflict melee damage to a single target, followed by severe bleeding for 5s (based on target max HP). Every subsequent caster auto-attack on the target extends the duration of the bleeding (+0.5s).
 
| Inflict melee damage to a single target, followed by severe bleeding for 5s (based on target max HP). Every subsequent caster auto-attack on the target extends the duration of the bleeding (+0.5s).
 
| 12s
 
| 12s
| [[Rogue]]
+
|-
 +
| [[Impale]]
 +
| [[File:Impale.png]]
 +
| 60
 +
| melee (global)
 +
| Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-50%), and reducing their physical defence (-30%) for 2.5s.
 +
| 20s
 
|-
 
|-
 
| [[Barbarous Throw]]
 
| [[Barbarous Throw]]
Line 92: Line 103:
 
| Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow.
 
| Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow.
 
| 15s
 
| 15s
| [[Rogue]]
 
 
|-
 
|-
| [[Crippling Shot]]
+
| [[Acute Frenzy]]
| [[File:Crippling_shot.png]]
+
| [[File:Acute_frenzy.png]]
| 35
+
| 40
 
| distance (global)
 
| distance (global)
| Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). [Cooldown: 2s])
+
| For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Changing target resets the stack.  
| 2s
+
| 25s
| [[Marksman]]
 
 
|-
 
|-
 
| [[Volley]]
 
| [[Volley]]
Line 106: Line 115:
 
| 55
 
| 55
 
| distance (global)
 
| distance (global)
| A volley of projectiles fired at the same time; each landing on a different square on and around the selected target.
+
| A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile.
 +
| 8s
 +
|-
 +
| [[Power Shot]]
 +
| [[File:Power_shot.png]]
 +
| 50
 +
| distance (global)
 +
| Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target.  
 
| 8s
 
| 8s
| [[Marksman]]
 
 
|-
 
|-
 
| [[Smite]]
 
| [[Smite]]
 
| [[File:Smite.png]]
 
| [[File:Smite.png]]
 
| 80
 
| 80
| melee (global)
+
| melee
| A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted.  
+
| A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted.
[Cooldown: 18s])
 
 
| 18s
 
| 18s
| [[Cleric]]
 
|-
 
| [[Tracker's Mark]]
 
| [[File:Tracker's_Mark.png]]
 
| 80
 
| distance (global)
 
| Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s.
 
| 60s
 
| [[Ranger]]
 
 
|}
 
|}
  
Line 135: Line 140:
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown !! Used By
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown !! Used By
 
|-
 
|-
| [[Heal]]
+
| [[Sprint]]
| [[File:Moderate_healing.PNG]]
+
| [[File:Sprint.png]]
| 60
+
| 30
| protection
+
| support
| Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding.
+
| Increased movement speed (+25%) for 6s.
| 6s
+
| 24s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
| [[Restoration]]
+
| [[Light]]
| [[File:Heal_other.png]]
+
| [[File:Light.PNG]]
| 120
+
| 10 +0.1/s
| protection
+
| support
| Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target based on their missing HP every 0.5s; granting immunity to poison, burning and bleeding.
+
| A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate.
| 10s
+
| 1s
| [[Cleric]]
 
|-
 
| [[Absorb]]
 
| [[File:Absorb.PNG]]
 
| 60
 
| protection
 
| Caster absorbs 5-25% of damage taken (% based on caster [[Wisdom]] and [[Protection]]) for 12 seconds.
 
| 15s
 
| [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
| [[Magic Shield]]
 
| [[File:Magic_shield.PNG]]
 
| 70
 
| protection
 
| Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster [[Wisdom]] and [[Protection]]).
 
| 18s
 
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Pebble Missile]]
 
| [[Pebble Missile]]
Line 171: Line 158:
 
| 15
 
| 15
 
| nature
 
| nature
| Will raise a pebble from the ground and propel it towards an enemy.
+
| Raise a pebble from the ground and propel it towards an enemy.
| 2s
 
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
| [[Ice Shard]]
 
| [[File:Ice_shard.png]]
 
| 25
 
| nature
 
| You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s.
 
