Difference between revisions of "The Hitchhiker's Guide to Erasan"

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(Created page with "File:Book.png '''The Hitchhiker's Guide to Erasan''' is a book by Adam Douglas. It can be found in at least three different locations in Erellor, Korlayra, and T...")
 
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==Text==
 
==Text==
 
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|- style="vertical-align:top;"
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The Hitchhiker's Guide to Erasan
|
 
The Hitchhiker's Guide to Erasan<br />
 
 
by Adam Douglas
 
by Adam Douglas
|}
+
</pre>
  
 
===Page 2===
 
===Page 2===
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|
 
 
Timar
 
Timar
  
 +
The adventures of so many start in the valley of Timar. Since the temple was raised around 400 years ago, this valley has been known to be an unusual site. If being forced to limit my description of Timar to two words, then I would describe Timar as being "mostly harmless". Timar is a safe haven, protected from the world outside by the huge mountains on all sides. This is despite the wide range of creatures which live there. As a result of the relative safety, this region has become a training area for inexperienced adventurers, in order to learn how to bonk the poor creatures of Timar to death more effectively; and to provide them with a sensible degree of mistrust for their fellow adventurer; thus preparing them for the dangers of the world outside. Only those who have been promoted to the class of either page or apprentice are allowed to leave Timar.
  
The adventures of so many start in the valley of
+
There have been only a few exceptions to the peace in Timar. Most recently and perhaps most notably, the Forina tragedy. For those of you who don't know of Forina's history, a great battle between a group of rebel Malieran soldiers and Timarians led to the tainting of perhaps the brightest and most beautiful part of Timar into a barren and heartless land. It is said that a single terrible spell cast by the Malieran dark magician, Jerdrus Deicalus, ended this battle for good. The effects of that spell linger on today, as undead still roam the area, searching for squishy brains to
Timar. Since the temple was raised around 400 years
+
</pre>
ago, this valley has been known to be an unusual site.
 
If being forced to limit my description of Timar to two
 
words, then I would describe Timar as being "mostly
 
harmless". Timar is a safe haven, protected from the
 
world outside by the huge mountains on all sides. This
 
is despite the wide range of creatures which live
 
there. As a result of the relative safety, this region
 
has become a training area for inexperienced
 
adventurers, in order to learn how to bonk the poor
 
creatures of Timar to death more effectively; and to
 
provide them with a sensible degree of mistrust for
 
their fellow adventurer; thus preparing them for the
 
dangers of the world outside. Only those who have
 
been promoted to the class of either page or
 
apprentice are allowed to leave Timar.
 
 
 
 
 
There have been only a few exceptions to the peace in
 
Timar. Most recently and perhaps most notably, the
 
Forina tragedy. For those of you who don't know of
 
Forina's history, a great battle between a group of
 
rebel Malieran soldiers and Timarians led to the
 
tainting of perhaps the brightest and most beautiful
 
part of Timar into a barren and heartless land. It is said
 
that a single terrible spell cast by the Malieran dark
 
magician, Jerdrus Deicalus, ended this battle for good.
 
The effects of that spell linger on today, as undead
 
still roam the area, searching for squishy brains to
 
|}
 
 
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===Page 3===
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|- style="vertical-align:top;"
+
chew on. There are more in depth accounts of this battle in the Timari and Empo Sar libraries, so I suggest that if interested, you read further there.
|
 
chew on. There are more in depth accounts of this
 
battle in the Timari and Empo Sar libraries, so I suggest
 
that if interested, you read further there.
 
  
 
+
The main route out of Timar is via a narrow gorge through which the River Florus runs. Short, slim river boats frequently take this route between Timari and the nearby town of Brookton. At Brookton, the River Florus joins with the Bilbur Brook, to carry boats from Timar all the way down to Empo Sar on the south coast.
The main route out of Timar is via a narrow gorge
+
</pre>
through which the River Florus runs. Short, slim river
 
boats frequently take this route between Timari and
 
the nearby town of Brookton. At Brookton, the River
 
Florus joins with the Bilbur Brook, to carry boats from
 
Timar all the way down to Empo Sar on the south
 
coast.
 
|}
 
 
===Page 4===
 
===Page 4===
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<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
 
|
 
 
Hilafo
 
Hilafo
  
 +
The sleepy town of Brookton is rarely used as more than a brief stop—off in a traveller's journey. Most of its inhabitants are farmers and provide nearby towns with various food stuffs and essential supplies throughout the year. Nobles will generally altogether avoid Brookton, and who can blame them; there isn't even a tavern! Fortunately, the warden is always happy to help and give advice to travellers. Being a farming town, the area outside of Brookton is mostly farmland. Further east however, the region becomes a little more interesting.
  
The sleepy town of Brookton is rarely used as more
+
Three mines exist on the eastern slopes of the Hilafo Range: Hethen, Sablestone and Nilkas. As human constructions, they lack both the finesse and grandeur of Dwarven mines (by which I mean that they are now falling apart and many of the lower mines are difficult to access). Most of the mines are now abandoned, although some have since become home to various less—than—delightful residents, including packs of vicious wolves and bands of outlaws. All three mines may be entered via Lileth Gorge.
than a brief stop—off in a traveller's journey. Most of
 
its inhabitants are farmers and provide nearby towns
 
with various food stuffs and essential supplies
 
throughout the year. Nobles will generally altogether
 
avoid Brookton, and who can blame them; there isn't
 
even a tavern! Fortunately, the warden is always
 
happy to help and give advice to travellers. Being a
 
farming town, the area outside of Brookton is mostly
 
farmland. Further east however, the region becomes a
 
little more interesting.
 
  
 
+
The Hethen mines were the first of their kind constructed in the Hilafo Range. These mines ran without the backing of the Emposian Kingdom, although it is thought that they were funded by other nations until the beginning of the 9th century, by
Three mines exist on the eastern slopes of the Hilafo
+
</pre>
Range: Hethen, Sablestone and Nilkas. As human
 
constructions, they lack both the finesse and
 
grandeur of Dwarven mines (by which I mean that
 
they are now falling apart and many of the lower
 
mines are difficult to access). Most of the mines are
 
now abandoned, although some have since become
 
home to various less—than—delightful residents,
 
including packs of vicious wolves and bands of
 
outlaws. All three mines may be entered via Lileth
 
Gorge.
 
 
 
 
 
The Hethen mines were the first of their kind
 
constructed in the Hilafo Range. These mines ran
 
without the backing of the Emposian Kingdom,
 
although it is thought that they were funded by other
 
nations until the beginning of the 9th century, by
 
|}
 
 
===Page 5===
 
===Page 5===
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|- style="vertical-align:top;"
+
which time the mountain's resources were all but exhausted. From this point the mines were effectively abandoned as further digging was believed to be unprofitable. Now few of the original mines are accessible and even those which remain are in a poor state of repair. Shortly after the finding of mineral ores and beginning of the Hethen mine construction, the mines of Sablestone and Nilkas began to be dug. The Nilkas mines were originally privately owned mines, though were later bought by the Emposian Kingdom. The mines of Hethen and Nilkas were abandoned during the middle of the 10th century, in both, areas have been taken over by packs of wolves, or outcast groups, though it is also said that more dangerous creatures inhabit some of the lower levels or otherwise less—accessible caves. I'm however no warrior, so have not been able to test out these rumours.
|
 
which time the mountain's resources were all but
 
exhausted. From this point the mines were
 
effectively abandoned as further digging was
 
believed to be unprofitable. Now few of the original
 
mines are accessible and even those which remain are
 
in a poor state of repair. Shortly after the finding of
 
mineral ores and beginning of the Hethen mine
 
construction, the mines of Sablestone and Nilkas began to
 
be dug. The Nilkas mines were originally privately
 
owned mines, though were later bought by the
 
Emposian Kingdom. The mines of Hethen and Nilkas
 
were abandoned during the middle of the 10th century,
 
in both, areas have been taken over by packs of
 
wolves, or outcast groups, though it is also said that
 
more dangerous creatures inhabit some of the lower
 
levels or otherwise less—accessible caves. I'm
 
however no warrior, so have not been able to test out
 
these rumours.
 
