Wizard
Many years of study has made these students of magic masters in their art. However wizards must often plan their method of attack carefully, as they may have to build up their strength to use their most powerful spells, however this also allows them to harness some more unusual and arcane magics which defy understanding by the other magical classes. A skilled wizard may choose to rain down upon his enemies with destructive powers of great force, or to take a more subtle approach, by paralysing their enemies or even cloaking themselves from the view of unfriendly eyes.
Wizard Spells
Name | Sprite | Mana | Type | Description | Cooldown |
---|---|---|---|---|---|
Absorb | 70 | protection, destruction | Conjure a shield to absorb a percentage of incoming damage for 8s. Drain nearby enemies of health over time, each tick adding to the shield (+5%) and granting caster MP (+5MP). Cancelling the shield dissipates its power around the caster. | 15s | |
Condemn | 80 | destruction | Mark a target, inflicting damage on them whenever they move. After 4s, or when the ability is cancelled, deal final damage based on target missing health (+1% damage per 1% HP). | 20s | |
Channel Energy | 80 | destruction | For 3s, channel destructive energy towards a target. The closer the target, the higher the damage inflicted. | 10s | |
Orb Pulse | 70 | destruction | Shoot out 3 waves of destructive orbs in the direction of the targeted tile. Each orb that hits a target deals damage and slows that target (-10%) for 2s. | 10s | |
Retribution | 70 | support | For 6s, every attack against the caster slows the aggressor (-20%). The caster's attacks against aggressors apply additional damage (10-50% of triggering damage) after a brief delay. | 16s |
Spells inherited from Apprentice
Spells inherited from Citizen
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