Difference between revisions of "Spells"

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| Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer.
 
| Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer.
 
| 4s
 
| 4s
| [[Citizen]], [[Page]], [[Apprentice]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]]
+
| [[Citizen]], [[Page]], [[Apprentice]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Quickshot]]
 
| [[Quickshot]]
Line 20: Line 20:
 
| Deal a single ranged hit to your current combat target with slightly increased damage (+10%). This ability resets the auto-attack timer.
 
| Deal a single ranged hit to your current combat target with slightly increased damage (+10%). This ability resets the auto-attack timer.
 
| 3s
 
| 3s
| [[Citizen]], [[Page]], [[Apprentice]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]]
+
| [[Citizen]], [[Page]], [[Apprentice]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Deflect]]
 
| [[Deflect]]
Line 28: Line 28:
 
| Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
 
| Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell.
 
| 20s
 
| 20s
 +
| [[Citizen]], [[Page]], [[Apprentice]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
 
|-
 
|-
 
| [[Overdraw]]
 
| [[Overdraw]]
Line 35: Line 36:
 
| Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%).
 
| Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%).
 
| 6s
 
| 6s
 +
| [[Citizen]], [[Page]], [[Apprentice]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
 
|-
 
|-
 
| [[Penetrating Strike]]
 
| [[Penetrating Strike]]
Line 42: Line 44:
 
| Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters.
 
| Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters.
 
| 15s
 
| 15s
 +
| [[Citizen]], [[Page]], [[Apprentice]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
 
|-
 
|-
 
| [[Homing Shot]]
 
| [[Homing Shot]]
Line 49: Line 52:
 
| Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences.
 
| Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences.
 
| 7s
 
| 7s
 +
| [[Ranger]]
 
|-
 
|-
 
| [[Tracker's Mark]]
 
| [[Tracker's Mark]]
Line 56: Line 60:
 
| Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s.
 
| Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s.
 
| 30s
 
| 30s
 +
| [[Ranger]]
 
|-
 
|-
 
| [[Armament]]
 
| [[Armament]]
Line 63: Line 68:
 
| Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 25% of your total health.
 
| Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 25% of your total health.
 
| 40s
 
| 40s
 +
| [[Knight]]
 
|-
 
|-
 
| [[Heroic Strike]]
 
| [[Heroic Strike]]
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| Deal high damage to a single target and lesser damage to all three sqm in the facing direction.
 
| Deal high damage to a single target and lesser damage to all three sqm in the facing direction.
 
| 18s
 
| 18s
 +
| [[Knight]]
 
|-
 
|-
 
| [[Riposte]]
 
| [[Riposte]]
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| The next melee attack against the caster within 3s is blocked. The blocked damage is dealt back to the aggressor, plus bonus damage, reducing the aggressor's move speed (-25%) and granting the caster increased move speed (+25%), for 2s.
 
| The next melee attack against the caster within 3s is blocked. The blocked damage is dealt back to the aggressor, plus bonus damage, reducing the aggressor's move speed (-25%) and granting the caster increased move speed (+25%), for 2s.
 
| 10s
 
| 10s
 +
| [[Knight]]
 
|-
 
|-
 
| [[Flurry]]
 
| [[Flurry]]
Line 84: Line 92:
 
| Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration.
 
| Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration.
 
| 10s
 
| 10s
 +
| [[Rogue]]
 
|-
 
|-
 
| [[Disembowel]]
 
| [[Disembowel]]
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| Inflict melee damage to a single target, followed by severe bleeding for 5s (based on target max HP). Every subsequent caster auto-attack on the target extends the duration of the bleeding (+0.5s).
 
| Inflict melee damage to a single target, followed by severe bleeding for 5s (based on target max HP). Every subsequent caster auto-attack on the target extends the duration of the bleeding (+0.5s).
 
| 12s
 
| 12s
 +
| [[Rogue]]
 
|-
 
|-
 
| [[Impale]]
 
| [[Impale]]
Line 98: Line 108:
 
| Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-50%), and reducing their physical defence (-30%) for 2.5s.
 
| Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-50%), and reducing their physical defence (-30%) for 2.5s.
 
| 20s
 
| 20s
 +
| [[Rogue]]
 
|-
 
|-
 
| [[Barbarous Throw]]
 
| [[Barbarous Throw]]
Line 105: Line 116:
 
| Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow.
 
| Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow.
 