 
 
  
Only the mines of Sablestone continue to be mined,
+
Only the mines of Sablestone continue to be mined, although even these have become shrouded in mystery after the unexplained disappearances of several miners and a search party from the lower levels. The Emposian Kingdom, which owns the mines, denied claims that the mines had become overrun by some terrible creature. They also haven't answered claims of discovering an old dwarven brewery, which would explain the slowed development. The Emposian Kingdom has since shut off many areas. What might lie behind these blockades is a favourite topic in nearby settlements, though it's still unsure whether
although even these have become shrouded in
+
</pre>
mystery after the unexplained disappearances of
 
several miners and a search party from the lower
 
levels. The Emposian Kingdom, which owns the mines,
 
denied claims that the mines had become overrun by
 
some terrible creature. They also haven't answered
 
claims of discovering an old dwarven brewery, which
 
would explain the slowed development. The Emposian
 
Kingdom has since shut off many areas. What might
 
lie behind these blockades is a favourite topic in
 
nearby settlements, though it's still unsure whether
 
|}
 
 
===Page 6===
 
===Page 6===
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|- style="vertical-align:top;"
+
the tales are simply the chatter of enthusiastic barmen, or if there is in fact some truth behind them.
|
 
the tales are simply the chatter of enthusiastic
 
barmen, or if there is in fact some truth behind them.
 
 
 
 
 
To the south—west of the mines lies the prosperous
 
little town of Aylestone. Originally a bastion of
 
strength during the closing years of the Second War
 
of Shadows, Aylestone later developed a reputation
 
as a bastion of a variety of exceedingly fine and
 
astonishingly expensive artisan crafted items. From
 
blades to furniture, from ale to armor, Alyestone has
 
certainly become one of the most affluent areas of
 
Aerath, besides Empo Sar. The town's proximity to
 
the mines of Hilafo has certainly aided this rise, since
 
supplies of good quality ores are not difficult to come
 
by. Of course the town's location and affluence has
 
made its houses particularly desirable, so those
 
wanting to buy might need to save. For travellers not
 
wanting to settle, or those with smaller purses, the
 
local tavern, The Golden Roe, offers beds for a few
 
nights at a sensible price.  
 
  
 +
To the south—west of the mines lies the prosperous little town of Aylestone. Originally a bastion of strength during the closing years of the Second War of Shadows, Aylestone later developed a reputation as a bastion of a variety of exceedingly fine and astonishingly expensive artisan crafted items. From blades to furniture, from ale to armor, Alyestone has certainly become one of the most affluent areas of Aerath, besides Empo Sar. The town's proximity to the mines of Hilafo has certainly aided this rise, since supplies of good quality ores are not difficult to come by. Of course the town's location and affluence has made its houses particularly desirable, so those wanting to buy might need to save. For travellers not wanting to settle, or those with smaller purses, the local tavern, The Golden Roe, offers beds for a few nights at a sensible price.
  
In addition, I must recommend this town to travellers  
+
In addition, I must recommend this town to travellers wanting to explore further north to the mines, and south to the spider crags of Tirapeth.  
wanting to explore further north to the mines, and  
+
</pre>
south to the spider crags of Tirapeth.  
 
|}
 
 
===Page 7===
 
===Page 7===
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|- style="vertical-align:top;"
 
|
 
 
Tirapeth
 
Tirapeth
  
 +
The Portho Brook winds its way down the hill on the southern side of Aylestone, carving a narrow gulley, known as Tirapeth Gorge, down to the sea. In contrast to the mining areas further north, this region is a green and rugged wilderness. Explorers should be mindful of the spiders which inhabit many of the crags and caves, and of the treacherous pitfalls which litter the area.
  
The Portho Brook winds its way down the hill on the
+
I hear from locals that the queen of this group, Shrachlor, nests within the deepest regions of the caves below, unlike any other spiders in the area, she bears upon her back 3 short horns. It is thought these horns originate from a mate of her mother's; another, now extinct, spider species. Of the offspring, only Shrachlor survived. However as a result of her parents' differing species, she is infertile and so these horns are thought to be unique to her. Despite being unrelated to the other spiders of the area, she has adopted a queen—like status amongst them.
southern side of Aylestone, carving a narrow gulley,
+
</pre>
known as Tirapeth Gorge, down to the sea. In contrast
 
to the mining areas further north, this region is a
 
green and rugged wilderness. Explorers should be
 
mindful of the spiders which inhabit many of the
 
crags and caves, and of the treacherous pitfalls which
 
litter the area.
 
 
 
 
 
I hear from locals that the queen of this group,
 
Shrachlor, nests within the deepest regions of the
 
caves below, unlike any other spiders in the area, she
 
bears upon her back 3 short horns. It is thought these
 
horns originate from a mate of her mother's; another,
 
now extinct, spider species. Of the offspring, only
 
Shrachlor survived. However as a result of her
 
parents‘ differing species, she is infertile and so
 
these horns are thought to be unique to her. Despite
 
being unrelated to the other spiders of the area, she
 
has adopted a queen—like status amongst them.
 
|}
 
 
===Page 8===
 
===Page 8===
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+
<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
 
|
 
 
Lionel and Empo Sar
 
Lionel and Empo Sar
  
 +
The Plains of Lionel surround the capital of the Emposian Kingdom, Empo Sar, on the south coast of Aerath. The name Lionel is thought to have come from an ancient kingdom which once ruled the area. However it is now firmly under Emposian control. Although now very pretty and quiet, things have not always been that way; many battles have raged across the Plains of Lionel in past century alone, especially those during the Emposian—Malieran wars. And perhaps as a result, the mountains to the north have become a haven for weaker and more shy creatures, such as trow and even some curious elemental creatures.
  
The Plains of Lionel surround the capital of the
+
"All roads lead to Empo Sar" is a common saying throughout Aerath, mirroring both the grandness of the Emposian Kingdom and the city itself. The city is divided into three main areas, each with a wall surrounding them; the upper, the middle, and the lower city. The upper city being at the top of this hill, and the lower city being at the foot of the hill.
Emposian Kingdom, Empo Sar, on the south coast of
 
Aerath. The name Lionel is thought to have come from
 
an ancient kingdom which once ruled the area.
 
However it is now firmly under Emposian control.
 
Although now very pretty and quiet, things have not
 
always been that way; many battles have raged
 
across the Plains of Lionel in past century alone,
 
especially those during the Emposian—Malieran wars.
 
And perhaps as a result, the mountains to the north
 
have become a haven for weaker and more shy
 
creatures, such as trow and even some curious
 
elemental creatures.
 