 
| 2s
 
| 2s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Fire Fist]]
 
| [[Fire Fist]]
Line 187: Line 165:
 
| 30
 
| 30
 
| destruction
 
| destruction
| Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds.
+
| Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through.  
 
| 4s
 
| 4s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
| [[Ensnare]]
+
| [[Heal]]
| [[File:Ensnare.png]]
+
| [[File:Moderate_healing.PNG]]
| 80
+
| 60
| nature
+
| protection
| Coax a tangle of roots torise up from the ground at a targeted area, slowing movement(max -45%) for 3s and inflicting damage on any within that area.
+
| Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding.
| 25s
+
| 6s
| [[Shaman]]
+
|-
 +
| [[Magic Shield]]
 +
| [[File:Magic_shield.PNG]]
 +
| 50
 +
| protection
 +
| Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds.
 +
| 10s
 
|-
 
|-
| [[Elemental Missile]]
+
| [[Cursed Ground]]
| [[File:Elemental_missile.PNG]]
+
| [[File:CursedGround.png]]
| 5
+
| 50
 
| nature, destruction
 
| nature, destruction
| Hurl a missile formed of destructive and nature elemental energy at the current target.
+
| Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it.
| 2s
+
| 20s
| [[Sorcerer]]
 
 
|-
 
|-
| [[Curse]]
+
| [[Berserk]]
| [[File:Curse.PNG]]
+
| [[File:Berserk.png]]
| 65
+
| 50 + 1 MP/s
 
| support
 
| support
| You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds).
+
| Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduce shield defence (-50%).
 
| 10s
 
| 10s
| [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
| [[Virulence]]
+
| [[Precision]]
| [[File:Virulence.png]]
+
| [[File:Precision.png]]
| 80
+
| 30 + 5 MP/shot
| nature
+
| support
| You conjure a deathly concoction of pathogens and unleash them upon a target. Affected individuals will temporarily suffer a small amount of damage over time and slowed movement (-25%). For 2 seconds after the spell is cast, the effect is infectious to any individuals within 2 sqm.
+
| Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP).
 
| 10s
 
| 10s
| [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
| [[Pillar of Fire]]
 
| [[File:Fire_aura.PNG]]
 
| 80
 
| destruction
 
| A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and adjacent to the target tile.
 
| 10s
 
| [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
| [[Light]]
+
| [[Glacial Imbue]]
| [[File:Light.PNG]]
+
| [[File:Ice_shard.png]]
| 10
+
| 30 + 5/shot
| support
+
| nature
| A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate.
+
| Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow.  
| 1s
+
| 8s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
| [[Antidote]]
+
| [[Barkskin]]
| [[File:Antidote.PNG]]
+
| [[File:Barkskin.png]]
| 40
+
| 50 +2/s
 
| protection
 
| protection
| You cleanse your body from natural poisons and aliments.
+
| Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s.
 +
| 20s
 +
|-
 +
| [[Static Shot]]
 +
| [[File:Static Shot.png]]
 +
| 60
 +
| support
 +
| Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares.
 
| 8s
 
| 8s
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
 
|-
 
|-
 
| [[Charge]]
 
| [[Charge]]
 
| [[File:Charge.png]]
 
| [[File:Charge.png]]
| 35
+
| 50
 +
| support
 +
| Gain bonus move speed for 4s, peaking up to a maximum (+50%) after 1s. If caster attacks anyone in this time the effect is cancelled, but the hit is granted bonus melee damage (+25%), hit chance (+100%) and move speed debuff (-12%) for 2s.
 +
| 20s
 +
|-
 +
| [[Enrage]]
 +
| [[File:Fury.png]]
 +
| 60
 +
| support
 +
| For 4s, any damage to the caster adds a stack of enrage, increasing melee damage (+5%, max 50%), but reducing defence (-2%, max -20%) for 6s.
 +
| 20s
 +
|-
 +
| [[Bloodlust]]
 +
| [[File:Bloodlust.png]]
 +
| 60
 
| support
 
| support
| Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s.
+
| For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over.
| 14s
+
| 20s
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
+
|-
 