| 15s
 
| 15s
 +
| [[Rogue]]
 
|-
 
|-
 
| [[Acute Frenzy]]
 
| [[Acute Frenzy]]
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| For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Changing target resets the stack.  
 
| For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Changing target resets the stack.  
 
| 25s
 
| 25s
 +
| [[Marksman]]
 
|-
 
|-
 
| [[Volley]]
 
| [[Volley]]
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| A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile.
 
| A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile.
 
| 8s
 
| 8s
 +
| [[Marksman]]
 
|-
 
|-
 
| [[Power Shot]]
 
| [[Power Shot]]
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| Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target.  
 
| Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target.  
 
| 8s
 
| 8s
 +
| [[Marksman]]
 
|-
 
|-
 
| [[Smite]]
 
| [[Smite]]
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| A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted.
 
| A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted.
 
| 18s
 
| 18s
 +
| [[Cleric]]
 
|}
 
|}
  
Line 148: Line 164:
 
| Increased movement speed (+25%) for 6s.
 
| Increased movement speed (+25%) for 6s.
 
| 24s
 
| 24s
 +
| [[Citizen]], [[Page]], [[Apprentice]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Light]]
 
| [[Light]]
Line 155: Line 172:
 
| A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate.
 
| A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate.
 
| 1s
 
| 1s
 +
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Pebble Missile]]
 
| [[Pebble Missile]]
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| Raise a pebble from the ground and propel it towards an enemy.
 
| Raise a pebble from the ground and propel it towards an enemy.
 
| 2s
 
| 2s
 +
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Fire Fist]]
 
| [[Fire Fist]]
Line 169: Line 188:
 
| Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through.  
 
| Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through.  
 
| 4s
 
| 4s
 +
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Heal]]
 
| [[Heal]]
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| Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding.
 
| Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding.
 
| 6s
 
| 6s
 +
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Magic Shield]]
 
| [[Magic Shield]]
Line 183: Line 204:
 
| Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds.
 
| Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds.
 
| 10s
 
| 10s
 +
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Cursed Ground]]
 
| [[Cursed Ground]]
Line 190: Line 212:
 
| Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it.
 
| Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it.
 
| 20s
 
| 20s
 +
| [[Apprentice]], [[Ranger]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Shaman]]
 
|-
 
|-
 
| [[Berserk]]
 
| [[Berserk]]
Line 197: Line 220:
 
| Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduce shield defence (-50%).
 
| Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduce shield defence (-50%).
 
| 10s
 
| 10s
 +
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
 
|-
 
|-
 
| [[Precision]]
 
| [[Precision]]
Line 204: Line 228:
 
| Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP).
 
| Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP).
 
| 10s
 
| 10s
|-
+
| [[Page]], [[Knight]], [[Rogue]], [[Marksman]], [[Ranger]], [[Cleric]]
 
|-
 
|-
 
| [[Glacial Imbue]]
 
| [[Glacial Imbue]]
Line 212: Line 236:
 
| Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow.  
 
| Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow.  
 
| 8s
 
| 8s
 +
| [[Ranger]]
 
|-
 
|-
 
| [[Barkskin]]
 
| [[Barkskin]]
Line 219: Line 244:
 
| Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s.
 
| Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s.
 
| 20s
 
| 20s
 +
| [[Ranger]]
 
|-
 
|-
 
| [[Static Shot]]
 
| [[Static Shot]]
Line 226: Line 252:
 
| Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares.
 
| Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares.
 
| 8s
 
| 8s
 +
| [[Ranger]]
 
|-
 
|-
 
| [[Charge]]
 
| [[Charge]]
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| Gain bonus move speed for 4s, peaking up to a maximum (+50%) after 1s. If caster attacks anyone in this time the effect is cancelled, but the hit is granted bonus melee damage (+25%), hit chance (+100%) and move speed debuff (-12%) for 2s.
 
| Gain bonus move speed for 4s, peaking up to a maximum (+50%) after 1s. If caster attacks anyone in this time the effect is cancelled, but the hit is granted bonus melee damage (+25%), hit chance (+100%) and move speed debuff (-12%) for 2s.
 
| 20s
 
| 20s
 +
| [[Knight]]
 
|-
 
|-
 
| [[Enrage]]
 
| [[Enrage]]
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| For 4s, any damage to the caster adds a stack of enrage, increasing melee damage (+5%, max 50%), but reducing defence (-2%, max -20%) for 6s.
 
| For 4s, any damage to the caster adds a stack of enrage, increasing melee damage (+5%, max 50%), but reducing defence (-2%, max -20%) for 6s.
 