  
 
+
Starting off as a few small houses around the castle, the upper city has developed to become one of the most affluent and secure areas on Aerath, with constant guard—presence on the streets. However with the riches came the secrets, the scandals and the politics; the upper city is nothing like Lyria's garden. In the middle of the upper city one can find
"All roads lead to Empo Sar" is a common saying
+
</pre>
throughout Aerath, mirroring both the grandness of
 
the Emposian Kingdom and the city itself. The city is
 
divided into three main areas, each with a wall
 
surrounding them; the upper, the middle, and the
 
lower city. The upper city being at the top of this hill,
 
and the lower city being at the foot of the hill.
 
 
 
 
 
Starting off as a few small houses around the castle,
 
the upper city has developed to become one of the
 
most affluent and secure areas on Aerath, with
 
constant guard—presence on the streets. However
 
with the riches came the secrets, the scandals and
 
the politics; the upper city is nothing like Lyria's
 
garden. In the middle of the upper city one can find
 
|}
 
 
===Page 9===
 
===Page 9===
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|- style="vertical-align:top;"
+
the Royal Castle, the home of the Emposian kings. Other notable buildings is the Royal Library, the nobility quarters, the ambassadors quarters and the barracks, the home of the Royal Guard and the Guilds of Learning.
|
 
the Royal Castle, the home of the Emposian kings.
 
Other notable buildings is the Royal Library, the
 
nobility quarters, the ambassadors quarters and the
 
barracks, the home of the Royal Guard and the Guilds
 
of Learning.
 
  
 +
In the middle city one can find the bourgeois, the merchants and master craftsmen. It is said that only the best crafts are sold here, and that if it isn't sold here, it isn't worth any attention.
  
In the middle city one can find the bourgeois, the
+
The lower city can be a dangerous place. Smuggling, theft, bribery, blackmail, and assassination is a way of life for many of the inhabitants of the lower city. It is the gangs that rule the lower city, and the city guard rarely enters unless an ambassador or a nobleman needs an escort to the harbour. Currently it is the Zeladri Family, based at the Black Lion Pub, who rule the lower city. Personally I find them utterly delightful, and wish them long and fruitful lives.
merchants and master craftsmen. It is said that only
+
</pre>
the best crafts are sold here, and that if it isn't sold
 
here, it isn't worth any attention.
 
 
 
 
 
The lower city can be a dangerous place. Smuggling,
 
theft, bribery, blackmail, and assassination is a way of
 
life for many of the inhabitants of the lower city. It is
 
the gangs that rule the lower city, and the city guard
 
rarely enters unless an ambassador or a nobleman
 
needs an escort to the harbour. Currently it is the
 
Zeladri Family, based at the Black Lion Pub, who rule
 
the lower city. Personally I find them utterly
 
delightful, and wish them long and fruitful lives.
 
|}
 
 
===Page 10===
 
===Page 10===
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|- style="vertical-align:top;"
 
|
 
 
Firlow
 
Firlow
  
 +
Firlow is one of the largest regions on Aerath, stretching as far east as Empo Sar and the Plains of Lionel to Cyran in the west, bordering Korlayra to the north and the coast in the south. Firlow's vegetation is a mixture of flowery, open plains with copses dotted around, and dense forest to the south—east. Its landscape is similarly varied, as both gentle hills and rugged cliffs may be found across the region.
  
Firlow is one of the largest regions on Aerath,
+
There are two towns in Firlow: Yethil and Mirai. Yethil was built upon the banks of Lake Firlow on the eastern side of Firlow. A few years ago, during the spring months, water levels at Lake Yethil rose and threatened the town. As a result, part of the town closest to the lake, including the dock, was rebuilt upon raised platforms for flood defence. The rest of the town is built upon slightly higher ground to the north—east of the dock.
stretching as far east as Empo Sar and the Plains of
 
Lionel to Cyran in the west, bordering Korlayra to the
 
north and the coast in the south. Firlow's vegetation
 
is a mixture of flowery, open plains with copses
 
dotted around, and dense forest to the south—east.
 
Its landscape is similarly varied, as both gentle hills
 
and rugged cliffs may be found across the region.
 
 
 
 
 
There are two towns in Firlow: Yethil and Mirai. Yethil
 
was built upon the banks of Lake Firlow on the eastern
 
side of Firlow. A few years ago, during the spring
 
months, water levels at Lake Yethil rose and
 
threatened the town. As a result, part of the town
 
closest to the lake, including the dock, was rebuilt
 
upon raised platforms for flood defence. The rest of
 
the town is built upon slightly higher ground to the
 
north—east of the dock.
 
 
 
  
Yethil has a somewhat delicate relationship with Empo
+
Yethil has a somewhat delicate relationship with Empo Sar for various reasons. Nevertheless, Yethil freely trades with other nearby towns and its pretty location makes it a nice getaway from the hustle and bustle of city life. Unless looking for accommodation it has little more to offer to travellers than and a quick break and chat with Rita Barms, the local pub landlord at 'The Fat Cat'. Rhodosus roam the shores of Lake Yethil and the less forested plains around. Further to the south—west the trees grow closer and
Sar for various reasons. Nevertheless, Yethil freely
+
</pre>
trades with other nearby towns and its pretty
 
location makes it a nice getaway from the hustle and
 
bustle of city life. Unless looking for accommodation
 
it has little more to offer to travellers than and a
 
quick break and chat with Rita Barms, the local pub
 
landlord at ‘The Fat Cat‘. Rhodosus roam the shores of
 
Lake Yethil and the less forested plains around.
 
Further to the south—west the trees grow closer and
 
|}
 
 
===Page 11===
 
===Page 11===
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|- style="vertical-align:top;"
+
taller, almost seeming to close in around you. These deeper, darker regions of the forest are home to trow and goblins, but few other creatures which would pose a problem to experienced warriors. Nearby areas, such as the patchy forests of Milthorn to the north, are definitely worth exploration, however.
|
 
taller, almost seeming to close in around you. These
 
deeper, darker regions of the forest are home to trow
 
and goblins, but few other creatures which would pose
 
a problem to experienced warriors. Nearby areas, such
 
as the patchy forests of Milthorn to the north, are
 
definitely worth exploration, however.
 
  
 +
Mirai is a curious little town perched on the smooth northern slopes of Firlow; just south of the Korlayra Mountains in central Aerath. It is often mistakenly said that Mirai is part of Korlayra. However this is not true. Mirai is part of Firlow, but is surrounded on all sides by the mountains of Korlayra.
  
Mirai is a curious little town perched on the smooth
+
Originally, Mirai was a market town and likely stop off for traders travelling between Empo Sar, Hecate and the north. But such trade routes rarely pass through Mirai anymore, although it is still a surprisingly vibrant town and is particularly well known for some of its 'celebrity' inhabitants. Perhaps the best known of Mirai's inhabitants was Fundy Whitemoon. Although strictly speaking the interior of Fundy Whitemoon's house is in an entirely different location altogether, and he hasn't been seen for many years. Although the enchantments protecting his house were far too complicated for any regular magician to comprehend, and those capable of removing such charms either do not wish to remove such intricate spellwork or still hope for Fundy's return someday.
northern slopes of Firlow; just south of the Korlayra
+
</pre>
Mountains in central Aerath. It is often mistakenly
 
said that Mirai is part of Korlayra. However this is not
 
true. Mirai is part of Firlow, but is surrounded on all
 
sides by the mountains of Korlayra.
 