+
| [[Multishot]]
 +
| [[File:Multi_shot.png]]
 +
| 80 +2/s
 +
| support
 +
| Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate.
 +
| 20s
 
|-
 
|-
| [[Berserk]]
+
| [[Cripple]]
| [[File:Berserk.png]]
+
| [[File:Cripple.png]]
| 40 +1/s
+
| 30
 
| support
 
| support
| Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate.
+
| Focus on the weak points in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's move speed (-20%), cause bleeding, and cancel the ability.
 
| 10s
 
| 10s
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
 
 
 
|-
 
|-
| [[Condemn]]
+
| [[Elemental Missile]]
| [[File:Condemn.png]]
+
| [[File:Elemental_missile.PNG]]
| 90
+
| 5
 +
| nature, destruction
 +
| Hurl a missile formed of destructive and nature elemental energy at the current target.
 +
| 2s
 +
|-
 +
| [[Pillar of Fire]]
 +
| [[File:Fire_aura.PNG]]
 +
| 60
 
| destruction
 
| destruction
| Mark a target andafter 3 seconds deal damage equal to a percentage (15-30%) of thecurrent HP of the target, up to a maximum of 500 damage.
+
| A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and surrounding the target tile.
| 25s
+
| 10s
| [[Wizard]]
 
 
|-
 
|-
 
| [[Flash Frost]]
 
| [[Flash Frost]]
Line 277: Line 278:
 
| 50
 
| 50
 
| nature
 
| nature
| The ground under a target will become blighted with a severe and immediate frost, slowing the target's movement (-25%) for 1.8s and dealing damage to them.
+
| Blight the targeted ground with a wall of severe frost for 3s, dealing damage and slowing the movement speed (-40%) of any walking through the effected tiles.
| 12s
+
| 16s
| [[Sorcerer]]
 
 
 
|-
 
| [[Barkskin]]
 
| [[File:Barkskin.png]]
 
| 55
 
| protection
 
| Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds.
 
| 14s
 
| [[Ranger]]
 
 
|-
 
|-
 
| [[Meteor]]
 
| [[Meteor]]
 
| [[File:Meteor.png]]
 
| [[File:Meteor.png]]
| 100
+
| 70
| nature
+
| nature, destruction
| Call a meteor intoexistence above a targeted area, where it falls andexplodes on impact, dealing huge damage to the central tileand lesser damage to surrounding tiles.
+
| Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles.
| 16s
+
| 14s
| [[Sorcerer]]
 
 
|-
 
|-
| [[Siphon]]
+
| [[Lightning Bomb]]
| [[File:Siphon.png]]
+
| [[File:LightningBomb.png]]
 
| 50
 
| 50
 
| destruction
 
| destruction
| Inflict high magicaldamage on a target within 3 sqm. If the ability kills the target thenthe caster is refunded half the MP cost of the ability, plus MP equal to 3x the target's level.
+
| After a 0.5s delay, conjure an orb of lightning energy on a tile. If a creature moves into the orb within 8s, it will explode, damaging tiles within 2 sqm.
| 12s
+
| 18s
| [[Wizard]]
+
|-
 +
| [[Absorb]]
 +
| [[File:Absorb.PNG]]
 +
| 70
 +
| protection, destruction
 +
| Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster.
 +
| 15s
 +
|-
 +
| [[Condemn]]
 +
| [[File:Condemn.png]]
 +
| 80
 +
| destruction
 +
| Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP).
 +
| 20s
 +
|-
 +
| [[Channel Energy]]
 +
| [[File:ChannelEnergy.png]]
 +
| 80
 +
| destruction
 +
| For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted.
 +
| 10s
 +
|-
 +
| [[Orb Pulse]]
 +
| [[File:OrbPulse.png]]
 +
| 70
 +
| destruction
 +
| Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s.
 +
| 10s
 +
|-
 +
| [[Retribution]]
 +
| [[File:Retribution.png]]
 +
| 70
 +
| support
 +
| For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay.
 +
| 16s
 +
|-
 +
| [[Ensnare]]
 +
| [[File:Ensnare.png]]
 +
| 70
 +
| nature
 +
| Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre.
 +
| 24s
 +
|-
 +
| [[Virulence]]
 +
| [[File:Virulence.png]]
 +
| 80
 +
| nature
 +
| Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 10s, targets suffer damage (based on max HP), slowed movement (-15%), and reduced damage output (-10%).
 +
| 30s
 
|-
 
|-
 
| [[Swarm]]
 
| [[Swarm]]
Line 310: Line 348:
 
| 50
 
| 50
 
| nature
 
| nature
| Conjure up a swarm ofinsects to surround and attack a single target for several seconds,dealing damage to that target.
+
| Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s.
 