| 20s
 
| 20s
 +
| [[Knight]]
 
|-
 
|-
 
| [[Bloodlust]]
 
| [[Bloodlust]]
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| For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over.
 
| For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over.
 
| 20s
 
| 20s
 +
| [[Rogue]]
 
|-
 
|-
 
| [[Multishot]]
 
| [[Multishot]]
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| Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate.
 
| Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate.
 
| 20s
 
| 20s
 +
| [[Marksman]]
 
|-
 
|-
 
| [[Cripple]]
 
| [[Cripple]]
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| Focus on the weak points in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's move speed (-20%), cause bleeding, and cancel the ability.
 
| Focus on the weak points in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's move speed (-20%), cause bleeding, and cancel the ability.
 
| 10s
 
| 10s
 +
| [[Marksman]]
 
|-
 
|-
 
| [[Elemental Missile]]
 
| [[Elemental Missile]]
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| Hurl a missile formed of destructive and nature elemental energy at the current target.  
 
| Hurl a missile formed of destructive and nature elemental energy at the current target.  
 
| 2s
 
| 2s
 +
| [[Sorcerer]]
 
|-
 
|-
 
| [[Pillar of Fire]]
 
| [[Pillar of Fire]]
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| A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and surrounding the target tile.
 
| A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and surrounding the target tile.
 
| 10s
 
| 10s
 +
| [[Sorcerer]]
 
|-
 
|-
 
| [[Flash Frost]]
 
| [[Flash Frost]]
Line 282: Line 316:
 
| Blight the targeted ground with a wall of severe frost for 3s, dealing damage and slowing the movement speed (-40%) of any walking through the effected tiles.
 
| Blight the targeted ground with a wall of severe frost for 3s, dealing damage and slowing the movement speed (-40%) of any walking through the effected tiles.
 
| 16s
 
| 16s
 +
| [[Sorcerer]]
 
|-
 
|-
 
| [[Meteor]]
 
| [[Meteor]]
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| Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles.
 
| Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles.
 
| 14s
 
| 14s
 +
| [[Sorcerer]]
 
|-
 
|-
 
| [[Lightning Bomb]]
 
| [[Lightning Bomb]]
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| After a 0.5s delay, conjure an orb of lightning energy on a tile. If a creature moves into the orb within 8s, it will explode, damaging tiles within 2 sqm.
 
| After a 0.5s delay, conjure an orb of lightning energy on a tile. If a creature moves into the orb within 8s, it will explode, damaging tiles within 2 sqm.
 
| 18s
 
| 18s
 +
| [[Sorcerer]]
 
|-
 
|-
 
| [[Absorb]]
 
| [[Absorb]]
Line 303: Line 340:
 
| Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster.
 
| Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster.
 
| 15s
 
| 15s
 +
| [[Wizard]]
 
|-
 
|-
 
| [[Condemn]]
 
| [[Condemn]]
Line 310: Line 348:
 
| Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP).  
 
| Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP).  
 
| 20s
 
| 20s
 +
| [[Wizard]]
 
|-
 
|-
 
| [[Channel Energy]]
 
| [[Channel Energy]]
Line 317: Line 356:
 
| For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted.
 
| For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted.
 
| 10s
 
| 10s
 +
| [[Wizard]]
 
|-
 
|-
 
| [[Orb Pulse]]
 
| [[Orb Pulse]]
Line 324: Line 364:
 
| Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s.  
 
| Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s.  
 
| 10s
 
| 10s
 +
| [[Wizard]]
 
|-
 
|-
 
| [[Retribution]]
 
| [[Retribution]]
Line 331: Line 372:
 
| For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay.
 
| For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay.
 
| 16s
 
| 16s
 +
| [[Wizard]]
 
|-
 
|-
 
| [[Ensnare]]
 
| [[Ensnare]]
Line 338: Line 380:
 
| Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre.
 
| Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre.
 
| 24s
 
| 24s
 +
| [[Shaman]]
 
|-
 
|-
 
| [[Virulence]]
 
| [[Virulence]]
Line 345: Line 388:
 
| Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 10s, targets suffer damage (based on max HP), slowed movement (-15%), and reduced damage output (-10%).  
 
| Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 10s, targets suffer damage (based on max HP), slowed movement (-15%), and reduced damage output (-10%).  
 
| 30s
 
| 30s
 +
| [[Shaman]]
 
|-
 
|-
 
| [[Swarm]]
 
| [[Swarm]]
Line 352: Line 396:
 
| Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s.
 
| Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s.
 
| 8s
 
| 8s
 +
| [[Shaman]]
 
|-
 
|-
 
| [[Doom]]
 
| [[Doom]]
Line 359: Line 404:
 
| Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-30%), damage output (-30%), and hit chance of attacks they make (-30%), for 4s.
 
| Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-30%), damage output (-30%), and hit chance of attacks they make (-30%), for 4s.
 
| 16s
 
| 16s
 +
| [[Shaman]]
 
|-
 
|-
 
| [[Harvest]]
 
| [[Harvest]]
Line 366: Line 412:
 
| For 10s, harvest a portion of the damage dealt by the caster (20%, adjusted by target level) to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield.
 
| For 10s, harvest a portion of the damage dealt by the caster (20%, adjusted by target level) to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield.
 
| 30s
 
| 30s
 +
| [[Shaman]]
 
|-
 
|-
 
| [[Dispel]]
 
| [[Dispel]]
Line 373: Line 420:
 
| Instantly removes any active negative timed effects from a target, including poison, bleeding, burning, curses, and any active movement speed buffs and debuffs.
 
| Instantly removes any active negative timed effects from a target, including poison, bleeding, burning, curses, and any active movement speed buffs and debuffs.
 
| 16s
 
| 16s
 +
| [[Cleric]]
 
|-
 
|-
 
| [[Mark of Augur]]
 
| [[Mark of Augur]]
Line 380: Line 428:
 
| For as long as the ability is active, damaging auto-attacks and abilities mark targets for 2s. Any damage dealt to a marked target deals bonus magic damage and removes the mark.
 
| For as long as the ability is active, damaging auto-attacks and abilities mark targets for 2s. Any damage dealt to a marked target deals bonus magic damage and removes the mark.
 
| 10s
 
| 10s
 +
| [[Cleric]]
 
|-
 
|-
 
| [[Mirror Shield]]
 
| [[Mirror Shield]]
Line 387: Line 436:
 
| For 4s, the caster blocks a percentage of all incoming damage (10-50%) and reflects that blocked damage onto the two tiles in the facing direction.
 
| For 4s, the caster blocks a percentage of all incoming damage (10-50%) and reflects that blocked damage onto the two tiles in the facing direction.
 
| 16s
 
| 16s
 +
| [[Cleric]]
 
|-
 
|-
 
| [[Restoration]]
 
| [[Restoration]]
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| Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target equal to 5% of their missing HP every 0.5s; granting immunity to poison, fire, and bleeding.
 
| Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target equal to 5% of their missing HP every 0.5s; granting immunity to poison, fire, and bleeding.
 
| 20s
 
| 20s
 +
| [[Cleric]]
 
|}
 
|}

Revision as of 00:42, 26 April 2020

Spells are magical attacks which cost mana to be performed. They can be assigned to the F keys (F1 - F12). If you are using push to talk mode, the 1-12 keys will produce the same effect.