 
 
 
 
Originally, Mirai was a market town and likely stop off
 
for traders travelling between Empo Sar, Hecate and
 
the north. But such trade routes rarely pass through
 
Mirai anymore, although it is still a surprisingly vibrant
 
town and is particularly well known for some of its
 
'celebrity' inhabitants. Perhaps the best known of
 
Mirai's inhabitants was Fundy Whitemoon. Although
 
strictly speaking the interior of Fundy Whitemoon's
 
house is in an entirely different location altogether,
 
and he hasn't been seen for many years. Although the
 
enchantments protecting his house were far too
 
complicated for any regular magician to comprehend,
 
and those capable of removing such charms either do
 
not wish to remove such intricate spellwork or still
 
hope for Fundy's return someday.
 
|}
 
 
===Page 12===
 
===Page 12===
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|- style="vertical-align:top;"
+
This aside, there are several areas of interest for explorers nearby: many tunnels and caves, and several strongholds remain from the Emposian—Malieran conflict within the Korlayra Mountains.
|
 
This aside, there are several areas of interest for
 
explorers nearby: many tunnels and caves, and
 
several strongholds remain from the
 
Emposian—Malieran conflict within the Korlayra
 
Mountains.
 
  
 
+
Western Firlow has long been home to a shrine to the goddess of health and wellbeing, Iutithra. The pool at the shrine was blessed by Iutithra herself and is said to be so pure that it brings good health to the body of the good and the righteous drinker, but burns the mouths of the evil and the false. It is certainly one of the better known shrines, perhaps largely because Iutithra is held in such high opinion by the Emposians.
Western Firlow has long been home to a shrine to the
+
</pre>
goddess of health and wellbeing, Iutithra. The pool at
 
the shrine was blessed by Iutithra herself and is said
 
to be so pure that it brings good health to the body of
 
the good and the righteous drinker, but burns the
 
mouths of the evil and the false. It is certainly one of
 
the better known shrines, perhaps largely because
 
Iutithra is held in such high opinion by the Emposians.
 
|}
 
 
===Page 13===
 
===Page 13===
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|- style="vertical-align:top;"
 
|
 
 
Milthorn
 
Milthorn
  
 
+
Milthorn is one of the larger forests spreading the continent of Aerath. It is roughly central in location in Aerath, stretching from as far north as Maliera and as far south as Firlow. Dense vegetation, scarred battlegrounds and mountainous regions make this a dark and unpleasant landscape. Because it is the valley between the Korlayra Mountains and the Hilafo Range it marks the only passage between those two natural obstacles. Milthorn has been of strategic importance in many battles throughout Aerathian history. Largely because of this, Milthorn is now thought of as being in two parts: the north and south, divided by Eirim's Wall.
Milthorn is one of the larger forests spreading the
 
continent of Aerath. It is roughly central in location in
 
Aerath, stretching from as far north as Maliera and as
 
far south as Firlow. Dense vegetation, scarred
 
battlegrounds and mountainous regions make this a
 
dark and unpleasant landscape. Because it is the valley
 
between the Korlayra Mountains and the Hilafo Range
 
it marks the only passage between those two natural
 
obstacles. Milthorn has been of strategic importance
 
in many battles throughout Aerathian history. Largely
 
because of this, Milthorn is now thought of as being in
 
two parts: the north and south, divided by Eirim's
 
Wall.
 
 
 
  
 
North
 
North
  
 
+
Milthorn north of the wall is larger and more dangerous than the south. Only the southern—most parts are flanked to the east and west by mountains, but any sense of foreboding lost by this is more than made up for by the even more densely packed forests that seem to close in around adventurers who stray from the road north. The ruins of Fern lie in north Milthorn. Even walking the main road in north Milthorn may be dangerous, and inexperienced travellers would do well not to stray from the road heading north at all, as all manner of troublesome creatures live there.
Milthorn north of the wall is larger and more
+
</pre>
dangerous than the south. Only the southern—most
 
parts are flanked to the east and west by mountains,
 
but any sense of foreboding lost by this is more than
 
made up for by the even more densely packed
 
forests that seem to close in around adventurers who
 
stray from the road north. The ruins of Fern lie in
 
north Milthorn. Even walking the main road in north
 
Milthorn may be dangerous, and inexperienced
 
travellers would do well not to stray from the road
 
heading north at all, as all manner of troublesome
 
creatures live there.
 
|}
 
 
===Page 14===
 
===Page 14===
{|style="border-style: solid; border-width: 0px; width: 380px;"
+
<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
 
|
 
 
South
 
South
  
 +
These days the southern parts of Milthorn are tamer than the north. The path east is blocked by the steep mountains surrounding the Timar Valley, whilst to the west the peaks of the Korlayra Mountains rise up far above the clouds. For warriors and merchants alike who walk the roads of South Milthorn, little more than the occasional bandit is likely to bother them. However those who stray far from the road without sound knowledge of the land, or a good map, will quickly find themselves lost.
  
These days the southern parts of Milthorn are tamer
+
For those with an interest, here is a quick history lesson on Milthorn:
than the north. The path east is blocked by the steep
+
The site was used by both Liranda I and Aigelthin III, and in the earlier years of the war, basic wooden palisade towers, walls and huts were used around the current location of the wall to block further Malieran attacks and act as a base for the Emposian army. However these outposts weren't able to defend Emposia from the might of the Malieran armies, and were occasionally overrun. It wasn't really until the end of Ailgeth II's reign (859-887) that any long—term fortifications began to be set down. However, Malieran pressure on that region became too strong, so building at that site was abandoned. Smaller walls and towers in less suitable locations were used in place of the main wall. These worked against most small attacks, but could be quickly overrun by larger
mountains surrounding the Timar Valley, whilst to the
+
</pre>
west the peaks of the Korlayra Mountains rise up far
 
above the clouds. For warriors and merchants alike
 
who walk the roads of South Milthorn, little more than
 
the occasional bandit is likely to bother them.
 
However those who stray far from the road without
 
sound knowledge of the land, or a good map, will
 
quickly find themselves lost.
 
 
 
 
 
For those with an interest, here is a quick history
 
lesson on Milthorn:<br />
 
The site was used by both Liranda I and Aigelthin III,
 
and in the earlier years of the war, basic wooden
 
palisade towers, walls and huts were used around the
 
current location of the wall to block further Malieran
 
attacks and act as a base for the Emposian army.
 
However these outposts weren't able to defend
 
Emposia from the might of the Malieran armies, and
 
were occasionally overrun. It wasn't really until the
 
end of Ailgeth II's reign (859-887) that any long—term
 
fortifications began to be set down. However,
 
Malieran pressure on that region became too strong,
 
so building at that site was abandoned. Smaller walls
 
and towers in less suitable locations were used in
 
place of the main wall. These worked against most
 
small attacks, but could be quickly overrun by larger
 
|}
 
 
===Page 15===
 
===Page 15===
{|style="border-style: solid; border-width: 0px; width: 380px;"
+
<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
+
forces and ultimately spread out the Emposian forces too thinly to be effective.
|
 
forces and ultimately spread out the Emposian forces
 
too thinly to be effective.
 
