The Hitchhiker's Guide to Erasan is a book by Adam Douglas. It can be found in at least three different locations in Erellor, Korlayra, and Timar.
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The Hitchhiker's Guide to Erasan
by Adam Douglas
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Timar
The adventures of so many start in the valley of
Timar. Since the temple was raised around 400 years
ago, this valley has been known to be an unusual site.
If being forced to limit my description of Timar to two
words, then I would describe Timar as being "mostly
harmless". Timar is a safe haven, protected from the
world outside by the huge mountains on all sides. This
is despite the wide range of creatures which live
there. As a result of the relative safety, this region
has become a training area for inexperienced
adventurers, in order to learn how to bonk the poor
creatures of Timar to death more effectively; and to
provide them with a sensible degree of mistrust for
their fellow adventurer; thus preparing them for the
dangers of the world outside. Only those who have
been promoted to the class of either page or
apprentice are allowed to leave Timar.
There have been only a few exceptions to the peace in
Timar. Most recently and perhaps most notably, the
Forina tragedy. For those of you who don't know of
Forina's history, a great battle between a group of
rebel Malieran soldiers and Timarians led to the
tainting of perhaps the brightest and most beautiful
part of Timar into a barren and heartless land. It is said
that a single terrible spell cast by the Malieran dark
magician, Jerdrus Deicalus, ended this battle for good.
The effects of that spell linger on today, as undead
still roam the area, searching for squishy brains to
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chew on. There are more in depth accounts of this
battle in the Timari and Empo Sar libraries, so I suggest
that if interested, you read further there.
The main route out of Timar is via a narrow gorge
through which the River Florus runs. Short, slim river
boats frequently take this route between Timari and
the nearby town of Brookton. At Brookton, the River
Florus joins with the Bilbur Brook, to carry boats from
Timar all the way down to Empo Sar on the south
coast.
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Hilafo
The sleepy town of Brookton is rarely used as more
than a brief stop—off in a traveller's journey. Most of
its inhabitants are farmers and provide nearby towns
with various food stuffs and essential supplies
throughout the year. Nobles will generally altogether
avoid Brookton, and who can blame them; there isn't
even a tavern! Fortunately, the warden is always
happy to help and give advice to travellers. Being a
farming town, the area outside of Brookton is mostly
farmland. Further east however, the region becomes a
little more interesting.
Three mines exist on the eastern slopes of the Hilafo
Range: Hethen, Sablestone and Nilkas. As human
constructions, they lack both the finesse and
grandeur of Dwarven mines (by which I mean that
they are now falling apart and many of the lower
mines are difficult to access). Most of the mines are
now abandoned, although some have since become
home to various less—than—delightful residents,
including packs of vicious wolves and bands of
outlaws. All three mines may be entered via Lileth
Gorge.
The Hethen mines were the first of their kind
constructed in the Hilafo Range. These mines ran
without the backing of the Emposian Kingdom,
although it is thought that they were funded by other
nations until the beginning of the 9th century, by
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which time the mountain's resources were all but
exhausted. From this point the mines were
effectively abandoned as further digging was
believed to be unprofitable. Now few of the original
mines are accessible and even those which remain are
in a poor state of repair. Shortly after the finding of
mineral ores and beginning of the Hethen mine
construction, the mines of Sablestone and Nilkas began to
be dug. The Nilkas mines were originally privately
owned mines, though were later bought by the
Emposian Kingdom. The mines of Hethen and Nilkas
were abandoned during the middle of the 10th century,
in both, areas have been taken over by packs of
wolves, or outcast groups, though it is also said that
more dangerous creatures inhabit some of the lower
levels or otherwise less—accessible caves. I'm
however no warrior, so have not been able to test out
these rumours.
Only the mines of Sablestone continue to be mined,
although even these have become shrouded in
mystery after the unexplained disappearances of
several miners and a search party from the lower
levels. The Emposian Kingdom, which owns the mines,
denied claims that the mines had become overrun by
some terrible creature. They also haven't answered
claims of discovering an old dwarven brewery, which
would explain the slowed development. The Emposian
Kingdom has since shut off many areas. What might
lie behind these blockades is a favourite topic in
nearby settlements, though it's still unsure whether
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the tales are simply the chatter of enthusiastic
barmen, or if there is in fact some truth behind them.
To the south—west of the mines lies the prosperous
little town of Aylestone. Originally a bastion of
strength during the closing years of the Second War
of Shadows, Aylestone later developed a reputation
as a bastion of a variety of exceedingly fine and
astonishingly expensive artisan crafted items. From
blades to furniture, from ale to armor, Alyestone has
certainly become one of the most affluent areas of
Aerath, besides Empo Sar. The town's proximity to
the mines of Hilafo has certainly aided this rise, since
supplies of good quality ores are not difficult to come
by. Of course the town's location and affluence has
made its houses particularly desirable, so those
wanting to buy might need to save. For travellers not
wanting to settle, or those with smaller purses, the
local tavern, The Golden Roe, offers beds for a few
nights at a sensible price.