| 8s
 
| 8s
| [[Shaman]]
+
|-
 +
| [[Doom]]
 +
| [[File:Doom.png]]
 +
| 60
 +
| support
 +
| Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-30%), damage output (-30%), and hit chance of attacks they make (-30%), for 4s.
 +
| 16s
 +
|-
 +
| [[Harvest]]
 +
| [[File:Harvest.png]]
 +
| 50
 +
| support
 +
| For 10s, harvest a portion of the damage dealt by the caster (20%, adjusted by target level) to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield.
 +
| 30s
 +
|-
 +
| [[Dispel]]
 +
| [[File:Dispel.png]]
 +
| 80
 +
| support
 +
| Instantly removes any active negative timed effects from a target, including poison, bleeding, burning, curses, and any active movement speed buffs and debuffs.
 +
| 16s
 +
|-
 +
| [[Mark of Augur]]
 +
| [[File:MarkOfAugur.png]]
 +
| 40 + 4/s
 +
| support
 +
| For as long as the ability is active, damaging auto-attacks and abilities mark targets for 2s. Any damage dealt to a marked target deals bonus magic damage and removes the mark.
 +
| 10s
 +
|-
 +
| [[Mirror Shield]]
 +
| [[File:MirrorShield.png]]
 +
| 90
 +
| protection
 +
| For 4s, the caster blocks a percentage of all incoming damage (10-50%) and reflects that blocked damage onto the two tiles in the facing direction.
 +
| 16s
 +
|-
 +
| [[Restoration]]
 +
| [[File:Heal_other.png]]
 +
| 120
 +
| protection
 +
| Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target equal to 5% of their missing HP every 0.5s; granting immunity to poison, fire, and bleeding.
 +
| 20s
 
|}
 
|}

Revision as of 00:22, 26 April 2020

Spells are magical attacks which cost mana to be performed. They can be assigned to the F keys (F1 - F12). If you are using push to talk mode, the 1-12 keys will produce the same effect.


Physical Spells

Name Sprite Mana Type Description Cooldown Used By
Swift Strike Swift Strike.png 20 melee (global) Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. 4s
Quickshot Quickshot.png 20 distance (global) Deal a single ranged hit to your current combat target with slightly increased damage (+10%). This ability resets the auto-attack timer. 3s
Deflect Deflect.png 40 defense (global) Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. 20s
Overdraw Overdraw.png 25 distance (global) Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%). 6s
Penetrating Strike Crippling strike.png 40 melee (global) Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters. 15s
Homing Shot HomingShot.png 40 distance Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences. 7s
Tracker's Mark Tracker's Mark.png 80 distance (global) Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. 30s
Armament Armament.png 90 defense Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 25% of your total health. 40s
Heroic Strike Heroic Strike.png 60 melee Deal high damage to a single target and lesser damage to all three sqm in the facing direction. 18s
Riposte Riposte.png 50 defense The next melee attack against the caster within 3s is blocked. The blocked damage is dealt back to the aggressor, plus bonus damage, reducing the aggressor's move speed (-25%) and granting the caster increased move speed (+25%), for 2s. 10s
Flurry Flurry.png 50 melee (global) Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration. 10s
Disembowel Disembowell.png 75 melee (global) Inflict melee damage to a single target, followed by severe bleeding for 5s (based on target max HP). Every subsequent caster auto-attack on the target extends the duration of the bleeding (+0.5s). 12s
Impale Impale.png 60 melee (global) Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-50%), and reducing their physical defence (-30%) for 2.5s. 20s
Barbarous Throw Barbarous throw.png 65 distance (global) Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. 15s
Acute Frenzy Acute frenzy.png 40 distance (global) For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Changing target resets the stack. 25s
Volley Volley.png 55 distance (global) A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile. 8s
Power Shot Power shot.png 50 distance (global) Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target. 8s
Smite Smite.png 80 melee A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted. 18s