 
 
  
Later, in the year 896, during King Eirim III's reign,
+
Later, in the year 896, during King Eirim III's reign, Eirim's Wall was finally finished. Though attempts to build a small keep beside it had proved too difficult with constant Malieran attacks in the area (most from the Malieran Cirastil Keep in Korlayra). Some years later, the lack of solid protection from a keep led to the destruction of the wall. Later attempts to rebuild it proved equally fruitless, though Eirim, knowing the importance of keeping control of Milthorn, and knowing how well suited that region was for the wall, didn't give up. Finally in 908, an opportunity arose.
Eirim's Wall was finally finished. Though attempts to
 
build a small keep beside it had proved too difficult
 
with constant Malieran attacks in the area (most from
 
the Malieran Cirastil Keep in Korlayra). Some years
 
later, the lack of solid protection from a keep led to
 
the destruction of the wall. Later attempts to rebuild
 
it proved equally fruitless, though Eirim, knowing the
 
importance of keeping control of Milthorn, and
 
knowing how well suited that region was for the wall,
 
didn't give up. Finally in 908, an opportunity arose.
 
  
 
+
Both powers, but Maliera especially, were struggling; Emposia had recently taken control of one of the main Malieran keeps in Korlayra, the closest one to the wall. Also, Corisia was attempting to break away from Maliera, and that movement was steadily gaining momentum (note: succeeded in 910 and Corisia regained its independence). Eirim once again ordered for the wall to be built, but sent many more workers than before, and kept the Malierans busy with battles in Korlayra and in north Milthorn. This, coupled with the problems Maliera was having with Corisia, allowed Eirim time to build the keep. Astonishingly the wall was rebuilt and keep constructed in just three days. Despite the major Emposian losses in this brief time, this move signalled a turning point in the war in favour of Emposia.
Both powers, but Maliera especially, were struggling;
+
</pre>
Emposia had recently taken control of one of the main
 
Malieran keeps in Korlayra, the closest one to the wall.
 
Also, Corisia was attempting to break away from
 
Maliera, and that movement was steadily gaining
 
momentum (note: succeeded in 910 and Corisia
 
regained its independence). Eirim once again ordered
 
for the wall to be built, but sent many more workers
 
than before, and kept the Malierans busy with battles
 
in Korlayra and in north Milthorn. This, coupled with
 
the problems Maliera was having with Corisia, allowed
 
Eirim time to build the keep. Astonishingly the wall
 
was rebuilt and keep constructed in just three days.
 
Despite the major Emposian losses in this brief time,
 
this move signalled a turning point in the war in favour
 
of Emposia.
 
|}
 
 
===Page 16===
 
===Page 16===
{|style="border-style: solid; border-width: 0px; width: 380px;"
+
<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
+
Eirim's Wall and the keep are still used today; mostly as a base for the army. The guards there will also not let inexperienced adventurers pass, as the area to the north is far too dangerous. In addition, it is not so rare for the path north through Milthorn to be shut by order of the King. There are ways round this, of course: by going through Korlayra to avoid the wall entirely, or bribing the guards at Eirim's Wall (ALLEGEDLY!).
|
 
Eirim's Wall and the keep are still used today; mostly
 
as a base for the army. The guards there will also not
 
let inexperienced adventurers pass, as the area to the
 
north is far too dangerous. In addition, it is not so rare
 
for the path north through Milthorn to be shut by
 
order of the King. There are ways round this, of
 
course: by going through Korlayra to avoid the wall
 
entirely, or bribing the guards at Eirim's Wall
 
(ALLEGEDLY!).
 
  
 +
After the war ended in 929 almost all the fortifications and ruins were abandoned by the troops. Even Fern was forsaken by the humans and consigned to the forest. Today, roots, mushrooms and small plants cover the old stone walls. However, war unofficially continued in the forest as Malieran partisans used the old forts for ambushes on Emposian patrols. Since the focus of counter—Emposian resistance is mostly in the former Malieran capital, Sivaris, few rebels have stayed in the forest.
  
After the war ended in 929 almost all the fortifications
+
Rumours say that old Fern has been taken over by spirits of the wood, mostly appearing at night luring unwary wayfarers with their green auras. Furthermore many goblin tribes are said to have moved into the deeper areas of the forest, especially in the mountain—side caves to the north—east.
and ruins were abandoned by the troops. Even Fern
+
</pre>
was forsaken by the humans and consigned to the
 
forest. Today, roots, mushrooms and small plants
 
cover the old stone walls. However, war unofficially
 
continued in the forest as Malieran partisans used the
 
old forts for ambushes on Emposian patrols. Since the
 
focus of counter—Emposian resistance is mostly in
 
the former Malieran capital, Sivaris, few rebels have
 
stayed in the forest.
 
 
 
 
 
Rumours say that old Fern has been taken over by
 
spirits of the wood, mostly appearing at night luring
 
unwary wayfarers with their green auras.
 
Furthermore many goblin tribes are said to have
 
moved into the deeper areas of the forest, especially
 
in the mountain—side caves to the north—east.
 
|}
 
 
===Page 17===
 
===Page 17===
{|style="border-style: solid; border-width: 0px; width: 380px;"
+
<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
 
|
 
 
Korlayra
 
Korlayra
  
 +
The mountains of Korlayra stretch across central Aerath effectively separating Empo Sar from Sivaris (capital of Maliera) and so were of considerable strategic importance during the Emposian—Malieran conflict. After the fall of Sivaris, most of the tunnels, caves and strongholds were abandoned, and many are now inhabited by other creatures. Most of these are scavengers and renegades who pose little threat to an experienced explorer; however there are also a few darker secrets hidden within the bowels of these rugged mountains.
  
The mountains of Korlayra stretch across central
+
There are thought to be undead creatures roaming the lower bowels of the Korlayra Mountain tunnels. These are thought to have been Malieran magicians, whose spells of death backfired. Although a few Emposian magicians also experimented with such forces in Korlayra at the time and there are rumours that one of the liches was an Emposian. The liches have command over the dead in Korlayra, and call upon them to force out any intruders.
Aerath effectively separating Empo Sar from Sivaris
+
</pre>
(capital of Maliera) and so were of considerable
 
strategic importance during the Emposian—Malieran
 
conflict. After the fall of Sivaris, most of the tunnels,
 
caves and strongholds were abandoned, and many are
 
now inhabited by other creatures. Most of these are
 
scavengers and renegades who pose little threat to an
 
experienced explorer; however there are also a few
 
darker secrets hidden within the bowels of these
 
rugged mountains.
 
 
 
 
 
There are thought to be undead creatures roaming
 
the lower bowels of the Korlayra Mountain tunnels.
 
These are thought to have been Malieran magicians,
 
whose spells of death backfired. Although a few
 
Emposian magicians also experimented with such
 
forces in Korlayra at the time and there are rumours
 
that one of the liches was an Emposian. The liches
 
have command over the dead in Korlayra, and call upon
 
them to force out any intruders.
 
|}
 
 
===Page 18===
 
===Page 18===
{|style="border-style: solid; border-width: 0px; width: 380px;"
+
<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
 
|
 
 
Wirafal
 
Wirafal
  
 +
Wirafal is a heavily forested area to the north of Milthorn and east of Malieria. Even with a map and trusted guide, the deeper forests of Wirafal can be difficult to navigate. There are many tales told in the taverns of the surrounding areas which tell of how the trees whisper to one another, and may actually move to confuse unwary travellers; coaxing them into traps with strange creatures and Wirathistles, or just forcing them deeper into the forest, to be devoured by the dark heart of Wirafal.
  