Physical Spells

Name Sprite Mana Type Description Cooldown Used By
Swift Strike Swift Strike.png 20 melee (global) Deal a single melee hit to your current combat target with slightly increased damage (+15%). This ability resets the auto-attack timer. 4s Citizen, Page, Apprentice, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman
Quickshot Quickshot.png 20 distance (global) Deal a single ranged hit to your current combat target with slightly increased damage (+10%). This ability resets the auto-attack timer. 3s Citizen, Page, Apprentice, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman
Deflect Deflect.png 40 defense (global) Increased dodge chance (+50%) and defense (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. 20s Citizen, Page, Apprentice, Knight, Rogue, Marksman, Ranger, Cleric
Overdraw Overdraw.png 25 distance (global) Charge up a powerful distance attack against a target For 3s, or until deactivation. The longer the ability is charged, the higher the damage on release. Caster movement speed is reduced during charging (-15%). 6s Citizen, Page, Apprentice, Knight, Rogue, Marksman, Ranger, Cleric
Penetrating Strike Crippling strike.png 40 melee (global) Deal a single melee hit to a target, ignoring 50% of the target's armor and shield defense, or 25% of total defense against monsters. 15s Citizen, Page, Apprentice, Knight, Rogue, Marksman, Ranger, Cleric
Homing Shot HomingShot.png 40 distance Shoot a projectile at a target tile, dealing damage along the projectile's path. If the ability is recast within 4s, the projectile is recalled, dealing damage again along its new path and ignoring 50% of creature defences. 7s Ranger
Tracker's Mark Tracker's Mark.png 80 distance (global) Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. 30s Ranger
Armament Armament.png 90 defense Adopt a defensive posture for 10s, boosting your physical and magical defences (+30%), but at the cost of attack damage (-10%), attack speed (-20%) and movement speed (-10%). For the last 3s of the ability, recoup 25% of your total health. 40s Knight
Heroic Strike Heroic Strike.png 60 melee Deal high damage to a single target and lesser damage to all three sqm in the facing direction. 18s Knight
Riposte Riposte.png 50 defense The next melee attack against the caster within 3s is blocked. The blocked damage is dealt back to the aggressor, plus bonus damage, reducing the aggressor's move speed (-25%) and granting the caster increased move speed (+25%), for 2s. 10s Knight
Flurry Flurry.png 50 melee (global) Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration. 10s Rogue
Disembowel Disembowell.png 75 melee (global) Inflict melee damage to a single target, followed by severe bleeding for 5s (based on target max HP). Every subsequent caster auto-attack on the target extends the duration of the bleeding (+0.5s). 12s Rogue
Impale Impale.png 60 melee (global) Impale a single target within 2 sqm, dealing moderate damage, severely restricting their movement (-50%), and reducing their physical defence (-30%) for 2.5s. 20s Rogue
Barbarous Throw Barbarous throw.png 65 distance (global) Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. 15s Rogue
Acute Frenzy Acute frenzy.png 40 distance (global) For 7s, every consecutive ranged auto-attack against a single target grants the caster increased attack speed (+16%), and movement speed (+2%) for 4s. Changing target resets the stack. 25s Marksman
Volley Volley.png 55 distance (global) A volley of 9 projectiles fired at the same time; each projectile landing on a different square on and around the targeted tile. 8s Marksman
Power Shot Power shot.png 50 distance (global) Shoot a high damage projectile at a target. On hit, the projectile shatters into pieces, dealing splash damage to tiles behind the target. 8s Marksman
Smite Smite.png 80 melee A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted. 18s Cleric



