Difference between revisions of "Wizard"

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{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown  
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown  
|-
 
| [[Restoration]]
 
| [[File:Heal_other.png]]
 
| 150
 
| protection
 
| Restores a large amount of health to a
 
target and a small amount to the caster as well. A movement speed buff lasting 4s will be applied to both target (+8%) and caster (+5%).
 
| 7.5s
 
 
|-
 
|-
 
| [[Absorb]]
 
| [[Absorb]]
 
| [[File:Absorb.PNG]]
 
| [[File:Absorb.PNG]]
| 60
+
| 70
| protection
+
| protection, destruction
| Caster absorbs 5-25% of damage taken (% based on caster [[Wisdom]] and [[Protection]]) for 12 seconds.
+
| Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster.
 
| 15s
 
| 15s
 
|-
 
|-
| [[Virulence]]
+
| [[Condemn]]
| [[File:Virulence.PNG]]
+
| [[File:Condemn.png]]
 
| 80
 
| 80
| nature
+
| destruction
| You conjure a deathly concoction of pathogens and unleash them upon a target. Affected individuals will temporarily suffer a small amount of damage over time and slowed movement (-25%). For 2 seconds after the spell is cast, the effect is infectious to any individuals within 2 sqm.
+
| Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP).  
| 10s
+
| 20s
 
|-
 
|-
| [[Pillar of Fire]]
+
| [[Channel Energy]]
| [[File:Fire_aura.PNG]]
+
| [[File:ChannelEnergy.png]]
 
| 80
 
| 80
 
| destruction
 
| destruction
| A pillar of fire erupts upon a targeted tile and a flaming aura explodes out from it, burning all enemies on and adjacent to the target tile.
+
| For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted.
 
| 10s
 
| 10s
 
|-
 
|-
| [[Condemn]]
+
| [[Orb Pulse]]
| [[File:Condemn.png]]
+
| [[File:OrbPulse.png]]
| 90
+
| 70
 
| destruction
 
| destruction
| Mark a target andafter 3 seconds deal damage equal to a percentage (15-30%) of thecurrent HP of the target, up to a maximum of 500 damage.
+
| Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s.  
| 25s
+
| 10s
 
|-
 
|-
| [[Siphon]]
+
| [[Retribution]]
| [[File:Siphon.png]]
+
| [[File:Retribution.png]]
| 50
+
| 70
| destruction
+
| support
| Inflict high magicaldamage on a target within 3 sqm. If the ability kills the target thenthe caster is refunded half the MP cost of the ability, plus MP equal to 3x the target's level.
+
| For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay.
| 12s
+
| 16s
 
|}
 
|}
  
Line 55: Line 47:
 
* [[Light]]
 
* [[Light]]
 
* [[Pebble Missile]]
 
* [[Pebble Missile]]
* [[Ice Shard]]
 
 
* [[Fire Fist]]
 
* [[Fire Fist]]
* [[Minor Healing]]
+
* [[Cursed Ground]]
* [[Moderate Healing]]
+
* [[Heal]]
* [[Antidote]]
 
 
* [[Magic Shield]]
 
* [[Magic Shield]]
* [[Curse]]
 
  
  
'''Spells inherited from [[Citizen]]'''
+
'''Spells inherited from [[Citizen]])'''
 
* [[Swift Strike]]
 
* [[Swift Strike]]
 
* [[Quickshot]]
 
* [[Quickshot]]
 
+
* [[Sprint]]
 
 
 
 
--------
 
'''Pending Wizard Spells - DUE IN NEXT PATCH'''
 
{| class="wikitable sortable" style="text-align: center;"
 
! Name !! Sprite !! Mana !! Type !! Description !! Cooldown
 
|-
 
| [[Absorb]]
 
| [[File:Absorb.PNG]]
 
| 90
 
| protection, destruction
 
| Conjure a magical shield that blocks damage to the caster up to a set amount, for 8s. If cancelled, the shield dissipates damage equal to half of any remaining magic from the shield onto surrounding squares.
 
| 15s
 
|-
 
| [[Channel Energy]]
 
| [[File:ChannelEnergy.png]]
 
| 60
 
| destruction
 
| For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted.
 
| 12s
 
|-
 
| [[Condemn]]
 
| [[File:Condemn.png]]
 
| 90
 
| destruction
 
| Mark a target, inflicting damage on them whenever they move. After 3s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP).
 
| 22s
 
|-
 
| [[Orb Pulse]]
 
| [[File:OrbPulse.png]]
 
| 40
 
| destruction
 
| Shoot out 5 orbs of destructive energy in the direction of the targeted tile. Orbs that hit targets are consumed to deal damage. On re-casting the ability, recall any remaining orbs.
 
| 5s
 
|-
 
| [[Retribution]]
 
| [[File:Retribution.png]]
 
| 60
 
| support
 
| For 6s, every attack against the caster slows the aggressor (-10%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay.
 
| 16s
 
|}
 

Revision as of 23:38, 25 April 2020

Many years of study has made these students of magic masters in their art. However wizards must often plan their method of attack carefully, as they may have to build up their strength to use their most powerful spells, however this also allows them to harness some more unusual and arcane magics which defy understanding by the other magical classes. A skilled wizard may choose to rain down upon his enemies with destructive powers of great force, or to take a more subtle approach, by paralysing their enemies or even cloaking themselves from the view of unfriendly eyes.


Wizard Spells

Name Sprite Mana Type Description Cooldown
Absorb Absorb.PNG 70 protection, destruction Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster. 15s
Condemn Condemn.png 80 destruction Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP). 20s
Channel Energy ChannelEnergy.png 80 destruction For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted. 10s
Orb Pulse OrbPulse.png 70 destruction Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s. 10s
Retribution Retribution.png 70 support For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay. 16s


Spells inherited from Apprentice


Spells inherited from Citizen)