In addition, I must recommend this town to travellers
wanting to explore further north to the mines, and
south to the spider crags of Tirapeth.
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Tirapeth
The Portho Brook winds its way down the hill on the
southern side of Aylestone, carving a narrow gulley,
known as Tirapeth Gorge, down to the sea. In contrast
to the mining areas further north, this region is a
green and rugged wilderness. Explorers should be
mindful of the spiders which inhabit many of the
crags and caves, and of the treacherous pitfalls which
litter the area.
I hear from locals that the queen of this group,
Shrachlor, nests within the deepest regions of the
caves below, unlike any other spiders in the area, she
bears upon her back 3 short horns. It is thought these
horns originate from a mate of her mother's; another,
now extinct, spider species. Of the offspring, only
Shrachlor survived. However as a result of her
parents‘ differing species, she is infertile and so
these horns are thought to be unique to her. Despite
being unrelated to the other spiders of the area, she
has adopted a queen—like status amongst them.
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Lionel and Empo Sar
The Plains of Lionel surround the capital of the
Emposian Kingdom, Empo Sar, on the south coast of
Aerath. The name Lionel is thought to have come from
an ancient kingdom which once ruled the area.
However it is now firmly under Emposian control.
Although now very pretty and quiet, things have not
always been that way; many battles have raged
across the Plains of Lionel in past century alone,
especially those during the Emposian—Malieran wars.
And perhaps as a result, the mountains to the north
have become a haven for weaker and more shy
creatures, such as trow and even some curious
elemental creatures.
"All roads lead to Empo Sar" is a common saying
throughout Aerath, mirroring both the grandness of
the Emposian Kingdom and the city itself. The city is
divided into three main areas, each with a wall
surrounding them; the upper, the middle, and the
lower city. The upper city being at the top of this hill,
and the lower city being at the foot of the hill.
Starting off as a few small houses around the castle,
the upper city has developed to become one of the
most affluent and secure areas on Aerath, with
constant guard—presence on the streets. However
with the riches came the secrets, the scandals and
the politics; the upper city is nothing like Lyria's
garden. In the middle of the upper city one can find
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the Royal Castle, the home of the Emposian kings.
Other notable buildings is the Royal Library, the
nobility quarters, the ambassadors quarters and the
barracks, the home of the Royal Guard and the Guilds
of Learning.
In the middle city one can find the bourgeois, the
merchants and master craftsmen. It is said that only
the best crafts are sold here, and that if it isn't sold
here, it isn't worth any attention.
The lower city can be a dangerous place. Smuggling,
theft, bribery, blackmail, and assassination is a way of
life for many of the inhabitants of the lower city. It is
the gangs that rule the lower city, and the city guard
rarely enters unless an ambassador or a nobleman
needs an escort to the harbour. Currently it is the
Zeladri Family, based at the Black Lion Pub, who rule
the lower city. Personally I find them utterly
delightful, and wish them long and fruitful lives.
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Firlow
Firlow is one of the largest regions on Aerath,
stretching as far east as Empo Sar and the Plains of
Lionel to Cyran in the west, bordering Korlayra to the
north and the coast in the south. Firlow's vegetation
is a mixture of flowery, open plains with copses
dotted around, and dense forest to the south—east.
Its landscape is similarly varied, as both gentle hills
and rugged cliffs may be found across the region.
There are two towns in Firlow: Yethil and Mirai. Yethil
was built upon the banks of Lake Firlow on the eastern
side of Firlow. A few years ago, during the spring
months, water levels at Lake Yethil rose and
threatened the town. As a result, part of the town
closest to the lake, including the dock, was rebuilt
upon raised platforms for flood defence. The rest of
the town is built upon slightly higher ground to the
north—east of the dock.
Yethil has a somewhat delicate relationship with Empo
Sar for various reasons. Nevertheless, Yethil freely
trades with other nearby towns and its pretty
location makes it a nice getaway from the hustle and
bustle of city life. Unless looking for accommodation
it has little more to offer to travellers than and a
quick break and chat with Rita Barms, the local pub
landlord at ‘The Fat Cat‘. Rhodosus roam the shores of
Lake Yethil and the less forested plains around.
Further to the south—west the trees grow closer and
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taller, almost seeming to close in around you. These
deeper, darker regions of the forest are home to trow
and goblins, but few other creatures which would pose
a problem to experienced warriors. Nearby areas, such
as the patchy forests of Milthorn to the north, are
definitely worth exploration, however.
