Spells
Spells are magical attacks which cost mana to be performed. They can be assigned to the F keys (F1 - F12). If you are using push to talk mode, the 1-12 keys will produce the same effect.
Name | Sprite | Mana | Type | Description | Cooldown | Used By |
---|---|---|---|---|---|---|
Swift Strike | 10 | melee (global) | You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. | 2s | Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Quickshot | 10 | distance (global) | You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. | 2s | Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Minor Healing | 50 | protection | You cleanse your body of basic physical wounds and injuries, instantly regenerating a small amount of lost health. | 5s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Moderate Healing | 100 | protection | You cleanse your body of serious physical wounds and injuries, instantly regenerating a moderate amount of lost health. | 7.5s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Heal other | 150 | protection | You channel your healing magic to cleanse the body of another of serious physical wounds and injuries, instantly regenerating a lost amount of health. | 7.5s | Cleric, Sorcerer, Wizard, Shaman | |
Absorb | 60 | protection | Caster absorbs 5-25% of damage taken (% based on caster Wisdom and Protection) for 12 seconds. | 15s | Sorcerer, Wizard, Shaman | |
Magic Shield | 70 | protection | Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). | 18s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Pebble Missile | 15 | nature | Will raise a pebble from the ground and propel it towards an enemy. | 2s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Ice Shard | 25 | nature | You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. | 2s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Fire Fist | 30 | destruction | A ball of fire swarms around your fist to be hurled at a nearby enemy. | 4s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Ensnare | 60 | nature | [placeholder for the proper Ensnare ability which will be AoE and use another spell animation] Ensnare a single target in a tangle of roots rising up from the ground, slowing their movement (-50%) and inflicting a moderate amount of damage. | 20s | Shaman | |
Elemental Missile | 5 | nature, destruction | Hurl a missile formed of destructive and nature elemental energy at the current target. | 2s | Sorcerer | |
Curse | 65 | support | You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). | 10s | Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Virulence | 80 | destruction | You conjure a deathly concoction of pathogens and unleash them upon a target. Affected individuals will temporarily suffer a small amount of damage over time and slowed movement (-25%). For 2 seconds after the spell is cast, the effect is infectious to any individuals within 2 sqm. | 10s | Sorcerer, Wizard, Shaman | |
Fire Aura | 100 | destruction | A flaming aura of fire explodes out from you, burning all enemies in a nearby radius. | 5s | Cleric, Sorcerer, Wizard, Shaman | |
Light | 10 | support | A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. | 1s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Antidote | 40 | protection | You cleanse your body from natural poisons and aliments. | 8s | Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman | |
Charge | 35 | support | Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. | 14s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Double Shot | 20 | distance (global) | Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). | 2s | Page, Rogue, Marksman, Ranger | |
Multishot | 80 +2/s | support | Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. | 20s | Rogue, Marksman | |
Acute Frenzy | 40 | distance (global) | For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 10%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 10s. | 25s | Rogue, Marksman, Ranger | |
Precision | 60 +1/s | support | Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. | 10s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Fury | 75 +1/s | support | You concentrate and redirect your anger to transform yourself into a raging juggernaut; causing attack speed (+25%) and strength (+10%) to increase for as long as the ability is active. However your defense will be lowered (-25%) for the duration of the ability. Press hotkey once to activate, press again to deactivate. | 10s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Crippling Strike | 30 | melee (global) | Deal a single melee hit to a target, crippling that target and slowing their movement (-30%) for 2s. | 15s | Knight, Rogue, Marksman, Ranger, Cleric | |
Deflect | 25 | defense | You focus your strength and agility to increase the chance of blocking any physical attacks against you (+50%) for the next 4s. Your movement is slightly slowed (-15%) for the duration of the spell. | 16s | Page, Knight, Rogue, Marksman, Ranger, Cleric | |
Condemn | 90 | destruction | Mark a target and after 3 seconds deal damage equal to a percentage (15-30%) of the current HP of the target. | 16s | Wizard | |
Flash Frost | 50 | nature | The ground under a target will become blighted with a severe and immediate frost, slowing the target's movement (-25%) for 1.8s and dealing damage to them. | 12s | Sorcerer | |
Flurry | 50 | melee (global) | Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+8%) for the duration. | 9s | Rogue | |
Disembowel | 75 | melee (global) | Inflict melee damage to a single target, followed by severe bleeding. | 11s | Rogue | |
Barbarous Throw | 65 | distance (global) | Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. | 15s | Rogue | |
Crippling Shot | 35 | distance (global) | Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). [Cooldown: 2s]) | 2s | Marksman | |
Volley | 55 | distance (global) | A volley of projectiles fired at the same time; each landing on a different square on and around the selected target. | 8s | Marksman | |
Smite | 80 | melee (global) | A single strike of great force upon a single target within a radius of 2 sqm, with a lesser effect on squares adjacent to that target. The caster is healed 15% of all damage inflicted. | 18s | Cleric | |
Barkskin | 55 | protection | Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. | 14s | Ranger | |
Tracker's Mark | 80 | distance (global) | Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. | 60s | Ranger |
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