Magical Spells

Name Sprite Mana Type Description Cooldown Used By
Sprint Sprint.png 30 support Increased movement speed (+25%) for 6s. 24s
Light Light.PNG 10 +0.1/s support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1s
Pebble Missile Pebble missile.PNG 15 nature Raise a pebble from the ground and propel it towards an enemy. 2s
Fire Fist Fire fist.PNG 30 destruction Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. 4s
Heal Moderate healing.PNG 60 protection Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. 6s
Magic Shield Magic shield.PNG 50 protection Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. 10s
Cursed Ground CursedGround.png 50 nature, destruction Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. 20s
Berserk Berserk.png 50 + 1 MP/s support Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduce shield defence (-50%). 10s
Precision Precision.png 30 + 5 MP/shot support Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP). 10s
Glacial Imbue Ice shard.png 30 + 5/shot nature Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. 8s
Barkskin Barkskin.png 50 +2/s protection Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. 20s
Static Shot Static Shot.png 60 support Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. 8s
Charge Charge.png 50 support Gain bonus move speed for 4s, peaking up to a maximum (+50%) after 1s. If caster attacks anyone in this time the effect is cancelled, but the hit is granted bonus melee damage (+25%), hit chance (+100%) and move speed debuff (-12%) for 2s. 20s
Enrage Fury.png 60 support For 4s, any damage to the caster adds a stack of enrage, increasing melee damage (+5%, max 50%), but reducing defence (-2%, max -20%) for 6s. 20s
Bloodlust Bloodlust.png 60 support For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over. 20s
Multishot Multi shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s
Cripple Cripple.png 30 support Focus on the weak points in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's move speed (-20%), cause bleeding, and cancel the ability. 10s
Elemental Missile Elemental missile.PNG 5 nature, destruction Hurl a missile formed of destructive and nature elemental energy at the current target. 2s
Pillar of Fire Pillar of Fire.png 60 destruction A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and surrounding the target tile. 10s
Flash Frost Flash frost.png 50 nature Blight the targeted ground with a wall of severe frost for 3s, dealing damage and slowing the movement speed (-40%) of any walking through the effected tiles. 16s
Meteor Meteor.png 70 nature, destruction Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles. 14s
Lightning Bomb LightningBomb.png 50 destruction After a 0.5s delay, conjure an orb of lightning energy on a tile. If a creature moves into the orb within 8s, it will explode, damaging tiles within 2 sqm. 18s
Absorb Absorb.PNG 70 protection, destruction Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster. 15s
Condemn Condemn.png 80 destruction Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP). 20s
Channel Energy ChannelEnergy.png 80 destruction For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted. 10s
Orb Pulse OrbPulse.png 70 destruction Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s. 10s
Retribution Retribution.png 70 support For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay. 16s
Ensnare Ensnare.png 70 nature Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre. 24s
Virulence Virulence.png 80 nature Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 10s, targets suffer damage (based on max HP), slowed movement (-15%), and reduced damage output (-10%). 30s
Swarm Swarm.png 50 nature Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s. 8s
Doom Doom.png 60 support Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-30%), damage output (-30%), and hit chance of attacks they make (-30%), for 4s. 16s
Harvest Harvest.png 50 support For 10s, harvest a portion of the damage dealt by the caster (20%, adjusted by target level) to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield. 30s
Dispel Dispel.png 80 support Instantly removes any active negative timed effects from a target, including poison, bleeding, burning, curses, and any active movement speed buffs and debuffs. 16s
Mark of Augur MarkOfAugur.png 40 + 4/s support For as long as the ability is active, damaging auto-attacks and abilities mark targets for 2s. Any damage dealt to a marked target deals bonus magic damage and removes the mark. 10s
Mirror Shield MirrorShield.png 90 protection For 4s, the caster blocks a percentage of all incoming damage (10-50%) and reflects that blocked damage onto the two tiles in the facing direction. 16s
Restoration Heal other.png 120 protection Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target equal to 5% of their missing HP every 0.5s; granting immunity to poison, fire, and bleeding. 20s