Magical Spells

Name Sprite Mana Type Description Cooldown Used By
Sprint Sprint.png 30 support Increased movement speed (+25%) for 6s. 24s Citizen, Page, Apprentice, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman
Light Light.PNG 10 +0.1/s support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Pebble Missile Pebble missile.PNG 15 nature Raise a pebble from the ground and propel it towards an enemy. 2s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Fire Fist Fire fist.PNG 30 destruction Conjour a ball of flame around your fist and hurl it 5 sqm in the direction of the targeted tile, dealing immediate damage and inflicting burning on any it passes through. 4s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Heal Moderate healing.PNG 60 protection Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. 6s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Magic Shield Magic shield.PNG 50 protection Select a target to protect with a magical shield which blocks a set amount of damage for 8 seconds. 10s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Cursed Ground CursedGround.png 50 nature, destruction Curse the ground around a targeted tile within 5 sqm, for 2s. Any creature that enters the area is dealt damage over time and reduced magical defence (-15%) for as long as they remain inside it. 20s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Berserk Berserk.png 50 + 1 MP/s support Deal damage to surrounding tiles on activation. Whilst active, melee auto-attacks deal splash damage on either side, the caster is granted bonus melee attack speed (+25%) and movement speed (+10%), but reduce shield defence (-50%). 10s Page, Knight, Rogue, Marksman, Ranger, Cleric
Precision Precision.png 30 + 5 MP/shot support Whilst active, distance auto-attacks are granted increased hit chance (+30%), and deal additional bonus damage based on the target's missing health (+1 damage per 5% missing HP). 10s Page, Knight, Rogue, Marksman, Ranger, Cleric
Glacial Imbue Ice shard.png 30 + 5/shot nature Imbue auto-attacks with ice crystals, which remain embedded in the target and slow movement speed (-4%), for 6s. On deactivating the ability, cause embedded crystals to rupture, dealing damage per stack and removing the slow. 8s Ranger
Barkskin Barkskin.png 50 +2/s protection Start generating a self-replenishing shield around the target (3s to replenish fully), protecting against a percentage of damage. Incoming attacks reduce the shield (-1% per 1 damage), and prevents its replenishment for 3s. 20s Ranger
Static Shot Static Shot.png 60 support Imbue a projectile with a static charge, dealing instant damage and slowing the target's movement (-15%) for 1s. For 1.5s after casting, the static will deteriorate but may be discharged onto characters on adjacent squares. 8s Ranger
Charge Charge.png 50 support Gain bonus move speed for 4s, peaking up to a maximum (+50%) after 1s. If caster attacks anyone in this time the effect is cancelled, but the hit is granted bonus melee damage (+25%), hit chance (+100%) and move speed debuff (-12%) for 2s. 20s Knight
Enrage Fury.png 60 support For 4s, any damage to the caster adds a stack of enrage, increasing melee damage (+5%, max 50%), but reducing defence (-2%, max -20%) for 6s. 20s Knight
Bloodlust Bloodlust.png 60 support For 5s, every damaging auto-attack dealt increases the caster's HP regen (+10HP over 5s, adjusted by target level) and movement speed (+5%, max 50%) for 5s. Half the damage taken by the caster is deferred until after the effect is over. 20s Rogue
Multishot Multi shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s Marksman
Cripple Cripple.png 30 support Focus on the weak points in your enemy's defenses. Hitting a target with three unique damaging attacks in 2s, and within 6s of casting, will cripple the target's move speed (-20%), cause bleeding, and cancel the ability. 10s Marksman
Elemental Missile Elemental missile.PNG 5 nature, destruction Hurl a missile formed of destructive and nature elemental energy at the current target. 2s Sorcerer
Pillar of Fire Pillar of Fire.png 60 destruction A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and surrounding the target tile. 10s Sorcerer
Flash Frost Flash frost.png 50 nature Blight the targeted ground with a wall of severe frost for 3s, dealing damage and slowing the movement speed (-40%) of any walking through the effected tiles. 16s Sorcerer
Meteor Meteor.png 70 nature, destruction Command rocks up from the ground and form them into a meteor above the target tile. After 1s, the meteor falls to the ground, exploding on impact to deal huge damage to the target and surrounding tiles. 14s Sorcerer
Lightning Bomb LightningBomb.png 50 destruction After a 0.5s delay, conjure an orb of lightning energy on a tile. If a creature moves into the orb within 8s, it will explode, damaging tiles within 2 sqm. 18s Sorcerer
Absorb Absorb.PNG 70 protection, destruction Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster. 15s Wizard
Condemn Condemn.png 80 destruction Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP). 20s Wizard
Channel Energy ChannelEnergy.png 80 destruction For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted. 10s Wizard
Orb Pulse OrbPulse.png 70 destruction Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s. 10s Wizard
Retribution Retribution.png 70 support For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay. 16s Wizard
Ensnare Ensnare.png 70 nature Coax a tangle of roots to rise up from the ground at a targeted area for 2.5s. Creatures within the area are slowed and suffer damage for as long as they remain inside the area and based on how close they are from the centre. 24s Shaman
Virulence Virulence.png 80 nature Unleash a concoction of pathogens upon a target. The effect is infectious to a range of 2 sqm for 2s after casting. For 10s, targets suffer damage (based on max HP), slowed movement (-15%), and reduced damage output (-10%). 30s Shaman
Swarm Swarm.png 50 nature Conjure up a swarm of insects to surround and deal damage to a target for 2.5s. If the target dies in this time, then the swarm is transfered to the next lowest health creature within 1 sqm and the duration is reset by 0.5s. 8s Shaman
Doom Doom.png 60 support Doom a single target, inflicting a small amount of damage over time, reducing the target's defences (-30%), damage output (-30%), and hit chance of attacks they make (-30%), for 4s. 16s Shaman
Harvest Harvest.png 50 support For 10s, harvest a portion of the damage dealt by the caster (20%, adjusted by target level) to replenish HP/MP. If the caster has full HP or MP, the regen is instead put into a magic shield. 30s Shaman
Dispel Dispel.png 80 support Instantly removes any active negative timed effects from a target, including poison, bleeding, burning, curses, and any active movement speed buffs and debuffs. 16s Cleric
Mark of Augur MarkOfAugur.png 40 + 4/s support For as long as the ability is active, damaging auto-attacks and abilities mark targets for 2s. Any damage dealt to a marked target deals bonus magic damage and removes the mark. 10s Cleric
Mirror Shield MirrorShield.png 90 protection For 4s, the caster blocks a percentage of all incoming damage (10-50%) and reflects that blocked damage onto the two tiles in the facing direction. 16s Cleric
Restoration Heal other.png 120 protection Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target equal to 5% of their missing HP every 0.5s; granting immunity to poison, fire, and bleeding. 20s Cleric