Wirafal is a heavily forested area to the north of
+
The name, "Wirafal", is thought to be derived from the old tongue word for "unconquerable". This is thought to be a reference to the fact that Wirafal is one of the safest locations on Erasan; if you're a tree, that is. It is often said of Wirafal, that the forest attempts to force explorers to their doom in the dark centre of the forest. And that those who do manage to pass through this region unscathed, do so by continually searching for alternative routes through the maze of trees. One thing is certainly true, the forests of Wirafal are ancient and magical. But certainly not all the magic present is a threat.
Milthorn and east of Malieria. Even with a map and
 
trusted guide, the deeper forests of Wirafal can be
 
difficult to navigate. There are many tales told in the
 
taverns of the surrounding areas which tell of how
 
the trees whisper to one another, and may actually
 
move to confuse unwary travellers; coaxing them
 
into traps with strange creatures and Wirathistles, or
 
just forcing them deeper into the forest, to be
 
devoured by the dark heart of Wirafal.
 
 
 
 
 
The name, "Wirafal", is thought to be derived from
 
the old tongue word for "unconquerable". This is
 
thought to be a reference to the fact that Wirafal is
 
one of the safest locations on Erasan; if you're a tree,
 
that is. It is often said of Wirafal, that the forest
 
attempts to force explorers to their doom in the dark
 
centre of the forest. And that those who do manage
 
to pass through this region unscathed, do so by
 
continually searching for alternative routes through
 
the maze of trees. One thing is certainly true, the
 
forests of Wirafal are ancient and magical. But
 
certainly not all the magic present is a threat.
 
  
  
If travelling east from Wirafal, then you should
+
If travelling east from Wirafal, then you should probably turn around and go straight back where you came from. As the great orcish Lraklar Fortress lies on the eastern border of Wirafal. During the second half of the second war of shadows, orcs built several
probably turn around and go straight back where you
+
</pre>
came from. As the great orcish Lraklar Fortress lies on
 
the eastern border of Wirafal. During the second half
 
of the second war of shadows, orcs built several
 
|}
 
 
===Page 19===
 
===Page 19===
{|style="border-style: solid; border-width: 0px; width: 380px;"
+
<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
+
immense fortresses in an attempt to tighten the Dark Lord Phobos' already slipping grip upon the world. One of the greatest was Lraklar Fortress on the eastern side of Wirafal. Many orcs fled Wirafal in the second fall of the Shadow, however others retreated into the caves and mountains to the east instead. By the year 800, orcs began to resurface, whilst Aerathians, tied up in their own conflicts, took little notice. The orcs were able to rebuild Lraklar Fortress to its former strength. Many of the old tunnels still exist, leading deep into the mountains. The nearby town of Tereth is now often attacked by groups of orcs from Lraklar Fortress, the war and Emposian takeover of Maliera meant that Tereth often had little support during attacks in the past. However a wall now protects the town and the Emposian Army keep a constant presence there.
|
+
</pre>
immense fortresses in an attempt to tighten the Dark
 
Lord Phobos‘ already slipping grip upon the world. One
 
of the greatest was Lraklar Fortress on the eastern
 
side of Wirafal. Many orcs fled Wirafal in the second
 
fall of the Shadow, however others retreated into the
 
caves and mountains to the east instead. By the year
 
800, orcs began to resurface, whilst Aerathians, tied up
 
in their own conflicts, took little notice. The orcs were
 
able to rebuild Lraklar Fortress to its former strength.
 
Many of the old tunnels still exist, leading deep into
 
the mountains. The nearby town of Tereth is now
 
often attacked by groups of orcs from Lraklar
 
Fortress, the war and Emposian takeover of Maliera
 
meant that Tereth often had little support during
 
attacks in the past. However a wall now protects the
 
town and the Emposian Army keep a constant
 
presence there.
 
|}
 
 
===Page 20===
 
===Page 20===
{|style="border-style: solid; border-width: 0px; width: 380px;"
+
<pre style="width:350px; font-family: Inherit;">
|- style="vertical-align:top;"
 
|
 
 
Maliera
 
Maliera
  
 
+
Maliera is the region north of Milthorn and Korlayra and west of Wirafal. Having been the centre of the Malieran Empire from around 589, Maliera was annexed by the Emposian Kingdom at the true end of the Emposian—Malieran war in 929. The once great city of Sivaris, the former capital of Malieria, can be found here. There is still much bad—feeling between the ex—Malieran Empire and the rest of Emposia, however.
Maliera is the region north of Milthorn and Korlayra and
+
</pre>
west of Wirafal. Having been the centre of the
 
Malieran Empire from around 589, Maliera was annexed
 
by the Emposian Kingdom at the true end of the
 
Emposian—Malieran war in 929. The once great city of
 
Sivaris, the former capital of Malieria, can be found
 
here. There is still much bad—feeling between the
 
ex—Malieran Empire and the rest of Emposia, however.
 
|}
 

Revision as of 19:23, 25 April 2019

Book.png The Hitchhiker's Guide to Erasan is a book by Adam Douglas. It can be found in at least three different locations in Erellor, Korlayra, and Timar.

Text

Page 1

The Hitchhiker's Guide to Erasan
by Adam Douglas

Page 2

Timar

The adventures of so many start in the valley of Timar. Since the temple was raised around 400 years ago, this valley has been known to be an unusual site. If being forced to limit my description of Timar to two words, then I would describe Timar as being "mostly harmless". Timar is a safe haven, protected from the world outside by the huge mountains on all sides. This is despite the wide range of creatures which live there. As a result of the relative safety, this region has become a training area for inexperienced adventurers, in order to learn how to bonk the poor creatures of Timar to death more effectively; and to provide them with a sensible degree of mistrust for their fellow adventurer; thus preparing them for the dangers of the world outside. Only those who have been promoted to the class of either page or apprentice are allowed to leave Timar.

There have been only a few exceptions to the peace in Timar. Most recently and perhaps most notably, the Forina tragedy. For those of you who don't know of Forina's history, a great battle between a group of rebel Malieran soldiers and Timarians led to the tainting of perhaps the brightest and most beautiful part of Timar into a barren and heartless land. It is said that a single terrible spell cast by the Malieran dark magician, Jerdrus Deicalus, ended this battle for good. The effects of that spell linger on today, as undead still roam the area, searching for squishy brains to

Page 3

chew on. There are more in depth accounts of this battle in the Timari and Empo Sar libraries, so I suggest that if interested, you read further there.

The main route out of Timar is via a narrow gorge through which the River Florus runs. Short, slim river boats frequently take this route between Timari and the nearby town of Brookton. At Brookton, the River Florus joins with the Bilbur Brook, to carry boats from Timar all the way down to Empo Sar on the south coast.

Page 4

Hilafo

The sleepy town of Brookton is rarely used as more than a brief stop—off in a traveller's journey. Most of its inhabitants are farmers and provide nearby towns with various food stuffs and essential supplies throughout the year. Nobles will generally altogether avoid Brookton, and who can blame them; there isn't even a tavern! Fortunately, the warden is always happy to help and give advice to travellers. Being a farming town, the area outside of Brookton is mostly farmland. Further east however, the region becomes a little more interesting.

Three mines exist on the eastern slopes of the Hilafo Range: Hethen, Sablestone and Nilkas. As human constructions, they lack both the finesse and grandeur of Dwarven mines (by which I mean that they are now falling apart and many of the lower mines are difficult to access). Most of the mines are now abandoned, although some have since become home to various less—than—delightful residents, including packs of vicious wolves and bands of outlaws. All three mines may be entered via Lileth Gorge.

