Difference between revisions of "The Tome of Strength, Wisdom and Dexterity"
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− | + | <pre style="width:350px; font-family: Inherit;"> | |
− | + | The Tome of Strength, Wisdom and Dexterity | |
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− | The Tome of Strength, Wisdom and Dexterity | ||
by Thom Alingson | by Thom Alingson | ||
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===Page 2=== | ===Page 2=== | ||
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Attributes are a description of ourselves and our overall physical and mental capabilities. There are three attributes: strength, dexterity, wisdom. | Attributes are a description of ourselves and our overall physical and mental capabilities. There are three attributes: strength, dexterity, wisdom. | ||
− | High strength allows greater damage to be inflicted using melee weapons. Having a high strength attribute is also associated with having a lot of health. So this attribute is particularly important for close-combat classes. | + | High strength allows greater damage to be inflicted using melee weapons. Having a high strength attribute is also associated with having a lot of health. So this attribute is particularly important for close-combat classes. |
− | High dexterity increases the damage inflicted by distance weapons. So this attribute is particularly important for the distance-combat classes. However being highly dexterous improves the chance of a successful hit and increases the chance of being able to dodge attacks. | + | High dexterity increases the damage inflicted by distance weapons. So this attribute is particularly important for the distance-combat classes. However being highly dexterous improves the chance of a successful hit and increases the chance of being able to dodge attacks. |
High wisdom increases the damage inflicted by magic. Having high wisdom is also associated with having a lot of mana. So this attribute is particularly useful for the magical-combat classes. | High wisdom increases the damage inflicted by magic. Having high wisdom is also associated with having a lot of mana. So this attribute is particularly useful for the magical-combat classes. | ||
Importantly, the Guilds of Learning may not influence a person's attributes. Only as a warrior develops may they gain attributes. And it is up to the warrior which attributes they choose; the Guilds of Learning can give advice though, if needed. | Importantly, the Guilds of Learning may not influence a person's attributes. Only as a warrior develops may they gain attributes. And it is up to the warrior which attributes they choose; the Guilds of Learning can give advice though, if needed. | ||
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Revision as of 21:50, 25 April 2019
The Tome of Strength, Wisdom and Dexterity is a book by Thom Alingson. It can be found in at least three different locations in Erellor, Korlayra, and Timar.
Text
Page 1
The Tome of Strength, Wisdom and Dexterity by Thom Alingson
Page 2
Attributes are a description of ourselves and our overall physical and mental capabilities. There are three attributes: strength, dexterity, wisdom. High strength allows greater damage to be inflicted using melee weapons. Having a high strength attribute is also associated with having a lot of health. So this attribute is particularly important for close-combat classes. High dexterity increases the damage inflicted by distance weapons. So this attribute is particularly important for the distance-combat classes. However being highly dexterous improves the chance of a successful hit and increases the chance of being able to dodge attacks. High wisdom increases the damage inflicted by magic. Having high wisdom is also associated with having a lot of mana. So this attribute is particularly useful for the magical-combat classes. Importantly, the Guilds of Learning may not influence a person's attributes. Only as a warrior develops may they gain attributes. And it is up to the warrior which attributes they choose; the Guilds of Learning can give advice though, if needed.