Mirai is a curious little town perched on the smooth
northern slopes of Firlow; just south of the Korlayra
Mountains in central Aerath. It is often mistakenly
said that Mirai is part of Korlayra. However this is not
true. Mirai is part of Firlow, but is surrounded on all
sides by the mountains of Korlayra.
Originally, Mirai was a market town and likely stop off
for traders travelling between Empo Sar, Hecate and
the north. But such trade routes rarely pass through
Mirai anymore, although it is still a surprisingly vibrant
town and is particularly well known for some of its
'celebrity' inhabitants. Perhaps the best known of
Mirai's inhabitants was Fundy Whitemoon. Although
strictly speaking the interior of Fundy Whitemoon's
house is in an entirely different location altogether,
and he hasn't been seen for many years. Although the
enchantments protecting his house were far too
complicated for any regular magician to comprehend,
and those capable of removing such charms either do
not wish to remove such intricate spellwork or still
hope for Fundy's return someday.
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This aside, there are several areas of interest for
explorers nearby: many tunnels and caves, and
several strongholds remain from the
Emposian—Malieran conflict within the Korlayra
Mountains.
Western Firlow has long been home to a shrine to the
goddess of health and wellbeing, Iutithra. The pool at
the shrine was blessed by Iutithra herself and is said
to be so pure that it brings good health to the body of
the good and the righteous drinker, but burns the
mouths of the evil and the false. It is certainly one of
the better known shrines, perhaps largely because
Iutithra is held in such high opinion by the Emposians.
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Milthorn
Milthorn is one of the larger forests spreading the
continent of Aerath. It is roughly central in location in
Aerath, stretching from as far north as Maliera and as
far south as Firlow. Dense vegetation, scarred
battlegrounds and mountainous regions make this a
dark and unpleasant landscape. Because it is the valley
between the Korlayra Mountains and the Hilafo Range
it marks the only passage between those two natural
obstacles. Milthorn has been of strategic importance
in many battles throughout Aerathian history. Largely
because of this, Milthorn is now thought of as being in
two parts: the north and south, divided by Eirim's
Wall.
North
Milthorn north of the wall is larger and more
dangerous than the south. Only the southern—most
parts are flanked to the east and west by mountains,
but any sense of foreboding lost by this is more than
made up for by the even more densely packed
forests that seem to close in around adventurers who
stray from the road north. The ruins of Fern lie in
north Milthorn. Even walking the main road in north
Milthorn may be dangerous, and inexperienced
travellers would do well not to stray from the road
heading north at all, as all manner of troublesome
creatures live there.
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South
These days the southern parts of Milthorn are tamer
than the north. The path east is blocked by the steep
mountains surrounding the Timar Valley, whilst to the
west the peaks of the Korlayra Mountains rise up far
above the clouds. For warriors and merchants alike
who walk the roads of South Milthorn, little more than
the occasional bandit is likely to bother them.
However those who stray far from the road without
sound knowledge of the land, or a good map, will
quickly find themselves lost.
For those with an interest, here is a quick history
lesson on Milthorn:
The site was used by both Liranda I and Aigelthin III,
and in the earlier years of the war, basic wooden
palisade towers, walls and huts were used around the
current location of the wall to block further Malieran
attacks and act as a base for the Emposian army.
However these outposts weren't able to defend
Emposia from the might of the Malieran armies, and
were occasionally overrun. It wasn't really until the
end of Ailgeth II's reign (859-887) that any long—term
fortifications began to be set down. However,
Malieran pressure on that region became too strong,
so building at that site was abandoned. Smaller walls
and towers in less suitable locations were used in
place of the main wall. These worked against most
small attacks, but could be quickly overrun by larger
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forces and ultimately spread out the Emposian forces
too thinly to be effective.
Later, in the year 896, during King Eirim III's reign,
Eirim's Wall was finally finished. Though attempts to
build a small keep beside it had proved too difficult
with constant Malieran attacks in the area (most from
the Malieran Cirastil Keep in Korlayra). Some years
later, the lack of solid protection from a keep led to
the destruction of the wall. Later attempts to rebuild
it proved equally fruitless, though Eirim, knowing the
importance of keeping control of Milthorn, and
knowing how well suited that region was for the wall,
didn't give up. Finally in 908, an opportunity arose.
Both powers, but Maliera especially, were struggling;
Emposia had recently taken control of one of the main
Malieran keeps in Korlayra, the closest one to the wall.