The Hethen mines were the first of their kind constructed in the Hilafo Range. These mines ran without the backing of the Emposian Kingdom, although it is thought that they were funded by other nations until the beginning of the 9th century, by

Page 5

which time the mountain's resources were all but exhausted. From this point the mines were effectively abandoned as further digging was believed to be unprofitable. Now few of the original mines are accessible and even those which remain are in a poor state of repair. Shortly after the finding of mineral ores and beginning of the Hethen mine construction, the mines of Sablestone and Nilkas began to be dug. The Nilkas mines were originally privately owned mines, though were later bought by the Emposian Kingdom. The mines of Hethen and Nilkas were abandoned during the middle of the 10th century, in both, areas have been taken over by packs of wolves, or outcast groups, though it is also said that more dangerous creatures inhabit some of the lower levels or otherwise less—accessible caves. I'm however no warrior, so have not been able to test out these rumours.

Only the mines of Sablestone continue to be mined, although even these have become shrouded in mystery after the unexplained disappearances of several miners and a search party from the lower levels. The Emposian Kingdom, which owns the mines, denied claims that the mines had become overrun by some terrible creature. They also haven't answered claims of discovering an old dwarven brewery, which would explain the slowed development. The Emposian Kingdom has since shut off many areas. What might lie behind these blockades is a favourite topic in nearby settlements, though it's still unsure whether

Page 6

the tales are simply the chatter of enthusiastic barmen, or if there is in fact some truth behind them.

To the south—west of the mines lies the prosperous little town of Aylestone. Originally a bastion of strength during the closing years of the Second War of Shadows, Aylestone later developed a reputation as a bastion of a variety of exceedingly fine and astonishingly expensive artisan crafted items. From blades to furniture, from ale to armor, Alyestone has certainly become one of the most affluent areas of Aerath, besides Empo Sar. The town's proximity to the mines of Hilafo has certainly aided this rise, since supplies of good quality ores are not difficult to come by. Of course the town's location and affluence has made its houses particularly desirable, so those wanting to buy might need to save. For travellers not wanting to settle, or those with smaller purses, the local tavern, The Golden Roe, offers beds for a few nights at a sensible price. 

In addition, I must recommend this town to travellers wanting to explore further north to the mines, and south to the spider crags of Tirapeth. 

Page 7

Tirapeth

The Portho Brook winds its way down the hill on the southern side of Aylestone, carving a narrow gulley, known as Tirapeth Gorge, down to the sea. In contrast to the mining areas further north, this region is a green and rugged wilderness. Explorers should be mindful of the spiders which inhabit many of the crags and caves, and of the treacherous pitfalls which litter the area.

I hear from locals that the queen of this group, Shrachlor, nests within the deepest regions of the caves below, unlike any other spiders in the area, she bears upon her back 3 short horns. It is thought these horns originate from a mate of her mother's; another, now extinct, spider species. Of the offspring, only Shrachlor survived. However as a result of her parents' differing species, she is infertile and so these horns are thought to be unique to her. Despite being unrelated to the other spiders of the area, she has adopted a queen—like status amongst them.

Page 8

Lionel and Empo Sar

The Plains of Lionel surround the capital of the Emposian Kingdom, Empo Sar, on the south coast of Aerath. The name Lionel is thought to have come from an ancient kingdom which once ruled the area. However it is now firmly under Emposian control. Although now very pretty and quiet, things have not always been that way; many battles have raged across the Plains of Lionel in past century alone, especially those during the Emposian—Malieran wars. And perhaps as a result, the mountains to the north have become a haven for weaker and more shy creatures, such as trow and even some curious elemental creatures.

"All roads lead to Empo Sar" is a common saying throughout Aerath, mirroring both the grandness of the Emposian Kingdom and the city itself. The city is divided into three main areas, each with a wall surrounding them; the upper, the middle, and the lower city. The upper city being at the top of this hill, and the lower city being at the foot of the hill.

Starting off as a few small houses around the castle, the upper city has developed to become one of the most affluent and secure areas on Aerath, with constant guard—presence on the streets. However with the riches came the secrets, the scandals and the politics; the upper city is nothing like Lyria's garden. In the middle of the upper city one can find

Page 9

the Royal Castle, the home of the Emposian kings. Other notable buildings is the Royal Library, the nobility quarters, the ambassadors quarters and the barracks, the home of the Royal Guard and the Guilds of Learning.

In the middle city one can find the bourgeois, the merchants and master craftsmen. It is said that only the best crafts are sold here, and that if it isn't sold here, it isn't worth any attention.

The lower city can be a dangerous place. Smuggling, theft, bribery, blackmail, and assassination is a way of life for many of the inhabitants of the lower city. It is the gangs that rule the lower city, and the city guard rarely enters unless an ambassador or a nobleman needs an escort to the harbour. Currently it is the Zeladri Family, based at the Black Lion Pub, who rule the lower city. Personally I find them utterly delightful, and wish them long and fruitful lives.

Page 10

Firlow

Firlow is one of the largest regions on Aerath, stretching as far east as Empo Sar and the Plains of Lionel to Cyran in the west, bordering Korlayra to the north and the coast in the south. Firlow's vegetation is a mixture of flowery, open plains with copses dotted around, and dense forest to the south—east. Its landscape is similarly varied, as both gentle hills and rugged cliffs may be found across the region.

There are two towns in Firlow: Yethil and Mirai. Yethil was built upon the banks of Lake Firlow on the eastern side of Firlow. A few years ago, during the spring months, water levels at Lake Yethil rose and threatened the town. As a result, part of the town closest to the lake, including the dock, was rebuilt upon raised platforms for flood defence. The rest of the town is built upon slightly higher ground to the north—east of the dock.

Yethil has a somewhat delicate relationship with Empo Sar for various reasons. Nevertheless, Yethil freely trades with other nearby towns and its pretty location makes it a nice getaway from the hustle and bustle of city life. Unless looking for accommodation it has little more to offer to travellers than and a quick break and chat with Rita Barms, the local pub landlord at 'The Fat Cat'. Rhodosus roam the shores of Lake Yethil and the less forested plains around. Further to the south—west the trees grow closer and

Page 11

taller, almost seeming to close in around you. These deeper, darker regions of the forest are home to trow and goblins, but few other creatures which would pose a problem to experienced warriors. Nearby areas, such as the patchy forests of Milthorn to the north, are definitely worth exploration, however.

Mirai is a curious little town perched on the smooth northern slopes of Firlow; just south of the Korlayra Mountains in central Aerath. It is often mistakenly said that Mirai is part of Korlayra. However this is not true. Mirai is part of Firlow, but is surrounded on all sides by the mountains of Korlayra.

Originally, Mirai was a market town and likely stop off for traders travelling between Empo Sar, Hecate and the north. But such trade routes rarely pass through Mirai anymore, although it is still a surprisingly vibrant town and is particularly well known for some of its 'celebrity' inhabitants. Perhaps the best known of Mirai's inhabitants was Fundy Whitemoon. Although strictly speaking the interior of Fundy Whitemoon's house is in an entirely different location altogether, and he hasn't been seen for many years. Although the enchantments protecting his house were far too complicated for any regular magician to comprehend, and those capable of removing such charms either do not wish to remove such intricate spellwork or still hope for Fundy's return someday.

Page 12

This aside, there are several areas of interest for explorers nearby: many tunnels and caves, and several strongholds remain from the Emposian—Malieran conflict within the Korlayra Mountains.

Western Firlow has long been home to a shrine to the goddess of health and wellbeing, Iutithra. The pool at the shrine was blessed by Iutithra herself and is said to be so pure that it brings good health to the body of the good and the righteous drinker, but burns the mouths of the evil and the false. It is certainly one of the better known shrines, perhaps largely because Iutithra is held in such high opinion by the Emposians.

