Spells

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Spells are magical attacks which cost mana to be performed. They can be assigned to the F keys (F1 - F12). If you are using push to talk mode, the 1-12 keys will produce the same effect.


Physical Spells

Name Sprite Mana Type Description Cooldown Used By
Swift Strike Swift Strike.png 20 melee (global) You deal a single melee hit to your current combat target with slightly increased physical damage (+15%). This ability resets the auto-attack timer. Requires a melee weapon to be equipped. 4s Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman
Quickshot Quickshot.png 20 distance (global) You deal a single ranged hit to your current combat target with slightly increased physical damage (+10%). This ability resets the auto-attack timer. Requires a distance weapon to be equipped. 3s Citizen, Apprentice, Page, Knight, Rogue, Marksman, Ranger, Cleric, Sorcerer, Wizard, Shaman
Double Shot W shot.png 20 distance (global) Your improved dexterity allows you to fire two arrows upon a target at once, dealing increased total physical damage (+60%). 2s Page, Rogue, Marksman, Ranger
Multishot Multi shot.png 80 +2/s support Caster may select up to two targets to auto-attack simultaneously. Hold Ctrl to assign multiple targets. If only one target is selected, then auto-attacks against that target deal greater damage (+20%). Press hotkey once to activate, press again to deactivate. 20s Rogue, Marksman
Acute Frenzy Acute frenzy.png 40 distance (global) For each successful consecutive distance auto-attack against a single target, the caster's attack speed is increased by 16%. This effect stacks multiplicatively. Blocked or missing attacks do not contribute to the stack. The effect lasts for 7s. 25s Rogue, Marksman, Ranger
Precision Precision.png 60 +1/s support Focusing on your senses allows you to increase the accuracy (+30%) and damage (+15%) of your physical distance combat attacks. Press hotkey once to activate, press again to deactivate. 10s Page, Knight, Rogue, Marksman, Ranger, Cleric
Power Strike Crippling strike.png 40 melee (global) Deal a single powerful melee hit to a target, and applying minor splash damage to all squares adjacent to that target. 15s Page, Knight, Rogue, Marksman, Ranger, Cleric
Deflect Deflect.png 40 defense Increased dodge chance (+50%) and and defence (+25%) against physical attacks for the next 5s; starting at a maximum and decreasing by half with every subsequent hit. Movement is slowed (-15%) for the duration of the spell. 20s Page, Knight, Rogue, Marksman, Ranger, Cleric
Flurry Flurry.png 50 melee (global) Auto-attack delay is reduced to 33% for the next 3 auto-attacks made within 4s. The 3rd auto-attack within 4s cannot be blocked and will deal bonus damage equal to the average damage from the first 2 hits. Movement speed is increased (+12%) for the duration. 9s Rogue
Disembowel Disembowell.png 75 melee (global) Inflict melee damage to a single target, followed by severe bleeding for 5s (based on target max HP). Every subsequent caster auto-attack on the target extends the duration of the bleeding (+0.5s). 12s Rogue
Barbarous Throw Barbarous throw.png 65 distance (global) Hurl a throwing weapon at a single target, slow that target (-24%) for 2s, and then cause moderate bleeding on removal of the slow. 15s Rogue
Crippling Shot Crippling shot.png 35 distance (global) Fire a projectile at a target, dealing damage and slowing the target's movement speed (-10%), and increase the caster's movement speed (+15%). [Cooldown: 2s]) 2s Marksman
Volley Volley.png 55 distance (global) A volley of projectiles fired at the same time; each landing on a different square on and around the selected target. 8s Marksman
Smite Smite.png 80 melee (global) A physical strike of great force upon a single target within a radius of 2 sqm. Splash damage and a 1s movement speed debuff (-10%) is applied to adjacent squares. The caster is healed 15% of all damage inflicted.