Also, Corisia was attempting to break away from
Maliera, and that movement was steadily gaining
momentum (note: succeeded in 910 and Corisia
regained its independence). Eirim once again ordered
for the wall to be built, but sent many more workers
than before, and kept the Malierans busy with battles
in Korlayra and in north Milthorn. This, coupled with
the problems Maliera was having with Corisia, allowed
Eirim time to build the keep. Astonishingly the wall
was rebuilt and keep constructed in just three days.
Despite the major Emposian losses in this brief time,
this move signalled a turning point in the war in favour
of Emposia.
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Eirim's Wall and the keep are still used today; mostly
as a base for the army. The guards there will also not
let inexperienced adventurers pass, as the area to the
north is far too dangerous. In addition, it is not so rare
for the path north through Milthorn to be shut by
order of the King. There are ways round this, of
course: by going through Korlayra to avoid the wall
entirely, or bribing the guards at Eirim's Wall
(ALLEGEDLY!).
After the war ended in 929 almost all the fortifications
and ruins were abandoned by the troops. Even Fern
was forsaken by the humans and consigned to the
forest. Today, roots, mushrooms and small plants
cover the old stone walls. However, war unofficially
continued in the forest as Malieran partisans used the
old forts for ambushes on Emposian patrols. Since the
focus of counter—Emposian resistance is mostly in
the former Malieran capital, Sivaris, few rebels have
stayed in the forest.
Rumours say that old Fern has been taken over by
spirits of the wood, mostly appearing at night luring
unwary wayfarers with their green auras.
Furthermore many goblin tribes are said to have
moved into the deeper areas of the forest, especially
in the mountain—side caves to the north—east.
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Korlayra
The mountains of Korlayra stretch across central
Aerath effectively separating Empo Sar from Sivaris
(capital of Maliera) and so were of considerable
strategic importance during the Emposian—Malieran
conflict. After the fall of Sivaris, most of the tunnels,
caves and strongholds were abandoned, and many are
now inhabited by other creatures. Most of these are
scavengers and renegades who pose little threat to an
experienced explorer; however there are also a few
darker secrets hidden within the bowels of these
rugged mountains.
There are thought to be undead creatures roaming
the lower bowels of the Korlayra Mountain tunnels.
These are thought to have been Malieran magicians,
whose spells of death backfired. Although a few
Emposian magicians also experimented with such
forces in Korlayra at the time and there are rumours
that one of the liches was an Emposian. The liches
have command over the dead in Korlayra, and call upon
them to force out any intruders.
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Wirafal
Wirafal is a heavily forested area to the north of
Milthorn and east of Malieria. Even with a map and
trusted guide, the deeper forests of Wirafal can be
difficult to navigate. There are many tales told in the
taverns of the surrounding areas which tell of how
the trees whisper to one another, and may actually
move to confuse unwary travellers; coaxing them
into traps with strange creatures and Wirathistles, or
just forcing them deeper into the forest, to be
devoured by the dark heart of Wirafal.
The name, "Wirafal", is thought to be derived from
the old tongue word for "unconquerable". This is
thought to be a reference to the fact that Wirafal is
one of the safest locations on Erasan; if you're a tree,
that is. It is often said of Wirafal, that the forest
attempts to force explorers to their doom in the dark
centre of the forest. And that those who do manage
to pass through this region unscathed, do so by
continually searching for alternative routes through
the maze of trees. One thing is certainly true, the
forests of Wirafal are ancient and magical. But
certainly not all the magic present is a threat.
If travelling east from Wirafal, then you should
probably turn around and go straight back where you
came from. As the great orcish Lraklar Fortress lies on
the eastern border of Wirafal. During the second half
of the second war of shadows, orcs built several
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immense fortresses in an attempt to tighten the Dark
Lord Phobos‘ already slipping grip upon the world. One
of the greatest was Lraklar Fortress on the eastern
side of Wirafal. Many orcs fled Wirafal in the second
fall of the Shadow, however others retreated into the
caves and mountains to the east instead. By the year
800, orcs began to resurface, whilst Aerathians, tied up
in their own conflicts, took little notice. The orcs were
able to rebuild Lraklar Fortress to its former strength.
Many of the old tunnels still exist, leading deep into
the mountains. The nearby town of Tereth is now
often attacked by groups of orcs from Lraklar
Fortress, the war and Emposian takeover of Maliera
meant that Tereth often had little support during
attacks in the past. However a wall now protects the
town and the Emposian Army keep a constant
presence there.
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Maliera
Maliera is the region north of Milthorn and Korlayra and
west of Wirafal. Having been the centre of the
Malieran Empire from around 589, Maliera was annexed
by the Emposian Kingdom at the true end of the
Emposian—Malieran war in 929. The once great city of
Sivaris, the former capital of Malieria, can be found
here. There is still much bad—feeling between the
ex—Malieran Empire and the rest of Emposia, however.
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Index