Page 13

Milthorn

Milthorn is one of the larger forests spreading the continent of Aerath. It is roughly central in location in Aerath, stretching from as far north as Maliera and as far south as Firlow. Dense vegetation, scarred battlegrounds and mountainous regions make this a dark and unpleasant landscape. Because it is the valley between the Korlayra Mountains and the Hilafo Range it marks the only passage between those two natural obstacles. Milthorn has been of strategic importance in many battles throughout Aerathian history. Largely because of this, Milthorn is now thought of as being in two parts: the north and south, divided by Eirim's Wall.

North

Milthorn north of the wall is larger and more dangerous than the south. Only the southern—most parts are flanked to the east and west by mountains, but any sense of foreboding lost by this is more than made up for by the even more densely packed forests that seem to close in around adventurers who stray from the road north. The ruins of Fern lie in north Milthorn. Even walking the main road in north Milthorn may be dangerous, and inexperienced travellers would do well not to stray from the road heading north at all, as all manner of troublesome creatures live there.

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South

These days the southern parts of Milthorn are tamer than the north. The path east is blocked by the steep mountains surrounding the Timar Valley, whilst to the west the peaks of the Korlayra Mountains rise up far above the clouds. For warriors and merchants alike who walk the roads of South Milthorn, little more than the occasional bandit is likely to bother them. However those who stray far from the road without sound knowledge of the land, or a good map, will quickly find themselves lost.

For those with an interest, here is a quick history lesson on Milthorn:
The site was used by both Liranda I and Aigelthin III, and in the earlier years of the war, basic wooden palisade towers, walls and huts were used around the current location of the wall to block further Malieran attacks and act as a base for the Emposian army. However these outposts weren't able to defend Emposia from the might of the Malieran armies, and were occasionally overrun. It wasn't really until the end of Ailgeth II's reign (859-887) that any long—term fortifications began to be set down. However, Malieran pressure on that region became too strong, so building at that site was abandoned. Smaller walls and towers in less suitable locations were used in place of the main wall. These worked against most small attacks, but could be quickly overrun by larger

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forces and ultimately spread out the Emposian forces too thinly to be effective.

Later, in the year 896, during King Eirim III's reign, Eirim's Wall was finally finished. Though attempts to build a small keep beside it had proved too difficult with constant Malieran attacks in the area (most from the Malieran Cirastil Keep in Korlayra). Some years later, the lack of solid protection from a keep led to the destruction of the wall. Later attempts to rebuild it proved equally fruitless, though Eirim, knowing the importance of keeping control of Milthorn, and knowing how well suited that region was for the wall, didn't give up. Finally in 908, an opportunity arose.

Both powers, but Maliera especially, were struggling; Emposia had recently taken control of one of the main Malieran keeps in Korlayra, the closest one to the wall. Also, Corisia was attempting to break away from Maliera, and that movement was steadily gaining momentum (note: succeeded in 910 and Corisia regained its independence). Eirim once again ordered for the wall to be built, but sent many more workers than before, and kept the Malierans busy with battles in Korlayra and in north Milthorn. This, coupled with the problems Maliera was having with Corisia, allowed Eirim time to build the keep. Astonishingly the wall was rebuilt and keep constructed in just three days. Despite the major Emposian losses in this brief time, this move signalled a turning point in the war in favour of Emposia.

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Eirim's Wall and the keep are still used today; mostly as a base for the army. The guards there will also not let inexperienced adventurers pass, as the area to the north is far too dangerous. In addition, it is not so rare for the path north through Milthorn to be shut by order of the King. There are ways round this, of course: by going through Korlayra to avoid the wall entirely, or bribing the guards at Eirim's Wall (ALLEGEDLY!).

After the war ended in 929 almost all the fortifications and ruins were abandoned by the troops. Even Fern was forsaken by the humans and consigned to the forest. Today, roots, mushrooms and small plants cover the old stone walls. However, war unofficially continued in the forest as Malieran partisans used the old forts for ambushes on Emposian patrols. Since the focus of counter—Emposian resistance is mostly in the former Malieran capital, Sivaris, few rebels have stayed in the forest.

Rumours say that old Fern has been taken over by spirits of the wood, mostly appearing at night luring unwary wayfarers with their green auras. Furthermore many goblin tribes are said to have moved into the deeper areas of the forest, especially in the mountain—side caves to the north—east.

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Korlayra

The mountains of Korlayra stretch across central Aerath effectively separating Empo Sar from Sivaris (capital of Maliera) and so were of considerable strategic importance during the Emposian—Malieran conflict. After the fall of Sivaris, most of the tunnels, caves and strongholds were abandoned, and many are now inhabited by other creatures. Most of these are scavengers and renegades who pose little threat to an experienced explorer; however there are also a few darker secrets hidden within the bowels of these rugged mountains.

There are thought to be undead creatures roaming the lower bowels of the Korlayra Mountain tunnels. These are thought to have been Malieran magicians, whose spells of death backfired. Although a few Emposian magicians also experimented with such forces in Korlayra at the time and there are rumours that one of the liches was an Emposian. The liches have command over the dead in Korlayra, and call upon them to force out any intruders.

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Wirafal

Wirafal is a heavily forested area to the north of Milthorn and east of Malieria. Even with a map and trusted guide, the deeper forests of Wirafal can be difficult to navigate. There are many tales told in the taverns of the surrounding areas which tell of how the trees whisper to one another, and may actually move to confuse unwary travellers; coaxing them into traps with strange creatures and Wirathistles, or just forcing them deeper into the forest, to be devoured by the dark heart of Wirafal.

The name, "Wirafal", is thought to be derived from the old tongue word for "unconquerable". This is thought to be a reference to the fact that Wirafal is one of the safest locations on Erasan; if you're a tree, that is. It is often said of Wirafal, that the forest attempts to force explorers to their doom in the dark centre of the forest. And that those who do manage to pass through this region unscathed, do so by continually searching for alternative routes through the maze of trees. One thing is certainly true, the forests of Wirafal are ancient and magical. But certainly not all the magic present is a threat.


If travelling east from Wirafal, then you should probably turn around and go straight back where you came from. As the great orcish Lraklar Fortress lies on the eastern border of Wirafal. During the second half of the second war of shadows, orcs built several

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immense fortresses in an attempt to tighten the Dark Lord Phobos' already slipping grip upon the world. One of the greatest was Lraklar Fortress on the eastern side of Wirafal. Many orcs fled Wirafal in the second fall of the Shadow, however others retreated into the caves and mountains to the east instead. By the year 800, orcs began to resurface, whilst Aerathians, tied up in their own conflicts, took little notice. The orcs were able to rebuild Lraklar Fortress to its former strength. Many of the old tunnels still exist, leading deep into the mountains. The nearby town of Tereth is now often attacked by groups of orcs from Lraklar Fortress, the war and Emposian takeover of Maliera meant that Tereth often had little support during attacks in the past. However a wall now protects the town and the Emposian Army keep a constant presence there.

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Maliera

Maliera is the region north of Milthorn and Korlayra and west of Wirafal. Having been the centre of the Malieran Empire from around 589, Maliera was annexed by the Emposian Kingdom at the true end of the Emposian—Malieran war in 929. The once great city of Sivaris, the former capital of Malieria, can be found here. There is still much bad—feeling between the ex—Malieran Empire and the rest of Emposia, however.