[Cooldown: 18s])

18s Cleric
Tracker's Mark Tracker's Mark.png 80 distance (global) Imbue a projectile with slow-acting magical damage which is minor but afflicts a single target for 120s; allowing that target to be tracked over long distances. The target's defense will also be lowered (-15%) for 15s. 60s Ranger



Magical Spells

Name Sprite Mana Type Description Cooldown Used By
Heal Moderate healing.PNG 60 protection Regenerate lost health, and instantly remove the effects of poisons, burning and bleeding. 6s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Restoration Heal other.png 120 protection Heal the target and caster slightly on casting. Then, for 5s, increase the movement speed of target (+10%) and caster (+5%), and heal the target based on their missing HP every 0.5s; granting immunity to poison, burning and bleeding. 10s Cleric
Absorb Absorb.PNG 60 protection Caster absorbs 5-25% of damage taken (% based on caster Wisdom and Protection) for 12 seconds. 15s Sorcerer, Wizard, Shaman
Magic Shield Magic shield.PNG 70 protection Select a target to protect with a temporary shield which blocks a set amount of damage for 8 seconds (amount based on caster Wisdom and Protection). 18s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Pebble Missile Pebble missile.PNG 15 nature Will raise a pebble from the ground and propel it towards an enemy. 2s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Ice Shard Ice shard.png 25 nature You form a shard of ice in mid-air and send it hurtling towards a single enemy, slowing their movement (-6%) for 10s. 2s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Fire Fist Fire fist.PNG 30 destruction Conjour a ball of flame around your fist and hurl it at a target within 5 sqm, inflicting immediate damage and burning the target for a few seconds. 4s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Ensnare Ensnare.png 80 nature Coax a tangle of roots torise up from the ground at a targeted area, slowing movement(max -45%) for 3s and inflicting damage on any within that area. 25s Shaman
Elemental Missile Elemental missile.PNG 5 nature, destruction Hurl a missile formed of destructive and nature elemental energy at the current target. 2s Sorcerer
Curse Curse.PNG 65 support You curse a single target, inflicting a small amount of damage over time, lowering the target's physical defense (-30% for 6 seconds) and lowering the hit chance of attacks made by the target (-30% for 6 seconds). 10s Ranger, Cleric, Sorcerer, Wizard, Shaman
Virulence Virulence.png 80 nature You conjure a deathly concoction of pathogens and unleash them upon a target. Affected individuals will temporarily suffer a small amount of damage over time and slowed movement (-25%). For 2 seconds after the spell is cast, the effect is infectious to any individuals within 2 sqm. 10s Sorcerer, Wizard, Shaman
Pillar of Fire Pillar of Fire.png 80 destruction A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and adjacent to the target tile. 10s Cleric, Sorcerer, Wizard, Shaman
Light Light.PNG 10 support A soft ebbing light surrounds you, lighting your way in the darkness. Press hotkey once to activate, press again to deactivate. 1s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Antidote Antidote.PNG 40 protection You cleanse your body from natural poisons and aliments. 8s Apprentice, Ranger, Cleric, Sorcerer, Wizard, Shaman
Charge Charge.png 35 support Your excellent physical conditioning allows you to push your body to its limits. Gain bonus movement speed for 3.5s, peaking up to a maximum of 60% bonus speed after 1s. 14s Page, Knight, Rogue, Marksman, Ranger, Cleric
Berserk Berserk.png 40 +1/s support Deal instant damage on surrounding tiles on activation, then increase melee attack speed (+25%), melee damage (+10%), and movement speed (+10%), but reduce shield defence (-50%). Press hotkey once to activate, press again to deactivate. 10s Page, Knight, Rogue, Marksman, Ranger, Cleric
Condemn Condemn.png 90 destruction Mark a target andafter 3 seconds deal damage equal to a percentage (15-30%) of thecurrent HP of the target, up to a maximum of 500 damage. 25s Wizard
Flash Frost Flash frost.png 50 nature The ground under a target will become blighted with a severe and immediate frost, slowing the target's movement (-25%) for 1.8s and dealing damage to them. 12s Sorcerer
Barkskin Barkskin.png 55 protection Caster absorbs 18-35% of damage taken (% based on caster Wisdom and Protection) for 7 seconds. 14s Ranger
Meteor Meteor.png 100 nature Call a meteor intoexistence above a targeted area, where it falls andexplodes on impact, dealing huge damage to the central tileand lesser damage to surrounding tiles. 16s Sorcerer
Siphon Siphon.png 50 destruction Inflict high magicaldamage on a target within 3 sqm. If the ability kills the target thenthe caster is refunded half the MP cost of the ability, plus MP equal to 3x the target's level. 12s Wizard
Swarm Swarm.png 50 nature Conjure up a swarm ofinsects to surround and attack a single target for several seconds,dealing damage to that target. 8s Shaman